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Happens almost exclusively when I leave them deployed, but there have been some that were packed up when I left, and wrecked when I came back.
I've come back and had ones that were packed up be broken. Rarely, but it has happened.
Even if that was a fix it would kinda suck, because ideally you'd leave them to guard an area, so when/if you come back and there are enemies around, they're useful. They die quickly enough anyway, even fortified.
That said, when you aren't in the area it's a moot point because I imagine it's all simulated (out of area activity) and just a matter of chance what happens.
They really just seem to be there to add a little damage and be a distraction till they die, but that makes them a liability in most areas as I'd rather just get a jump on unaware enemies instead at that rate. Its certainly not worth moving them around a level.
They only proved their worth to me once...
http://steamcommunity.com/sharedfiles/filedetails/?id=926182431
I constantly come back to areas to find my turrets instnatly broken, despite how long I've been gone or how fortified they've been. They are absoluetly unreliable in securing a location for leaving and coming back to. They seem only usefull for using at that moment in time, not constant protection coming in and out of that area.
They also tip over way to easy. I hate seeing my full health, freshly fortified turret open fire on an enemy, for the enemy to flick it and knock it over rendering it useless. No matter how much health or firepower the turret has, once it's knocked over it's done. And they knock over incredibly easy. Fortifying turrets seems like an absolute waste of spare parts and skill points, as they still break easy, break instantly when coming back to areas, and knock over after one hit. If there's any kind fo buff they should recieve it's a little more health, but more importantly made harder to knock over.
They should have a lot more weight to them so only things like poltergiests and thermal phantoms should be able to uproot them not a psyc blast from a phantom.
But they seem to do the job if they have a long line of sight and you tagteam whatever your up against.