Prey
Robin_G May 16, 2017 @ 2:07am
Optional keybind for slow walking, please
With a controller on our hands we can play as slow or fast as we want. On the other side, using keyboard & mouse we are always forced to run. This limitation applies to both Prey and Dishonored.

Immersion and multiple options (play as you want) are Arkane's main signs of identity, and same thing about Looking Glass, who are his antecesors). Adding an optional keybind for normal walk would be very simple. It would not alter in any way the experience of those who want to play fast, but would greatly gratify those who want to enjoy a more relaxed pace, and if I can say... more immersive.

Arkane, I love all your games, from Arx Fatalis to Prey. Your game concept is, by far, the best and most immersive in the industry. But it's very sad be forced to play in a mood I don't like when I using my preferred control system (keyboard and mouse)
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Showing 1-15 of 17 comments
omegazeda May 16, 2017 @ 2:09am 
This^ needs to be done Arkane!
G97_Slamelov May 21, 2017 @ 2:51am 
Please, inmersive games need to allow this, remember Thief or system Shock. Arkane is great, the true Looking Glass sucessor, please, add walking key for Prey and Dishonored
Thrill May 21, 2017 @ 3:25am 
True. Please, add walk button.
trek554 May 21, 2017 @ 3:27am 
Yes please add.
Panic Fire May 21, 2017 @ 3:48am 
Honestly Keyboards are holding back pc gaming imo. Digital movement will always be weaker than analogue movement even if you do add walk/run/sprint buttens. I hope more people will try out controller + mouse in the future.
Hash May 21, 2017 @ 4:29am 
Originally posted by Panic Fire:
I hope more people will try out controller + mouse in the future.

This. I wished more games allowed this and didn't force you to use one or the other. Stick for movement and mouse for looking is pretty ideal.
Robin_G May 21, 2017 @ 10:40am 
Originally posted by Panic Fire:
Honestly Keyboards are holding back pc gaming imo.

Actually, a promising analog keyboard is already in development, the Wooting One, but in the meantime a proper optional keybind for “normal walk” would be great.

As you might be knowing, the first Thief games and System Shock 2 had three different movement speeds from a stand up position: creep, walk and run. And obviously those games was designed for keyboard control.
Semipalmated Plover May 21, 2017 @ 10:51am 
I didn't know Dishonored 2 and Prey let you walk slowly with a controller.

Yes this needs to be added then.
G97_Slamelov May 21, 2017 @ 11:37am 
Yes, you can use a controller + mouse, but i think it's easier add a key for walking. I have controllers enough, hotas, racing wheel, pad... none of them are useful for this.

Only a key, is not too complicated, I think.
Zhunt May 21, 2017 @ 9:07pm 
how about they fix the ridiculous mouse 3 key binding on pc where its set to menu and u cant change it to jump , use, reload, etc etc.
Totally agree. Wish there would be walk button.
sling_shot Nov 9, 2017 @ 3:43am 
I'd rather have something like the mouse wheel in splinter cell chaos theory.
there's no point in binding the mouse wheel to switch weapon when you have a weapon wheel and a 1-9 shortcut system.
anger4ever Mar 8, 2019 @ 12:25am 
Splinter cell's mouse wheel speed change is my favorite way to control speed. There's a mod that does that for Skyrim but not very well done and support dropped by author.
Hara Apr 29, 2019 @ 7:35am 
Can anyone else confirm the game no longer supports controller + mouse? Whenever I come within interaction distance of an object, the analog is "reset", making you stop moving. It's not playable this way as you have to release the analog every time to get moving again.

Originally posted by anger4ever:
Splinter cell's mouse wheel speed change is my favorite way to control speed. There's a mod that does that for Skyrim but not very well done and support dropped by author.

I actually made a script for FreePIE to implement a system like that for any game that supports simultaneous inputs from kb&m and controller. Originally I made it for Far Cry 2, cause it had a delicate stealth system based on how fast you moved (same lead designer as Chaos Theory). You might find use for it in other games. It's in one of my guides for Far Cry 2.
Quazeff_Kosi.. Sep 7, 2019 @ 5:03am 
I fully agree with original post. There is needed to add a walk button. It should be standard for all FPS games, I think.

Dear developers, please fine-tune it.
Thank You!
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Date Posted: May 16, 2017 @ 2:07am
Posts: 17