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Keeps the game exciting for longer, gives you a chance to actually use all those upgrades you've gotten.
Does make sense.
Don't suppose you know how System Shock will operate in regards to this question?
Speaking of such i catched a respawn glitch in wich entering any room in the main Gamma lobby after killing a lot of mutants before on Medical will result on an instant spawn of around 6 mutants and cyborgs immediatly after leaving any of the two rooms available on Gamma
But I'm pretty sure the first time you get to the cyberspace jack spawns a mutant mob in the hall outside, and either the bridge area or something off on the east side triggers a second mob in the same area.
Really disappointing.
In this demo, many people report that respawns seem to be bugged and extreme (dozens of enemies constantly respawning in certain rooms - I think that's not intented). It also depends on the difficulty - I chose easy combat difficulty and with that, respawns seem to be more limited and handled well. Don't know about the higher difficulties, though.
In that case I will hold judgement until day1 reviews. I dont mind afew enemies after key events but to constantly be walking around in areas i've cleared to turn a corner and come face to face with a whole pack of hostiles who have no business being there does rub me the wrong way.
Seems to be the same here, too.
Maybe its just me, and maybe it would be changing it too much from the original, but i find it would be neat that the lower the security the less ability of respawns. As in the floor becomes safe.