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Otherwise they could simply turn the system back on and would likely be notified of any major changes.
For what reason?
Diego in early stages of the game seems to be working together with Shodan because Shodan in an early game audio log mentions this, that she had plans for Diego and how he was going to serve her well, so either he could have known about her in the sense that they somehow partnered up before the Hacker came into view but they together couldn't fully realize their goals, couldn't set them in motion without someone helping remove the restraints or he was just power hungry and greedy and saw Shodans potential to do... someething for him after someone would remove her restraints in which sense it turns out that it was the other way around that actually Diego himself was ignorant of what Shodan actually is (without her ethical restraints) and that he could actually do Shodan's bidding (and not the other way around) because he was a muppet but I am now wondering.
Who was in charge of Shodan and did Diego have a history of someone in for instance his family or familiars who before system shock 1 was already working with power that sort of corrupted them but where with they could sort of imagine what it was to be powerful and then sort of desired that power and saw Shodan as the only one who could provide them with that power....
Um but yeah I obviously don't know much and there wasn't a game before System Shock 1 so all these things, all the events in the games seem to be sort of "random" in the sense of how they develop and where that they come from with a plausible explanation again being that power is desirable and that power corrupts, like it did with Shodan her... itself.
It seems then also sort of logical that Shodan is a delicate thing, consisting of a lot of layers that complement each-other and if any of those systems gets damaged like in the case of System Shock's story: removed, that then opens the box of hell and unleashes it upon the world where again in System Shock games this is mostly contained to in the first game: The (Citadel) space station and in the second game is confined to the Von Braun Spaceship and the Rickenbacker.
I think though that the stories of these games is so wonderful because it showed or sort of revealed a potential of such AI's and technologies that could go astray and how, and these games did it before like for instance nowadays we get the big scare about how AI's are going to destroy us once they are powerful enough to sort of say: "think" for themselves.
I mean for god's sake, this was literally a joke on the Simpsons, yet here Night Dive is playing it absolutely straight. It's so incomprehensibly dumb.
But I think is better becasue now it actually puts us in the shoes of the antagonist that turns protagonist when we get to play them after starting the game and is not just an exposition like a cutscene or in this case: an intro like ''show''.
Like I think this game's intro now shows us better that Diego was the actual antagonist and had forced the hacker to do what he did not because the Hacker wanted to do this but rather had to or he would have been sent back to Earth and not in a shuttle like the way he came to the space station.
Also as a bonus we get to see the hacker flip the attackers off in that "oh so bad" intro.
assuming the story was not changed from the original:
you find an audio log that explains Diego was under investigation internally by TriOptimum Corporation for conducting illegal activities, he ordered the hacker to remove the ethical constrains of SHODAN so the AI could delete all evidence implicating him and so he could use the AI as a bargaining chip in case they still try to investigate him, the stupid fool had no idea SHODAN had become a monster and was completely out of his control until it was too late
extra spoiler:
Diego, a weasel until the very end, rats out the location of the last few survivors of Citadel Station to SHODAN in exchange for his life, while pledging his loyalty to SHODAN, he gets turned into a super powerful cyborg warrior