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Oh I know that but even at point blank, they seem overly weak. I don't have the game myself but I've noticed this on a stream I watched of someone playing it, even point blank the pistol was only doing 8 damage. Unelss I am blind and somehow reading the number wrong. Anyway yeah I am curious before I buy if there is a mod that makes them actually useful? Because otherwise I'll pass.
As Panic said there are also other ways to improve weapon dmg, there's really no reason you shouldn't kick ass in whatever way you choose, given enough time!
In what world does tyhpon exist?
And to answer that bullets can literally pierce targets.... in the real world. If you took a wrench to someone I'm more than sure you'll probably kill them in the first or second swing where as many people have survived a lot more than just 1 bullet from a 9mm.
But to answer your question.
In this order
Security
Tier 1 Weapon dmg
Combat Focus
Tier 1-3
Tier 1 stealth dmg increase
Engineer
Security Weapon Mods
1-3
Security
Tier 2 Weapon Dmg
Tier 2 Stealth Dmg
That should max your dmg with Security weapons aka Pistol, Stun Gun, Shotgun
There's also a couple considerations to take into account here (if we're going to be all technical/nit-picky). It's not specified if it's 9x19mm Parabellum or the weaker 9x18mm Makarov. Additionally, since it's designed, lauded, and used as a scilenced pistol we're probably looking at sub-sonic 9mm ammunition, which will have a much lower velocity than it's more contemporary counterpart and even less velocity than it's more modern/powerful P+ & P++ variants. The enviroment also needs to be taken into consideration, you're on a space station, I would imagine the ammunition is tailored to fit this to a degree. For Air Marshals they like "Glazer Safety" ammunition that's basically shotshell in a pistol cartridge as this does not penetrate the aircraft fuselage. Though in-game the rounds do not show that characteristic shotshell pattern, most likely they are un-jacketed or some variation to reduce over-penetration and more likely damage potentional (hollow-points could be possible as they tend not to penetrate very well for the most part). All that adds up to a relatively realistic under-performing 9mm weapon, but one that would be relatively ideal for close-quarters engagement in enclosed space like a space station.
Nerdy crap out of the way, the Pistol is a great weapon. As I mentioned earlier, the key is upgrading the damage a bit (via weapon and neuromod upgrades) and rapid firing the weapon with some accuracy. Ammunition is cheap to craft (at least if you explore/scour for materials as there's plenty) and usually strewn about the station. But I wouldn't recommend using it as a main weapon, I would use the wrench for Observers & Mimics, Shotgun for more close encounters where you can really take advantage of that damage. Pistol works best for Phantoms and their variants, most everything else is easily munched up by the Q-Beam because of it's DPS/Damage Effect.