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Their suggestion is: "To trigger an abduction on your home lot, having a Sim use a telescope is a good place to start. The base chance of an abduction is only 2%, but using a telescope that day adds a +13% chance they'll visit on a given night. Collecting up to two space rocks will each add a 37.5% chance to the visit for a whopping 90% chance of a visit. This seems to reset so that you don't always find your Sims getting abducted, giving you a little bit of control over how often it happens."
As for the others: that's just the way. Remember in Sims 2 they would often eat dinner for like 4 hours?
I'm also getting conflicting notes on timing and other issues. Some guides say that you have to use the telescope during the day and roam about at night outside while others say that you have to use the telescope at night. I get times ranging anywhere from 7PM to midnight to 3-5AM all depending on what guide you read, though the Carl's Guide lists no time at all. Also, going on vague memories of Sims 2, I had my telescope set to the highest pont I could make since that was the old way of increasing the odds. But in all of the guides that I've seen, the telescopes are all on the ground. Can you not get abducted if you're not on the ground?
To me it sounds like the OP might benefit from "Resetsim *" in the Alt +Ctrl + C console. To me the lag is often caused by stuck sims that try to constantly route to a place, but as they are totally stuck, it keeps canceling and goes in circles, imagine this happening to say 10 sims?
If your sim is the only adult in a household with children, they cannot be adbucted because it will leave the child alone.
Also, make sure the space rocks you collect are in your sim's inventory. Decorating your lot with them attracts the aliens to visit, not abduct.
I've had all kinds of sims get abducted whether they were awake, asleep, looking through a telescope, outdoors, indoors, away from the home lot... there's a reason i don't collect space rocks anymore.
I've only ever played Sims 3 on a laptop. Then again, Into the Future is one ep I don't have, so I don't know what's up with plumbots and aliens.
All I can say are the same things I said before: check lot size, 0 children, rocks in inventory. There are mods out there that alter the chance of an alien abduction if you look for them.