The Sims™ 3
hehe 10 ENE 2019 a las 19:34
Whats the maximum a sim can live
i have an elder whos 106 days old and im wondering when he'll die
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igazor 10 ENE 2019 a las 19:43 
Technically there is no maximum unless you have a mod that imposes one. When an elder reaches the end of their life expectancy, the dice are rolled behind the scenes every night at midnight to see if the sim will live for another entire day or if Grimmy will be scheduled to show up a bit later on. Some sims won't survive very many dice rolls, others will keep winning them for a long while. Bonuses on the dice rolls are given for those who completed the athletic skill jogging challenge and those who have the Vegetarian trait.

The dice rolls are independent of each other, so much as we can flip a coin and get "heads" dozens of times in a row (though not likely), they could theoretically live forever.

I have a modified life span set to 242 sim days for non-occult humans in my game. Most sims make it to 250 or 255 before their time is really up, some do not, others get as far as the 280s and 290s (rare), one or two inactive townies in all the years I have played this game have broken 300.
Aturchomicz 11 ENE 2019 a las 11:06 
Publicado originalmente por igazor:
Technically there is no maximum unless you have a mod that imposes one. When an elder reaches the end of their life expectancy, the dice are rolled behind the scenes every night at midnight to see if the sim will live for another entire day or if Grimmy will be scheduled to show up a bit later on. Some sims won't survive very many dice rolls, others will keep winning them for a long while. Bonuses on the dice rolls are given for those who completed the athletic skill jogging challenge and those who have the Vegetarian trait.

The dice rolls are independent of each other, so much as we can flip a coin and get "heads" dozens of times in a row (though not likely), they could theoretically live forever.

I have a modified life span set to 242 sim days for non-occult humans in my game. Most sims make it to 250 or 255 before their time is really up, some do not, others get as far as the 280s and 290s (rare), one or two inactive townies in all the years I have played this game have broken 300.
Arent there like life potions in this game?
igazor 11 ENE 2019 a las 11:12 
Publicado originalmente por Aturchomicz:
Arent there like life potions in this game?
Yes, and there are also Lifetime Rewards, life fruits, bottles of soymilk (store content), witch spells, genie and wishing well wishes, death flowers, ambrosia, revivals of ghosts, probably a few other things I'm not thinking of offhand.

But the OP didn't seem to be looking for ways to extend life, rather they seemed to be asking when it's expected to be over on its own for a sim they are actively playing or playing near, without all the intervention.
Última edición por igazor; 11 ENE 2019 a las 11:14
Spy-Bait 11 ENE 2019 a las 16:40 
Publicado originalmente por igazor:
Publicado originalmente por Aturchomicz:
Arent there like life potions in this game?
Yes, and there are also Lifetime Rewards, life fruits, bottles of soymilk (store content), witch spells, genie and wishing well wishes, death flowers, ambrosia, revivals of ghosts, probably a few other things I'm not thinking of offhand.

But the OP didn't seem to be looking for ways to extend life, rather they seemed to be asking when it's expected to be over on its own for a sim they are actively playing or playing near, without all the intervention.

Pretty sure I heard that the unlucky trait prevents death from anything other than old age... (If paired with an age stopping potion I suspect that your sim could theoretically become imortal... maybe... I've never tested this myself because that would be a rather wreched and misserable existance for the poor sim...)
Kadius 12 ENE 2019 a las 22:47 
Publicado originalmente por igazor:
those who have the Vegetarian trait.

Hmm, on a completetly unrelated note you'd think that cutting most sources of protein from your diet would kill you quicker, if not have no effects.

I guess no fats? But it's salt and sugar that kill people quickest and it wouldn't effect those.

I dunno, I'm overanalysing the situation.
Última edición por Kadius; 12 ENE 2019 a las 22:47
igazor 13 ENE 2019 a las 5:27 
Publicado originalmente por dieselcastles2005:
Hmm, on a completetly unrelated note you'd think that cutting most sources of protein from your diet would kill you quicker, if not have no effects.

I guess no fats? But it's salt and sugar that kill people quickest and it wouldn't effect those.

I dunno, I'm overanalysing the situation.
There is unfortunately not much to the shallow ways in which the game handles health and nutrition. A plate of waffles or an ice cream cone are just as fulfilling to a sim and their bodies as would be a plate of low fat protein and veggies or a hamburger/veggie burger and a fruit salad, plus or minus some simple moodlets for certain ingredients like chocolate and flame fruit. The in-game trait is supposed to be more representative of a sim who pays attention to their health and lifestyle I guess. I think TS4 was supposed to have made some improvements in this regard, but not enough so that I even want to play that iteration of the game all things considered.

In the real world meanwhile, as a vegetarian myself for the past, oh 35 years now I can assure you that while I probably won't live any longer just because of that, there is no lack of protein (iron, B12, etc.) in my diet. Growing my own soybeans was a nonstarter here in the big city, but it's become a lot easier over the decades with more readily available and convenient alternatives here and in many areas of the world. :)
Spy-Bait 14 ENE 2019 a las 10:14 
Publicado originalmente por dieselcastles2005:
Publicado originalmente por igazor:
those who have the Vegetarian trait.

Hmm, on a completetly unrelated note you'd think that cutting most sources of protein from your diet would kill you quicker, if not have no effects.

I guess no fats? But it's salt and sugar that kill people quickest and it wouldn't effect those.

I dunno, I'm overanalysing the situation.

Well actually it would probably be whoever is growing or cloning death flowers....

But yeah within the context of this games world death favors those with a green thumb...
Última edición por Spy-Bait; 14 ENE 2019 a las 10:18
marstinson 14 ENE 2019 a las 11:42 
Publicado originalmente por Spy-Bait:

Well actually it would probably be whoever is growing or cloning death flowers....

But yeah within the context of this games world death favors those with a green thumb...

Not really, unless you've got a LOT of seeds for them. All a Death Flower does is make Grim go away without your Sim temporarily. Let's suppose your Elder Sim is at the point where there's a RNG check each day and their number comes up. They have a Death Flower in their inventory, so Grim goes away. They're still at the RNG check stage, so another roll of the dice the next day and the next and the next and eventually their number comes up again. At that point the question becomes whether you can produce the flowers faster than the RNG turns up the Sim's number. It's possible, but something like Ambrosia (favoring cooks, green thumbs and fishermen) is more efficient since it resets you to the first day of the current life state. If used early enough, "Forever 21" can be more than the name of a store.
igazor 14 ENE 2019 a las 16:20 
Publicado originalmente por marstinson:
Publicado originalmente por Spy-Bait:

Well actually it would probably be whoever is growing or cloning death flowers....

But yeah within the context of this games world death favors those with a green thumb...

Not really, unless you've got a LOT of seeds for them. All a Death Flower does is make Grim go away without your Sim temporarily. Let's suppose your Elder Sim is at the point where there's a RNG check each day and their number comes up. They have a Death Flower in their inventory, so Grim goes away. They're still at the RNG check stage, so another roll of the dice the next day and the next and the next and eventually their number comes up again. At that point the question becomes whether you can produce the flowers faster than the RNG turns up the Sim's number. It's possible, but something like Ambrosia (favoring cooks, green thumbs and fishermen) is more efficient since it resets you to the first day of the current life state. If used early enough, "Forever 21" can be more than the name of a store.
That hasn't been my experience. A sim past their life expectancy and scheduled to be collected by Grimmy for having lost the dice roll presents one death flower and their age gets reverted to the first day of their current stage after Grimmy says, "Oh my, what a lovely flower. Thank you I have the perfect vase for it, too" or whatever. Thus they get to be an elder from the beginning again, way before (in my game) their expected end of life and the dice rolls return. Maybe this only happens sometimes or only with Death by Old Age?
Última edición por igazor; 14 ENE 2019 a las 16:23
hehe 14 ENE 2019 a las 22:24 
the sim died at the healthy age of 110+ in the bathroom after taking a shower and his daughter proceeded to make friends with Grimmy and write a book about his social life
Última edición por hehe; 14 ENE 2019 a las 22:30
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Publicado el: 10 ENE 2019 a las 19:34
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