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Next, are you limiting the framerate through an external application, such as your video card control panel, or Riva Tuner? (you should be with a good system).
When it freezes like this it's often a problem with the game getting overwhelmed with the amount of things going on in the game. You said that you have NRaas Overwatch installed - are you sure it's installed correctly and it's running? (You would get a message that it's running when the game starts up if it is.)
Also, what world are you playing? Some worlds (especially Isla Paradiso) have exceptional problems, and downloading a fixed version from a third party site sometimes helps. Example: https://modthesims.info/d/514909/islaparadiso-world-with-fixes-applied-update-2013-11-29.html
System Information
------------------
Time of this report: 10/1/2020, 19:37:07
Machine name: DESKTOP-VVUOUQD
Machine Id: {46379B2F-8F00-4DFE-AA93-CF221E3CD4C5}
Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 09/08/17 11:35:22 Ver: 05.0000C (type: BIOS)
Processor: AMD Ryzen 5 1600 Six-Core Processor (12 CPUs), ~3.2GHz
Memory: 16384MB RAM
Available OS Memory: 16316MB RAM
Page File: 5674MB used, 13074MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: Unknown
DxDiag Version: 10.00.18362.0387 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 1050
Manufacturer: NVIDIA
Chip type: GeForce GTX 1050
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1C81&SUBSYS_37471458&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 10135 MB
Dedicated Memory: 1977 MB
Shared Memory: 8158 MB
Current Mode: 2560 x 1440 (32 bit) (59Hz)
HDR Support: Not Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.649414,0.334961), Green(0.315430,0.625000), Blue(0.154297,0.041992), White Point(0.317383,0.330078)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: LEN D32qc-20
Monitor Id: LEN66A6
Native Mode: 2560 x 1440(p) (59.951Hz)
Output Type: HDMI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported
Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5216eae94436d77\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5216eae94436d77\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5216eae94436d77\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_d5216eae94436d77\nvldumdx.dll
Driver File Version: 26.21.0014.4614 (English)
Driver Version: 26.21.14.4614
DDI Version: 12
Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
Driver Model: WDDM 2.6
Graphics Preemption: Pixel
Compute Preemption: Dispatch
Miracast: Not Supported
Detachable GPU: No
Hybrid Graphics GPU: Not Supported
Power P-states: Not Supported
Virtualization: Paravirtualization
Block List: No Blocks
Catalog Attributes: Universal:False Declarative:True
Driver Attributes: Final Retail
Driver Date/Size: 15/05/2020 10:00:00 AM, 964328 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: Unknown
Device Identifier: {D7B71E3E-5FC1-11CF-EE65-49171BC2D735}
Vendor ID: 0x10DE
Device ID: 0x1C81
SubSys ID: 0x37471458
Revision ID: 0x00A1
Driver Strong Name: oem37.inf:0f066de3900d3b82:Section046:26.21.14.4614:pci\ven_10de&dev_1c81
Rank Of Driver: 00CF2001
1) You need to limit your framerate (FPS) to the refresh rate of your display. That is the most important thing you should do. If you do not do this just don't play the game. New NVIDIA drivers have the option to directly limit the FPS value to whatever you want in the NVIDIA Control Panel so limit the FPS of "TS3W.exe" to 60 FPS and enable VSYNC within the same panel. And after you do this go in game, press CTRL+Shift+C, type "fps on" and check if the value goes above 60. If it does go above 60, you didn't do it properly so check if it works again. (It can occasionally become 61-62 for a fraction of a second even if you did it correctly but that is fine. What is wrong is the FPS value going like 100-150-200-300 etc. At max, refresh rate needs to be around 60 FPS.)
It is also good to check if this still works after every NVIDIA driver update because sometimes it just forgets what you set in the previous driver.
If you don't limit your FPS, your CPU will overheat, you GPU will overheat and as a result both will throttle and as a result of this your performance will decrease and long time exposure to overheating can even burn your CPU.
2) Which world you are playing is important. Do not play in Isla Paradiso (which is the default if you have Island Paradise) The world alone is broken and if that is not enough boat routing also is not the best. And in this world you have to use boats at some point even ignoring all the other problems it has.
Bridgeport is also another problematic world. Just to mention.
3) I don't know if NRaas Traffic fixes the problem with Limos so just in case install "Nona's No Limos" mod. There can be like 30000 limos that Overwatch cleans up overnight and I am not exaggerating with that number.
4) Disable memory system because each of the 200 sims in your world constantly get memories and the game tries to keep track of everything and it becomes laggy after time.
5) Use NRaas Register to disable Wild Horses and Stray Cats and Dogs because they can cause routing issues which is the main reason of lag for this game.
6) Don't login with your TS3 account in-game because it makes the game laggy.
7) Don't use Interactive Loading Screens because it causes the game to use more memory after load up.
8) Check out https://www.nraas.net/community/TIPS-FOR-BETTER-GAME-PERFORMANCE for other small tips.
9) StoryProgression, while it is a good mod, can also cause lag in some situations. In the above link it mentions these:
-Story generation is governed by SP. If you think that's what's causing the lag, you can manage which stories you don't care to see with NRaas > SP > General Options > Options:Stories > Disallow Story
-If you would rather specify which sims the displayed stories should be about instead of their subject matter, it's NRaas > SP > General Options > All Stories
-Turn down SP's speed to one of the two slower ones, NRaas>SP >General Options > Adjust Speed (set to Slow or Snail).
If those three are not enough, I also increase the length of speed cycles. Most of them for me are like 1500-2000 sim minutes. It makes the SP barely work, but even barely working NRaas SP is better than EA SP .p
That's all from me. Good luck
No I don't limit the fps to 60HZ and I don't get any thermal throttling nor overheating. Max temp that most CPUs can handle is 100C, but as long as it's below 90C the OP won't ever have to worr about long term damage.
Of course, I do limit it to 120fps instead of allowing it to run over 250fps, and I do have all the essential mods along with the right configs and settings.
If you check the DxDiag, the provided monitor is 60HZ so it doesn't matter to the eye if it's 500 FPS or 120 FPS or 60 FPS, but it still matters to the chip. Why make it run 60 FPS faster when you can not even see the results of that yourself?
I am a laptop user though, which is why I made that point. My laptop is not really efficient with its temps. Without undervolting both my CPU and GPU I am sure it would have burned already. If you are a desktop user it should be fine I guess (the last time I used a desktop was in 2004ish). And even if you are a desktop user and have the best cooling system in the world, why torture your CPU and GPU when it isn't necessary?
I know who cares that Nvidia Control Panel doesn't allow me to use vsync and triple buffering properly except for OpenGL programs. Who cares that getting higher fps actually reduces the screen tearing for Sims 3 for me and more frames results in less input lag regardless of the monitor's refresh rate right?
Your laptop must be really bad or have terrible cooling because I'm running on an entry level gaming laptop and I only have heating issues during the summer and for way worse unoptimized games like Goat Simulator.