Nioh: Complete Edition

Nioh: Complete Edition

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Sailing Dec 1, 2017 @ 7:44am
Issues with Mouse & Keyboard
I've been playing around with the new keyboard and mouse controls for about a day or so and while shooting things in the head has become phenomenally easier, I've noticed a few quirks here and there. For the sake of information, I've compiled a small list of things that I've noticed or been told about - hopefully these will be resolved in the near future, whether by the devs or the community.

1. Erratic lock-on
Moving the mouse even slightly while locked on can switch the focused target if another is available. Mouse movements can be locked using a third party program but this is clunky since it generally means an additional key needs to be integrated. Another solution is to teach oneself to keep the mouse completely still while locked on -_- Preferably, there should be an option to disable target switching with mouse movements, or ideally to give the camera a limited amount of movement while locked on without switching target at all.

2. "Menus" control scheme momentarily activated after skipping some cutscenes
This one is a big deal for me personally. Automatically skipping some cutscenes or manually skipping them quickly will activate the bindings for "Menus" at the same time as "Actions". The result is that pushing WASD will force William to use items (or whatever they're bound to) in the first few seconds of some boss fights, as well as double bindings for every other key that shares an entry under both categories. This doesn't appear to happen after every cutscene but it can be replicated consistently on the last encounter of The Defiled Castle. An extremely inconvenient solution is to rebind a huge chunk of the "Menus" category.

Edit: Seems to be connected to the yellow loading icon on the lower right of the screen and not necessarily cutscenes. Game can be paused until it disappears - still not a great solution though.


Edit: Officially fixed as of 1.21.04 :D

3. Constant stutter without controller
Until a controller is detected, the game will stutter heavily every few seconds. This stops immediately once a controller is found. It can be left alone or turned off afterwards and the stutter seems to disappear for the remainder of the session.

4."Change Stance Shortcuts" don't ki pulse
Using the single key shortcuts ("Change to High Stance (2)", "Change to Mid Stance (2)" and "Change to Low Stance (4)") do not have the same effects as using the "Stance (Change Stance)" button (RB or R1 equivalent on default gamepad) in combination with the standard "Change to High/Mid/Low Stance" buttons. Hitting the singular key during the flash simply changes stance without performing a ki pulse (I'm so punny). For academic purposes, I'm genuinely curious how this can be accomplished on a gamepad. This can be worked around by avoiding the shortcuts or if that's impossible, then presumably by using a third party program to move bindings around.

5. Mouse button 4/5 and some keys unavailable
Apart from the mouse keys, some keys on the keyboard can't be used, like the grave accent (`) and F keys. Third party programs can be used to eliminate this issue by remapping any unavailable button to a less commonly used key on the keyboard and then binding that key within the game to the desired action.

6. Button prompts
Button prompts are for controllers (ABXY). No known solution.

7. Only 4 shortcut items available at a time
Not actually an "issue" but with the space to accommodate all 16 of them at once now, it would be nice to have that option. As far as design, the shortcut system is an obvious holdover from gamepad and as elegant as it is for that purpose, it could be better. Third party programs again can make every shortcut immediately accessible with a bit of scripting but it can get messy. If there's an interest, I'll share mine but I'm reluctant to keep it maintained.

8. No default button
Keyboard and mouse bindings can't be automatically assigned to their defaults, whether individually or all at once. I'm sure there's a list somewhere though.

This is all I've noticed so far. I'll add others if they're brought to my attention. In all honesty, the only issues that affect me personally are 1, 2 and 7 - the others don't really matter to me but of course, some of them will inconvenience others a great deal more, and all are tangible shortcomings that deserve at least to be mentioned. Nonetheless, the improvements are significantly better than expected and in my opinion, mostly excellent.

Edit:
9. Movement disabled while menu is open
Bindings under the "Actions" category are disabled when navigating the in-game menu, meaning that WIlliam (and the camera) must remain stationary while selecting items and such. Movement with analogue controls do continue to work and can be rebound to WASD with some difficulty, but this is an extremely inelegant solution.
Last edited by Sailing; Dec 5, 2017 @ 7:37am
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Showing 1-15 of 29 comments
fenr1r Dec 1, 2017 @ 8:17am 
Hi Sailing,

I agree for point 2 which is my main concern right now with kb+m (well that and the fact I lost my muscle memory by switching from gamepad to kb+m). I' m "glad" I' m not the only one to have this problem. Sorry for you :>
Sailing Dec 1, 2017 @ 9:31am 
Thanks, hopefully that one gets an official fix. I'm willing to bet that it'll become a more prominent obstacle as time passes since in this case, it's difficult to pinpoint exactly what's going on until repetition makes it obvious.
Nacery Dec 1, 2017 @ 12:03pm 
Yep point 2 happened to me in the Hino Enma boss but only in the following tries after I died the first time.
Last edited by Nacery; Dec 1, 2017 @ 12:05pm
bgm.1 Dec 1, 2017 @ 1:46pm 
KI PULSE is so much easier now....after any combo just hit the "space" bar.
Gameo Dec 1, 2017 @ 1:53pm 
Originally posted by bgm.1:
KI PULSE is so much easier now....after any combo just hit the "space" bar.

How's that different from just pressing circle?
fenr1r Dec 1, 2017 @ 2:25pm 
Dexterity is different when you are using kb a lot. I have far better reflexes with a keyboard than with a gamepad.
Gameo Dec 1, 2017 @ 2:28pm 
Originally posted by fenr1r:
Dexterity is different when you are using kb a lot. I have far better reflexes with a keyboard than with a gamepad.

All about muscle memory. Whatever you're used to will work better, of course.
Been gaming since the mid 80s, controllers are ingrained into my DNA, specifically the PS controller as I've been using it since what, '95? The design hasn't really changed, I know it like the back of my hand.
Gcarrara Dec 1, 2017 @ 6:01pm 
Am i the only one that has the issue of having movement keys "WASD" Not working when on "ingame menu"? I'm forced to stay still while checking the stuff or changing equipment, but i NEED to be able to move while changing stuff on the fly. (Like going for an hirochi branch to escape while in a boss fight, etc.

I used to to this on Nioh with the mouse and keyboard workaround. With joystick is definitely possible, why it's not with Official Keyboard and Mouse? This is the most gamebreaking issue i'm facing right now. Did i miss any option that lets me keep moving while on the menus?
Last edited by Gcarrara; Dec 1, 2017 @ 6:02pm
Sailing Dec 1, 2017 @ 6:07pm 
Originally posted by Nacery:
Yep point 2 happened to me in the Hino Enma boss but only in the following tries after I died the first time.

That sounds like a pain early on considering how she starts that fight every single time...

Originally posted by Patches the Spider:
Originally posted by fenr1r:
Dexterity is different when you are using kb a lot. I have far better reflexes with a keyboard than with a gamepad.

All about muscle memory. Whatever you're used to will work better, of course.
Been gaming since the mid 80s, controllers are ingrained into my DNA, specifically the PS controller as I've been using it since what, '95? The design hasn't really changed, I know it like the back of my hand.

That's fair. With action games, I much prefer keyboard and mouse if they're available since it feels easier to hit the correct keys after I'm used to it. Without trying to turn this into a debate, games with action components feel more fluid (to me) with well designed KBM controls. Dragon's Dogma comes to mind as an example with extremely competent KBM support - where the pace of action can just about match the pace of input, albeit sporadically owing largely to a single specific skill.
Sailing Dec 1, 2017 @ 6:26pm 
Originally posted by Gcarrara:
Am i the only one that has the issue of having movement keys "WASD" Not working when on "ingame menu"? I'm forced to stay still while checking the stuff or changing equipment, but i NEED to be able to move while changing stuff on the fly. (Like going for an hirochi branch to escape while in a boss fight, etc.

I used to to this on Nioh with the mouse and keyboard workaround. With joystick is definitely possible, why it's not with Official Keyboard and Mouse? This is the most gamebreaking issue i'm facing right now. Did i miss any option that lets me keep moving while on the menus?

Apologies, I did notice this but I overlooked it and forgot to include it. It appears that the "Actions" bindings are completely disabled when the menu is open, so even rebinding won't solve this. As far as I can tell, the only way to work around it for now is to emulate analogue inputs with WASD and use different keys to navigate the menu.
fenr1r Dec 2, 2017 @ 12:47am 
Hmmm on this last point, I've managed to move while using items by binding the same keys. You've a specific tab for menu shortcuts, and you can bind wasd in this tab.
Premier666 Dec 2, 2017 @ 2:29am 
point 2 made me think my keyboard was dying or something, I'm glad to know it's a bug.
About point 1,I only use lock-on when fighitng 1 enemy at a time, so I haven't really noticed the lock-on thing
Point 3: Odd, I have no controller, and i've yet to notice any stutter.
Point 4: I think this one is intentional. So you have to press 2 buttons to do a ki pulse-flush.
Gcarrara Dec 2, 2017 @ 3:09am 
Originally posted by Sailing:
Originally posted by Gcarrara:
Am i the only one that has the issue of having movement keys "WASD" Not working when on "ingame menu"? I'm forced to stay still while checking the stuff or changing equipment, but i NEED to be able to move while changing stuff on the fly. (Like going for an hirochi branch to escape while in a boss fight, etc.

I used to to this on Nioh with the mouse and keyboard workaround. With joystick is definitely possible, why it's not with Official Keyboard and Mouse? This is the most gamebreaking issue i'm facing right now. Did i miss any option that lets me keep moving while on the menus?

Apologies, I did notice this but I overlooked it and forgot to include it. It appears that the "Actions" bindings are completely disabled when the menu is open, so even rebinding won't solve this. As far as I can tell, the only way to work around it for now is to emulate analogue inputs with WASD and use different keys to navigate the menu.

You mean using the workaround that we got with GPDSCK?
Uff, if that is the case i can try it. Still i was hoping i could uninstall the thing after this patch... :/
(It's causing some conflicts with Dark souls 1 DSMfix. Everytime i need to play it i've to disable vjoy, and restart the PC...

Still, thanks for the tip.
Sailing Dec 2, 2017 @ 8:49am 
Originally posted by fenr1r:
Hmmm on this last point, I've managed to move while using items by binding the same keys. You've a specific tab for menu shortcuts, and you can bind wasd in this tab.

Can you clarify this a bit? I'm not sure which bindings you're referring to. Presumably, it's something under "Menus" that's tied to the left analogue stick. The only thing I can see there is the regional map cursor which seems to be altogether separate.

Originally posted by Gcarrara:
Originally posted by Sailing:

Apologies, I did notice this but I overlooked it and forgot to include it. It appears that the "Actions" bindings are completely disabled when the menu is open, so even rebinding won't solve this. As far as I can tell, the only way to work around it for now is to emulate analogue inputs with WASD and use different keys to navigate the menu.

You mean using the workaround that we got with GPDSCK?
Uff, if that is the case i can try it. Still i was hoping i could uninstall the thing after this patch... :/
(It's causing some conflicts with Dark souls 1 DSMfix. Everytime i need to play it i've to disable vjoy, and restart the PC...

Still, thanks for the tip.

Unfortunately I don't know of another solution right now. Someone else might though. This might also be unwarranted advice but even if this issue gets resolved, I'd recommend avoiding trying to use items from the menu during combat. It's safer and easier to bind anything you might need to the item shortcuts beforehand. The two extra shortcut sets you can get at the blacksmith are probably the most valuable thing you can spend patronage levels on if you haven't already.

Originally posted by Premier666:
point 2 made me think my keyboard was dying or something, I'm glad to know it's a bug.
About point 1,I only use lock-on when fighitng 1 enemy at a time, so I haven't really noticed the lock-on thing
Point 3: Odd, I have no controller, and i've yet to notice any stutter.
Point 4: I think this one is intentional. So you have to press 2 buttons to do a ki pulse-flush.

Avoiding lock-on when multiple targets are around is reasonable but a bit less so for heavy item users. That's interesting about the stutter though, I suppose it doesn't affect everybody. And while penalizing the use of the stance switch shortcut sounds logical, it seems to negate any improvement it would otherwise grant, considering that it takes up the space of an extra button regardless. Personally, I already avoid it for that reason.
Vega Dec 2, 2017 @ 10:54am 
I can adapt to everything except the awful stutter, it makes it unplayable.
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Date Posted: Dec 1, 2017 @ 7:44am
Posts: 29