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This is part of the reason why I have not used this mod yet despite me using various other mods, because despite me wanting to keep the story progression enjoyable where I do not get bored with the game I am also concerned that I may not like the results if use a story progression mod. I am also hesitant to change the life expectancy for my sims to longer at least in part, because the ages are sometimes displayed incorrectly where I have to fix them to the correct age sometimes with using intermediate master controller from the master controller cheats module. Also, as someone else mentioned earlier it might be a good idea to slow down the story progression as well when using this mod if it is getting too hard to find a partner; although, another option as well is to make someone who already has a partner to break up which fortunately there are a number of ways to make sims that you have no control over to break up. This includes cheats (add sim to family from typing testingcheatsenabled true after first using the keys keys shift+crl+c and after that using shift+click on a sim), master controller, and using a 4 hour mind control from a playable genie (as opposed to a lamp genie who is technically a slave) if you have the showtime expansion pack to name just a few examples of this. You also have the option to have "free will" turned off as well even without using any mods.
Settings in this thread will help
SP has many settings you can tweak to suit the way you want mod to act
Read (or use ctrl+f if you are looking for something specific) the documentation and FAQ and if you still can't find what you are looking for just search it on google you would likely find the answer you are looking for
Everyone likes to play differently so can't really give you a ready made one
Also check out other nrass mods and it's modules that might help you with what you want to do (but don't download everything just to sake of having them)
Sounds quite realistic, it's like that irl.
(On a side note break up also includes ex boyfriend girlfriend in addition to spouse and losing a romantic interest.) Although I have not used the story progression mod yet I have also watched online videos about this as well. Obviously, when it comes to the modules there are youtube videos about this as well in addition to the story progression mod and in addition to this it also based on your own personal preference as well for deciding what modules you want to use; although, there may be some modules that are more popular than others at the same time. Would I recommend using all of the story progression modules? Maybe not, but again it is based on personal preference.
I believe the mod will then take that pairing into account when it sets up romances.
(I believe it also has an "Arranged Marriage: Caste" option, for when you want a certain selection of candidates, instead of having a specific Sim in mind)
Well, what it does is make things happen around the town, with Sim households you're not controlling.
Without any story progression, other Sims will effectively just stand around in their houses doing nothing, aside from some getting loaded in when you visit a community place (to make the town feel more alive). Thankfully, their needs are not an issue.
The game does come with a story progression right out of the box.
But the one made by EA is not very good, as it does everything randomly.
Such as, if you have Supernatural, EA's may just randomly make a Sim a vampire/werewolf. Or EA's might pair up two Sims that hate each other, even if one is happily married and has children (EA's doesn't take anything into account, like relationships, personalities, player preferences, etc).
Or EA's might just randomly kill or delete a Sim (whether you like that Sim or not), just cause the population is higher than what EA set it to.
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However, Nraas Story progression, is an improved story progression, that allows much better control.
The result is that you generally get to see what it does, unlike vanilla.
(That stuff it shows in the feedback is also technically done in the the vanilla version, but you don't get to see what it does)
You do get a lot of control with this mod, so you can set how you want things to happen.
(Such as, in my game, I didn't want vampires, so I went to the mod's Town Occult Ratio submenu and set Vampire to 0.
That mean the mod will not try to turn a sim into a vampire, and any that already were vampires will be auto-cured.)
I honestly don't know what that does.
A lot of the settings I'm not that up to date on.