Prey
ALV Mar 26, 2024 @ 12:04pm
Does getting tyhpon neuromods effect the ending?
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Showing 1-8 of 8 comments
Lar Dass Mar 26, 2024 @ 12:15pm 
to some extent yes, but the real factor is how many humans you kill and who you save/help
other than a few voice line changes, getting or not getting certain neuromods dont make much difference
ALV Mar 26, 2024 @ 1:03pm 
Originally posted by Lar Dass:
to some extent yes, but the real factor is how many humans you kill and who you save/help
other than a few voice line changes, getting or not getting certain neuromods dont make much difference
Awesome! The typhonmods (though not all useful) defiantly are the best looking so its good to hear I won't have too many repercussions for getting them
Crypto Gamer Mar 26, 2024 @ 1:06pm 
It has a very little effect on the ending and mostly changed a few voicelines in the game.


But there is achievement for using only human and only alien and no neuromods.

Also having typhon aliens mods installed make the "nightmare" enemy more common.

At 2 or 3? Alien Neuro mods turrets will consider you a typhon and shoot at you unless you hacked them or manufactured them yourself.
ALV Mar 26, 2024 @ 1:09pm 
Originally posted by Crypto Gamer:
It has a very little effect on the ending and mostly changed a few voicelines in the game.


But there is achievement for using only human and only alien and no neuromods.

Also having typhon aliens mods installed make the "nightmare" enemy more common.

At 2 or 3? Alien Neuro mods turrets will consider you a typhon and shoot at you unless you hacked them or manufactured them yourself.
Mmm perhaps typhon mods aren't cool enough to be worth being shot up and having extra hard enemies be more common 😅
Lar Dass Mar 26, 2024 @ 1:34pm 
Originally posted by ALV:
Originally posted by Lar Dass:
to some extent yes, but the real factor is how many humans you kill and who you save/help
other than a few voice line changes, getting or not getting certain neuromods dont make much difference
Awesome! The typhonmods (though not all useful) defiantly are the best looking so its good to hear I won't have too many repercussions for getting them
they are very useful dealing with phantom types, especially early on
mbutton15 Mar 27, 2024 @ 6:00am 
Originally posted by ALV:
Mmm perhaps typhon mods aren't cool enough to be worth being shot up and having extra hard enemies be more common 😅
That was my fear that the turrets would be a hassle. To be honest, there aren't that many working turrets around the place anyway. And those that are still working can usually be dealt with quite easily. There's a few options on how to deal with them.
Eg, If you can get behind them then you can carry them (which closes them) and just never redeploy them. You can even remote grab them.
In fact, lots of the alien tech can be used to easily dispatch them.

The nightmare is not a problem either really. If you really don't want to fight it then just run away and hide and wait til the timer runs down.

First playthrough I went human plus 2 alien tech, mimic & psyhcoshock. Then right at the end I used all my remaining neuromods to get base level on most of the alien tech. I did that so I could use that save for my NG+ so I had lots of alien tech available from the start.
Last edited by mbutton15; Mar 27, 2024 @ 6:02am
Pizza Time Mar 27, 2024 @ 8:53pm 
Originally posted by mbutton15:
That was my fear that the turrets would be a hassle. To be honest, there aren't that many working turrets around the place anyway. And those that are still working can usually be dealt with quite easily. There's a few options on how to deal with them.
Eg, If you can get behind them then you can carry them (which closes them) and just never redeploy them. You can even remote grab them.
In fact, lots of the alien tech can be used to easily dispatch them.

The nightmare is not a problem either really. If you really don't want to fight it then just run away and hide and wait til the timer runs down.

First playthrough I went human plus 2 alien tech, mimic & psyhcoshock. Then right at the end I used all my remaining neuromods to get base level on most of the alien tech. I did that so I could use that save for my NG+ so I had lots of alien tech available from the start.
Exactly this, you can simply lift turrets prior to installing 3 typhon mods to close them up which prevents them from shooting at anything. If you have at least Hacking 2 installed you can hack them (although a bit tedious) so that they never shoot you while also being able to shoot at other typhon. Electrostatic burst also deals great splash damage for a cheap cost against robots, and you only need to break robotic units (about half of their hp) instead of killing them outright to prevent them from hurting you.

To add onto the Nightmare dilemma, simply using Psychoshock on it removes its ability to fire the homing energy blasts for quite a long time, giving you an opportunity to use whatever combo you want in a safe place. In fact, Psychoshock alone shuts down a large amount of typhon (especially Telepaths & Technopaths, which become defenseless without their powers) by restricting them to melee attacks on top of doing a nasty 90 base damage at max level. It also recharges fast enough to almost psi-lock your target so even in the worst case where you don't have any ammo you can simply spam them to death provided you have enough Psi Hypos.
Alternatively as said above, you can just run away by using Phantom Shift which distracts the Nightmare for up to 8 seconds on max level while teleporting you ahead a good distance.
Last edited by Pizza Time; Mar 27, 2024 @ 8:53pm
Commander Moron Mar 30, 2024 @ 3:42am 
Originally posted by ALV:
Originally posted by Crypto Gamer:
It has a very little effect on the ending and mostly changed a few voicelines in the game.


But there is achievement for using only human and only alien and no neuromods.

Also having typhon aliens mods installed make the "nightmare" enemy more common.

At 2 or 3? Alien Neuro mods turrets will consider you a typhon and shoot at you unless you hacked them or manufactured them yourself.
Mmm perhaps typhon mods aren't cool enough to be worth being shot up and having extra hard enemies be more common 😅
Kinetic blast usually tips em over so you can go past.
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Date Posted: Mar 26, 2024 @ 12:04pm
Posts: 8