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The dice rolls are independent of each other, so much as we can flip a coin and get "heads" dozens of times in a row (though not likely), they could theoretically live forever.
I have a modified life span set to 242 sim days for non-occult humans in my game. Most sims make it to 250 or 255 before their time is really up, some do not, others get as far as the 280s and 290s (rare), one or two inactive townies in all the years I have played this game have broken 300.
But the OP didn't seem to be looking for ways to extend life, rather they seemed to be asking when it's expected to be over on its own for a sim they are actively playing or playing near, without all the intervention.
Pretty sure I heard that the unlucky trait prevents death from anything other than old age... (If paired with an age stopping potion I suspect that your sim could theoretically become imortal... maybe... I've never tested this myself because that would be a rather wreched and misserable existance for the poor sim...)
Hmm, on a completetly unrelated note you'd think that cutting most sources of protein from your diet would kill you quicker, if not have no effects.
I guess no fats? But it's salt and sugar that kill people quickest and it wouldn't effect those.
I dunno, I'm overanalysing the situation.
In the real world meanwhile, as a vegetarian myself for the past, oh 35 years now I can assure you that while I probably won't live any longer just because of that, there is no lack of protein (iron, B12, etc.) in my diet. Growing my own soybeans was a nonstarter here in the big city, but it's become a lot easier over the decades with more readily available and convenient alternatives here and in many areas of the world. :)
Well actually it would probably be whoever is growing or cloning death flowers....
But yeah within the context of this games world death favors those with a green thumb...
Not really, unless you've got a LOT of seeds for them. All a Death Flower does is make Grim go away without your Sim temporarily. Let's suppose your Elder Sim is at the point where there's a RNG check each day and their number comes up. They have a Death Flower in their inventory, so Grim goes away. They're still at the RNG check stage, so another roll of the dice the next day and the next and the next and eventually their number comes up again. At that point the question becomes whether you can produce the flowers faster than the RNG turns up the Sim's number. It's possible, but something like Ambrosia (favoring cooks, green thumbs and fishermen) is more efficient since it resets you to the first day of the current life state. If used early enough, "Forever 21" can be more than the name of a store.