Aven Colony

Aven Colony

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MTB-Fritz Jan 12, 2021 @ 6:29am
Greenhouses and farm tiles
1. Greenhouses
I feel like I m missing something here. The Greenhouse description says it needs to be placed over existing soil so what I usually do is place farms than place greenhouses OVER the farm tiles. But I just noticed that while the greenhouses show a productivity rate the farms (which should be the "mother" buildings IMO) are close to zero productivity (not in winter) so can I build greenhouses without any existing farm tiles?

2. farm tiles
I found several threads about this and the annoying behavior of the game placing farm tiles randomly often picking less productive tiles while spreading farm tiles all over the area. Without being able to move farm tiles I m going to use "strategic tunnel placement" in the future but wonder what happens to the farm productity if I "destroy" farm tiles by building over them?

As farm tiers make use of a specific number of tiles do I permanently destroy their capacity by building over existing farm tiles or does the farm "move" the farm tile to an unoccupied spot?
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Showing 1-6 of 6 comments
Sticky Wicket Jan 12, 2021 @ 7:31am 
You can place greenhouses anywhere, it does not have to be placed over existing farms (not sure where you got that idea from?).

With the game randomly placing farms as you say (with no real regard as to efficiency) and their non-use in winter; I never use them. I only ever used greenhouses. Imo the game mechanics are a bit screwed up to do with farms and they are best left alone. You are creating an unnecessary headache for yourself.
MTB-Fritz Jan 12, 2021 @ 8:17am 
I m also thinking about dropping farm use alltogether. I absolutely hate the random placement. As to the misunderstanding regarding Greenhouses I dont really know the descriptiopn says "this is placed over existing soil" so I assumed the game means "cultivated land"....obviously my bad. Thanks for clearing that up ^^
atheist4thecause Jan 12, 2021 @ 7:12pm 
The greenhouse has to be put on land, but it provides it's own system and doesn't need a "mother". For farms, you can manipulate the squares where the fields pop up by building on the lesser soil. The field will move to an open spot, assuming there is space. If there is no space then the fields gets destroyed and the production of the farm goes down.

Going all greenhouses is effective, but farms can be effective. Farms are cheaper so you can build up a lot of food in the good seasons and then in the winter when they aren't growing anything you can use the food up, so regular farms are more of a cyclical strategy.
kschang77 Feb 8, 2021 @ 2:47pm 
Farm is far more effectiveness for the same square footage in the growing season than the greenhouse. Greenhouse uses a lot more space (4x the space), but in return, you grow stuff all year-round. If you can manage your economy that you grow all you can during spring and summer and fall, then shut down and go do mining, nanites, and other activities for winter, and just eat what food you stored you can do without greenhouses completely.

Another way to exploit this is mine for potash in the winter and stockpile it, then in the growing season, use the heck out of them in your farms, and get a large surplus so you can survive on them in the winter.
mystikmind2005 Mar 2, 2021 @ 7:10pm 
Originally posted by kschang77:
Farm is far more effectiveness for the same square footage in the growing season than the greenhouse. Greenhouse uses a lot more space (4x the space), but in return, you grow stuff all year-round. If you can manage your economy that you grow all you can during spring and summer and fall, then shut down and go do mining, nanites, and other activities for winter, and just eat what food you stored you can do without greenhouses completely.

Another way to exploit this is mine for potash in the winter and stockpile it, then in the growing season, use the heck out of them in your farms, and get a large surplus so you can survive on them in the winter.

Too much work.
But might be useful for a short while to boost start up speed and then once better established, forget it.

I normally try to farm every different type of crop fairly fast. The higher yield gets the greenhouse, the lower yield gets the tier 1 farm. I figure a small amount is better than none.

You can use tube to manipulate the tiles the farm will use,,,, but,,, its a huge time consuming exercise, and for that reason i could not recommend it.
mystikmind2005 Mar 2, 2021 @ 7:13pm 
Originally posted by mystikmind2005:
Originally posted by kschang77:
Farm is far more effectiveness for the same square footage in the growing season than the greenhouse. Greenhouse uses a lot more space (4x the space), but in return, you grow stuff all year-round. If you can manage your economy that you grow all you can during spring and summer and fall, then shut down and go do mining, nanites, and other activities for winter, and just eat what food you stored you can do without greenhouses completely.

Another way to exploit this is mine for potash in the winter and stockpile it, then in the growing season, use the heck out of them in your farms, and get a large surplus so you can survive on them in the winter.

Too much work.
But might be useful for a short while to boost start up speed and then once better established, forget it.

I normally try to farm every different type of crop fairly fast. The higher yield gets the greenhouse, the lower yield gets the tier 1 farm. I figure a small amount is better than none.

You can use tube to manipulate the tiles the farm will use,,,, but,,, its a huge time consuming exercise, and for that reason i could not recommend it. If you had a very good memory it might be easier.... because the problem is, you cannot see the tile yield while placing the tube
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