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Whenever you hit for STR, you will first hit its WILL and when it reaches 0 it damages STR. If an attack damages WILL to 0, it will continue onto STR if there is some power left behing the strike.
Egil can die, but most of the caravan can too, if "proper" choices are taken. Potential deaths are often hinted at by text or context. For example Petrus tells you you shouldn't tarry long when traveling in the city and stuff like that.