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报告翻译问题
100%, I fully agree with and and I feel the same way
I am in the SS1>SS2 camp. I think that the remake of SS1 is so far pretty good. The final release will be way better than SS2.
Remake = making the same game, again, making changes only where necessary.
Reimagine = making changes to the base game.
A good example of a remaster is System Shock: Enhanced Edition.
A good example of a remake is the recent Quake made by NightDive.
A few good examples of reimaginings are Doom (2016) and Black Mesa.
It is a remaster as far as I am aware.
You might be thinking of the original Doom ports to Unity released not so long ago.
The same thing is being done there as the Quake port to KEX.
Doom in Unity is still utilising the original Doom engine and code but acting as a layer allowing for newer graphical support, console ports, co op and mp on newer infrastructures, etc.
Even though those versions of Doom are technically using a different engine. Unity in those cases is not actually functioning as what people typically refer to as an engine.
It is acting more as a host for the original engine and giving it functions that it would not otherwise be able to support. It is also a remaster. Neither Quake nor the Doom games run through Unity were remade from the ground up for those new releases.
KEX it self is also capable of being a full on engine of it's own just like Unity. Or more accurately, it has the capability to be one if the tools are written for it to function that way. But so far it has only been utilised as an interpreter or layer hosting other games engines.
At least that is how I describe it and the functions it delivers.
I suppose yeah, I classify them somewhat similarly
Remaster: A port with a fresh coat of paint, using the same code and usually same assets
Remake: A game build from the ground ground up with all new code, assets, etc
Reimagining: A remake but one that changes a lot of things
Don't forget the groves in the original were brightly lit and they were still scary: it was the atmosphere, tense music, mutants hiding around every corner and the fact beta grove was so infested with SHODAN's virus that dying there would always result in game over, even if you had a hazmat suit to resist the infection.
I was just watching a first time player stream the Enhanced Edition this afternoon and she found it very scary even though I personally mostly don't except maintenance and the groves. She's only just made it to level 3 too. (not actually gone there)
SSEE isn't a remaster. Remasters upgrade the asset resolution. That's what remastering means. SSEE uses the same assets as original SS, just piped through a more modern renderer. SSEE would traditionally be considered a source port.
Quake EE is not a remake. It's also not a remaster. A remake is when you recreate a game from scratch. Quake EE has not been reprogrammed. It's the same game code, but with a new renderer on top, just like SSEE. Again, this would be called a source port.
that's 29 years ago.
Look at the original in the context of its hardware limitations.
Doom was a new game as was Descent, releasing on CD was also newish.
So making a game that combined FPS action with RPG element and a Descent side game its a lot of technical challenges for a 66 Mhz PC with maybe a 1-2Mb 2D display card and 32-64 Mb of RAM.
This was the first game with variable gravity.
I'm sure many thing would be different if the game was made anew today.
I played the original in 2002 on a Pentium 133 So I had something like the original hardware the game was intended for.
I also just played the remake Med-sci demo level.
my thoughts, its a pretty faithful reproduction of the original with obviously greatly enhanced graphics.
Cyberspace was different, but in the original game the developers wanted cyber space to be different to what was produced. Descent was a new game (not sure if it was released by then) and not many people were adept with navigating 3D space in zero G
I personally think the way Cyberspace has been remade is amazing. I love the 'acid-trip' cut-scene on entry, and I think it should be made even more pronounced like the arms morphing into the hardware then tunnelling in with the nod to 2001. The clean lines and tutti fruity graphics greatly contrast with the dark and grimy real world
in the original it was just jump cut to a black world with wire-frames and crude geometric objects. In the original it wasn't even clear how that V shaped thing in the wall actually worked. But now its very clear how you interact with it. This creates the deep immersion you want from a game like this. In the original, cyberspace was bit boring to be honest.
I love what they have done with all the mods and upgrades, they were too abstract in the original, now they are very tangible. You can see them getting plugged in or at the very least the plated pins where they will plug in.
The interface is less clumsy than the original which is good, and full mouse look is great. As long as the story and important items and quests are not changed I think this game will be great.
You really cant compare the 16 bit world with the 32/64 bit world when it come to gaming. A grainy 2D 16 bit sprite is not as immersive as 3D one rendered in 1080p or 4K.
I think parts of this game are gorgeous in delivery and probably what the developers would have wanted if the technology was there in 1994.
I just suggest the developers leave the game open to modding. I would love to see what people come up with for custom cyberspace entry cut-scenes.
For the people who say "its not the original" there is always enhanced edition
I didn't really find the groves scary myself as the grove music and enemies I wasn't scared by, tho I agree they were brightly lit tho in terms of horror IDK if I would call it any more horror than any other part of the game
Yeah IK it was made in 94 and it had some limitations but also they still had enough to make the game they wanted
The Med Demo is faithful in some area but not all as the music is different, lighting is darker in many areas, etc
I am sure the game might be different if made today, how much different, IDK but IDK if it would have been the remake NDS is making
I have mixed thought son cyberspace, I loved it in the original and the remake's is missing the music as well as the blackness, blinking lights, wireframe, and transparent walls. You don't feel like you are floating in space like in the original, it feels more physical I guess
Not bad for a sequel, but not for a remake
I thought the controls and layout for the original was straightforward myself, I didn't have any issues with it and like I said the blackness, geometry, and wireframe was something I loved along with the blinking lights
What do you mean, gameplay wise in the original upgrades made sense and the remake seems to have the same ones aside from maybe 1 or 2
Tho I do agree that seeing them plugged in is neat
Interface is fine, I didn't mind the original but for the remake isn't too bad UI wise
Yes you can compare 2D/2.5D and 3D, you can easily tell what things are supposed to be in the original and via the art the game has
Plus the remake is staying true to somethings but changing others
I thought SS1 was very immersive, immersion isn't just graphic quality
Who knows what the original devs would have done, some aren't involved, plus I am sure the music would have been like the original
I hope the game is moddable, that way we can make it more like the original
At least with the music and items, weapons, and enemies
Yeah there is the EE, but what if I want 1:1 and in full HD 3D?
It just doesn't feel like it is fully made for fans of the original