Prey
Why CryEngine?
So Bethesda has id Tech and Dishonored 2 did a perfect use of it. Why Arkane used a different engine for Prey? And not popular Epic Engine for eg, but CryEngine that no one uses?
Last edited by Dmitry Vorobyev; Jun 9, 2020 @ 9:02am
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Showing 1-15 of 16 comments
Lar Dass Jun 9, 2020 @ 9:09am 
Dishonored 2 was unoptimized trash, atleast this game allowed 60fps+
Dmitry Vorobyev Jun 9, 2020 @ 9:38am 
Originally posted by Lar Dass:
Dishonored 2 was unoptimized trash, atleast this game allowed 60fps+

Had no issue on release and now. Prey looks like x360 game, no surprise it works on any trashbin.
Lar Dass Jun 9, 2020 @ 9:49am 
Originally posted by Dmitry Vorobyev:
Originally posted by Lar Dass:
Dishonored 2 was unoptimized trash, atleast this game allowed 60fps+

Had no issue on release and now. Prey looks like x360 game, no surprise it works on any trashbin.
you need to get your eyes checked if you think prey looks like a past gen release
thats like saying mgsv looks like a ps2 game
Dmitry Vorobyev Jun 9, 2020 @ 9:53am 
It still doesn't answer why the've used rare cryengine.
Bankai9212 Jun 9, 2020 @ 10:13am 
Originally posted by Dmitry Vorobyev:
It still doesn't answer why the've used rare cryengine.
Most likely do to certain issues with id tech 5 , or most likely the engine didn’t allow certain functionality that cry engine does.
FlyBoogy Jun 9, 2020 @ 3:29pm 
Who cares? Game is good and runs well.
Drifter Jun 9, 2020 @ 5:50pm 
The engine was probably developed mostly in France with the D2 team (it's currently lead by a French team), and probably developed in parallel with Dishonored 2.

Prey was the US team and their schedules were probably different.

The engine clearly had a few teething issues, and at some point they must have decided to make a clean break and just use Cryengine off the shelf.

Big decision to make, they wouldn't have done it lightly and Void must have been a complete mess at the time for them to do it. Cryengine was a generation earlier, no PBR (which looks wierd anyway) and no volumetric lighting until Mooncrash.
Plaid Jun 9, 2020 @ 7:49pm 
It's their party and they'll Cry if they want to. Cry if they want to
Dmitry Vorobyev Jun 10, 2020 @ 1:54am 
Originally posted by Drifter:
The engine was probably developed mostly in France with the D2 team (it's currently lead by a French team), and probably developed in parallel with Dishonored 2.

Prey was the US team and their schedules were probably different.

The engine clearly had a few teething issues, and at some point they must have decided to make a clean break and just use Cryengine off the shelf.

Big decision to make, they wouldn't have done it lightly and Void must have been a complete mess at the time for them to do it. Cryengine was a generation earlier, no PBR (which looks wierd anyway) and no volumetric lighting until Mooncrash.

Then again, UE is most common engine and they suddenly choose engine that no one uses. That's why i wonder why the've used it.
Cryengine was simply the perfect engine for this game. Somebody at Arkane must have realized the Crysis games actually play pretty similarly to an immersive sim without the RPG elements. And that their engine would be a perfect foundation for Prey.

Also, Cryengine smokes UE4. It's much more real time and less prerendered trickery for one. And I have seen UE4 games that LEGITIMATELY look WORSE than some of the better looking UE3 games.
Boboscus Jun 10, 2020 @ 7:40am 
UE is such a bad engine, I'd say it's worse than Unity, because a well done game in Unity will not have any issues issues that come with UE. Just because you don't play games in Cry Engine doesn't mean there are none at this time. It takes more skill to use but the product is also far better than any of the mainstreamed engines. It's the Cry Engine that blew up the others out of the water with release of games like Crysis and Far Cry back in the day.
ANGRY MALICE Jun 10, 2020 @ 9:26am 
In my opinion, the consumer should not really care what tool/platform was used to make the product as long as the final product works as intended by developer. Its up to developer to choose the right tool for the job.
EA caused headache to itself, developers and the final consumers by forcing the use of Frostbyte to do things it was never designed to do.
Maybe some of those Arcane devs have worked with CE before and are comfortable with it.
Last edited by ANGRY MALICE; Jun 10, 2020 @ 9:32am
Coyote Jun 10, 2020 @ 11:38am 
Originally posted by Dmitry Vorobyev:
Then again, UE is most common engine and they suddenly choose engine that no one uses. That's why i wonder why the've used it.

Having created my own games with unreal... In my opinion it would have been a HORRIBLE choice for a game like this.
Things like how the visuals are expected to be presented and such was probably a huge factor.
Dmitry Vorobyev Jun 10, 2020 @ 1:12pm 
Can you recommend me any noob-friendly regarding about UE being a bad engine? That's a surprise for me. I thought UE is the most flexible and friendly engine since so many games were released on it.
Bankai9212 Jun 10, 2020 @ 1:14pm 
Originally posted by Dmitry Vorobyev:
Can you recommend me any noob-friendly regarding about UE being a bad engine? That's a surprise for me. I thought UE is the most flexible and friendly engine since so many games were released on it.
Every engine has strengths and weakness. UE is just the easiest one to work with.
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Date Posted: Jun 9, 2020 @ 9:01am
Posts: 16