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If an uninterrupted, and it must indeed be uninterrupted, very long string of romantic interactions (no friendly, funny, mean, no bathroom breaks or answering the phone, petting the dog, etc.) does not EVER lead to Ask to Go Steady, which would be the next step, then one might think one of them already has a partner or has traits not conducive to a committed relationship . A partner in TS3 is defined as Steady or higher and each sim can usually only have one at a time. Might that be possible or might one of them be hung up on a past relationship that isn't clearing the way for them to progress with someone else?
These things become much easier to investigate, troubleshoot, and fix if necessary with mod usage but as I recall you are not using mods?
Correct, I am not using mods. Neither of them have been in any past relationships, and both of them are sims that I've made. At first, I thought it was connected to the fact that they're both vampires. However, you mentioned that a string of romantic interaction between the two of them has to be interrupted, and I'm starting to think that might have something to do with it. There are times in the past where they were being lovey-dovey, and it was interrupted due to outside circumstances. So that's the reason, and I just have to ensure that they be lovey-dovey for long time with no interruptions?
The uninterrupted string of interactions has to proceed from Sim A thinks Sim B is being OK, flirty, alluring, through to irresistible. It will drop backwards at times even if not interrupted, but outside influences and either sim not having their needs met (bladder, fun, hunger, energy, thirst in the case vamps, social but that doesn't make sense if they are standing there talking to each other anyway) will cause it to start over at OK or slide backwards. It can even go negative, as in Sim A thinks Sim B is being inappropriate, weird, creepy, making Sim A uncomfortable, whatever the other negative ones are.
All of the interaction types have strings like that -- social, funny, mean each have their own with different payoffs by way of suddenly available interactions that would never otherwise show up at either end of them.
There are things we can provide these sims with to help those strings along and get faster results, sometimes. In the case of romance, those would include herbs (cinnamon from Uni), romantic drinks (Late Night), elixirs and mood lights (Supernatural), and various traits, moodlets, and LTRs that are more conducive to romance and attraction. Each one of them will oil the STC machine, so to speak, in different ways.
It's all part of the fun of the game. Or it's all a royal pain in the sim, depends on how one looks at it and approaches things. :)
On average, how long does the string of positive interactions take to go from "Alluring" to "Irresistible"? Both of my sims have the "Flirty" trait", and their interactions with each other go from "Flirty" to "Alluring" like *finger snap* that.
Have they been on many dates yet? Do they know pretty much everything about each other by now, even the more inconsequential stuff like alma maters and what they each like to do?
They've been on a few dates so far, but they both have jobs so I have to coordinate the dates for when they both have the next day off. I don't have the college DLC, and both my sims started off as young adults. I do have the "Supernatural" DLC, and I had one of them start out as a vampire, and she turned the other sim into a vampire. As to how much they know about each other, one of them still has to learn one trait about the other. Other than that, they share pretty much the same interests. I made them with the intent of them being a band, so I tried to make sure that their interests were as close to each other as I could get.
YES! Your mention of romantic drinks is what did it. One of my sims has enough Mixology skill to make romantic drinks, and I had her make a tray of them. One Romantic Drink each, and after a few romantic interactions, the option to go steady appeared. My sims are officially a couple now. Thanks for the help, you are swiftly becoming the person I most turn to answers in these forums.
I'm thanking you for putting me on a path that solved an issue that I was having, nothing more.
Well, it IS often hard to tell when a person is joking in online forums like this. I didn't see the smiley face you had on your post.