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Had no issue on release and now. Prey looks like x360 game, no surprise it works on any trashbin.
thats like saying mgsv looks like a ps2 game
Prey was the US team and their schedules were probably different.
The engine clearly had a few teething issues, and at some point they must have decided to make a clean break and just use Cryengine off the shelf.
Big decision to make, they wouldn't have done it lightly and Void must have been a complete mess at the time for them to do it. Cryengine was a generation earlier, no PBR (which looks wierd anyway) and no volumetric lighting until Mooncrash.
Then again, UE is most common engine and they suddenly choose engine that no one uses. That's why i wonder why the've used it.
Also, Cryengine smokes UE4. It's much more real time and less prerendered trickery for one. And I have seen UE4 games that LEGITIMATELY look WORSE than some of the better looking UE3 games.
EA caused headache to itself, developers and the final consumers by forcing the use of Frostbyte to do things it was never designed to do.
Maybe some of those Arcane devs have worked with CE before and are comfortable with it.
Having created my own games with unreal... In my opinion it would have been a HORRIBLE choice for a game like this.
Things like how the visuals are expected to be presented and such was probably a huge factor.