Nioh: Complete Edition

Nioh: Complete Edition

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My only problem with this game is it cheats
So say what you will about the DS series, I got used to the fact that while setups may not be fair for boss fights, the game never really 'cheated'. Now I play this game and got to this duel with a human...and boy does the computer cheat. Instant stamina recovery to do attacks, not registering stuns so the computer can attack, and the worst is attacks that should break ki don't so the computer can finish that special move that instantly depleates your ki if it hits you or if you actually block it.

I like this game, but in trying for this no-hit title...just demonstrates how much the devs had to cheat to make a challenge. I know it isn't a Dark Souls game, but I guess I got used to the fact the devs didn't resort to these kinds of things in their games.
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The difference between being 1-shot or 2-shot is usually about a 20-30% difference in HP. That's why I keep myself topped off in HP ALL THE TIME in Nioh because if I'm hovering at around 70-80%, I'm practically begging to be 1-shot. I fought the ninja mansion boss today and this is when I started to get a bit peeved by this design. I'm sitting at over 600 defense with a mix of medium and heavy armor with 200 toughness, and the majority of my deaths came as a result of him absolutely melting my HP with a single move. And not just one move, he has several moves that can melt HP. And since this game is very fast and the boss mixes up his attacks a lot, it just turned into a marathon of me running back to him until I could fight him blindfolded. In Souls, I never felt like I was banging my head against a brick wall, but Nioh's bosses demand perfection or a runback. Thank god the runbacks are nice.
Dernière modification de SubTonic; 16 déc. 2017 à 17h37
>Dark Souls didn't "cheat"
lol
SubTonic a écrit :
The difference between being 1-shot or 2-shot is usually about a 20-30% difference in HP. That's why I keep myself topped off in HP *all the time* in Nioh because if I'm hovering at around 60-70%, I'm practically begging to be 1-shot. I fought the ninja mansion boss today and this is when I started to get a bit peeved by this design. I'm sitting at over 600 defense with a mix of medium and heavy armor with 200 toughness, and the majority of my deaths came as a result of him absolutely melting my HP with a single move. And not just one move, he has several moves that can melt HP. And since this game is very fast and the boss mixes up his attacks a lot, it just turned into a marathon of me running back to him until I could fight him blindfolded. In Souls, I never felt like I was banging my head against a brick wall, but Nioh's bosses demand perfection or a runback. Thank god the runbacks are nice.


This game is more ninja gaiden then souls game, if you compare it to DS that's only nature you feel that way.
Only thing where I would say the game "cheats", is that human bosses with guardian spirits can spam them whenever they feel like doing it, and their bar only runs out when they do attacks or get hit.
Ninja Gaiden was just as quick (if not moreso), but it didn't kill Ryu this quickly. Ryu could take quite a massive beating, and you could pause the game at any time to instantly heal him. Ryu also didn't have to manage stamina. So...that isn't the fairest comparison to make. Nioh is taking Souls bosses, doubling the speed and then also doubling the damage you take. If the runbacks were just as long as Souls, I would consider this a glaring flaw of Nioh's, but it's an annoyance at best.
Dernière modification de SubTonic; 16 déc. 2017 à 17h45
Kaizen 16 déc. 2017 à 17h47 
The only 'cheating' I've actually seen in this game is when Date Shigezane was agro'd on my host and threw his spike backwards, behind his head, through his player model, onto me.
The most ridiculous ♥♥♥♥, the game just does whatever the hell it wants sometimes, it follows no real logic.
It likes to throw you curve balls at times, but it's more of a reflex thing that can be dealt with with enough practice.

You know the obligatory standard.... git gud and all that.
SubTonic a écrit :
Ninja Gaiden was just as quick (if not moreso), but it didn't kill Ryu this quickly. Ryu could take quite a massive beating, and you could pause the game at any time to instantly heal him. Ryu also didn't have to manage stamina. So...that isn't the fairest comparison to make. Nioh is taking Souls bosses, doubling the speed and then also doubling the damage you take. If the runbacks were just as long as Souls, I would consider this a glaring flaw of Nioh's, but it's an annoyance at best.

If at low difficult yes, otherwise Ryu can be killed just as quick if not quicker.
I hit a weird wall with Yuki-onna on PC, which is odd because I got to the third difficulty on console. Something about the evades just isn't working for me.
SubTonic a écrit :
The one complaint I have about Nioh is that, since you die so amazingly quickly in this game and the fights themselves are so fast-paced, fighting bosses for the first time usually involves dying every time the boss does something new/enters a new phase, and then having to keep running back until you've memorized everything. Some would argue the Souls bosses function the same, but those games are slower paced and the damage done to the player isn't quite as extreme as in Nioh, so learning a boss gradually during the fight is more feasible. As I've been playing through Nioh, I reach a boss, die 5-10 times due to the boss entering phases or doing some move I've never seen, and eventually win because I've memorized every single little thing that can happen. It doesn't feel quite as organic as Souls fights, which DO allow the player a reasonable margin for error. Nioh is more of a "Oh you dodged too early? Time for another runback, scrub" deal. To be fair, though, Nioh has MUCH easier runbacks than Souls.

Indeed, I have not defeated a boss in this game solo first time yet as it's very unforgiving with common mistakes and the bosses generally have lot more HP than you.

The fact it expects players to memories bosses attack patterns, rinse and repeat no more than 2 different attack methods make the game tedious and frustrating beating up bosses ...
Witcher in Japan a écrit :
Indeed, I have not defeated a boss in this game solo first time yet as it's very unforgiving with common mistakes and the bosses generally have lot more HP than you.

The fact it expects players to memories bosses attack patterns, rinse and repeat no more than 2 different attack methods make the game tedious and frustrating beating up bosses ...

Even the centipede boss in the mine?
Arthur.C a écrit :
SubTonic a écrit :
Ninja Gaiden was just as quick (if not moreso), but it didn't kill Ryu this quickly. Ryu could take quite a massive beating, and you could pause the game at any time to instantly heal him. Ryu also didn't have to manage stamina. So...that isn't the fairest comparison to make. Nioh is taking Souls bosses, doubling the speed and then also doubling the damage you take. If the runbacks were just as long as Souls, I would consider this a glaring flaw of Nioh's, but it's an annoyance at best.

If at low difficult yes, otherwise Ryu can be killed just as quick if not quicker.

Well, Nioh's first run is also its lowest difficulty, so I think it's fair enough to compare Ninja Gaiden Black's Normal with Nioh's first run. Nioh is, by FAR, the harder experience. I would say Nioh's base difficulty is on par with NGB's Very Hard, with some of the side missions going Master Ninja levels of ridiculous.
Dernière modification de SubTonic; 16 déc. 2017 à 18h25
SubTonic a écrit :
Arthur.C a écrit :

If at low difficult yes, otherwise Ryu can be killed just as quick if not quicker.

Well, Nioh's first run is also its lowest difficulty, so I think it's fair enough to compare Ninja Gaiden Black's Normal with Nioh's first run. Nioh is, by FAR, the harder experience. I would say Nioh's base difficulty is on par with NGB's Very Hard, with some of the side missions going Master Ninja levels of ridiculous.

First round main quests are definitely not that hard, some 3p side quests might be bit hard. You are just not yet familiar with the game's mechanics and systems.
Dernière modification de Arthur.C; 16 déc. 2017 à 18h34
Black Hammer a écrit :
Even the centipede boss in the mine?

Yep, armor defense couldn't withstand too much damage for long and ran low on elixirs (4-5 only).

Yesterday, I helped a newbie walked thru 3/4 of the mission including killing the giant centipede for them.

SubTonic a écrit :
Well, Nioh's first run is also its lowest difficulty, so

Don't think I will play NG+ if it doesn't forgive a simple mistake ... will be a shame as I won't get to use ethereal stuff ...
Black Hammer a écrit :
Witcher in Japan a écrit :
Indeed, I have not defeated a boss in this game solo first time yet as it's very unforgiving with common mistakes and the bosses generally have lot more HP than you.

The fact it expects players to memories bosses attack patterns, rinse and repeat no more than 2 different attack methods make the game tedious and frustrating beating up bosses ...

Even the centipede boss in the mine?
The centipede boss is easy if you use hit and run tactics. Also if you manage to get the drop, literally, on the chain of demon spores you can stun the boss for some free damage. In fact that is how a lot of the bosses can be beaten. The first one gave me an issue until I realized that low heavy attacks with my Kusarigama ate his health bar very quickly.

Once I realized I needed to play this like it was ninja gaiden souls and not just a souls game, it got easier. But at the same time the way the bosses can just spawn moves and break the rules makes the 'no hit' titles feel very cheap, and points out the glaring ways the computer cheats.

William Shakesman a écrit :
>Dark Souls didn't "cheat"
lol

This should be good, how does DS cheat?
Witcher in Japan a écrit :
SubTonic a écrit :
Well, Nioh's first run is also its lowest difficulty, so

Don't think I will play NG+ if it doesn't forgive a simple mistake ... will be a shame as I won't get to use ethereal stuff ...

From what I understand the 'NG+' just adds more missions to the map, and doesn't remove the ability to play the game as it was.

Also there are a few tricks to avoid death, Ninjitsu has a way to survive being killed in an attack (I assume it's like Tears of Denial from Dark Souls, where you keep one HP), and the magic has a shield scroll you unlock. That and I keep hearing the sloth talisman spell basically makes most bosses a joke?

But the game is actually pretty forgiving for the most part, it's just when you are asked for perfection for some of the achievments that you want to pull out your hair and swear like a sailor.
Dernière modification de Terra Blade; 16 déc. 2017 à 19h35
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Posté le 16 déc. 2017 à 13h34
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