The Sims™ 3

The Sims™ 3

Babyyjjezus Mar 25, 2020 @ 11:46pm
workshop downloadables. why is there none :(
okay lets discuss this herer and now. we need modded stuff and workshop downloadable mods and content such as houses , maps/worlds, etc etc... right?! please agree.....
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Showing 1-12 of 12 comments
Babyyjjezus Mar 25, 2020 @ 11:51pm 
also mods with removing the blur on the sims during nude scenes for 18+ users, moddable gender organs , breast, booty, any else anyone can think of. please spunk up my gaming experience and show all your true potential at trying and putting all effort into creating much more fun game. worlds would be great. downloadable off steam workshop only!!!
cruinne Mar 26, 2020 @ 5:25am 
Doesn't matter how much we agree: It's up to the game developer to integrate the Workshop, and EA did not/will not make that happen.
B✪✪tsy Mar 26, 2020 @ 6:47am 
Not going to happen with a 10 year old game, this game is basically abandoned by the devs.
igazor Mar 26, 2020 @ 7:13pm 
Pardon my asking such a probably ridiculous question, but I am not much of a Steam user beyond TS3. What exactly would be the advantage of having these things be available through a workshop rather than the various places where players have always been able to and can still obtain them?

To name a few, ModTheSims (MTS), NRaas, Simlogical, The Sims Asylum, MATY, The Sims Resource (TSR), Around the Sims (ATS), various still active sites devoted to custom designed worlds, etc. Even EA's much hated Exchange has some gems in there among the badly made stuff.

There was a wildly active mod development and content design community behind TS3 and some of it is still alive and kicking.
Last edited by igazor; Mar 26, 2020 @ 7:14pm
B✪✪tsy Mar 26, 2020 @ 7:20pm 
Originally posted by igazor:
Pardon my asking such a probably ridiculous question, but I am not much of a Steam user beyond TS3. What exactly would be the advantage of having these things be available through a workshop rather than the various places where players have always been able to and can still obtain them?

To name a few, ModTheSims (MTS), NRaas, Simlogical, The Sims Asylum, MATY, The Sims Resource (TSR), Around the Sims (ATS), various still active sites devoted to custom designed worlds, etc. Even EA's much hated Exchange has some gems in there among the badly made stuff.

There was a wildly active mod development and content design community behind TS3 and some of it is still alive and kicking.
Generally mods on the Steam workshop are more manageable, easier to install and easier to delete. It is also much easier to update mods through steam as it usually happens automaticly when the mod is installed. Workshop is both handy for the modders and the end-users.
cruinne Mar 27, 2020 @ 6:40am 
Add that you don't have to go anywhere to install them to your game: they're right there in the Steam interface. So instead of hunting around the web for things, you just get them right off where you already are.
Aturchomicz Mar 28, 2020 @ 6:27am 
Originally posted by B00tsy:
Not going to happen with a 10 year old game, this game is basically abandoned by the devs.
Hmm wonder if this will be the same with the Sims 4 when it comes out this year on steam?
Babyyjjezus Mar 28, 2020 @ 5:52pm 
I hope there will be all those mod things. It shouldnt be too hard for some code monkeys to get into its code and figure out a way to make mods and make them work. There is always a way around things
JudgementDaze101 Mar 28, 2020 @ 8:34pm 
Originally posted by B00tsy:
Originally posted by igazor:
Pardon my asking such a probably ridiculous question, but I am not much of a Steam user beyond TS3. What exactly would be the advantage of having these things be available through a workshop rather than the various places where players have always been able to and can still obtain them?

To name a few, ModTheSims (MTS), NRaas, Simlogical, The Sims Asylum, MATY, The Sims Resource (TSR), Around the Sims (ATS), various still active sites devoted to custom designed worlds, etc. Even EA's much hated Exchange has some gems in there among the badly made stuff.

There was a wildly active mod development and content design community behind TS3 and some of it is still alive and kicking.
Generally mods on the Steam workshop are more manageable, easier to install and easier to delete. It is also much easier to update mods through steam as it usually happens automaticly when the mod is installed. Workshop is both handy for the modders and the end-users.

Even so, it's not that difficult to manage and install/uninstall mods yourself. The game's fully up-to-date to my knowledge, so all you'd have to really look out for when installing a mod is whether or not it's supported for the latest updates. Outside of that, making a mods folder is actually pretty simple on a Windows device.
Heck, the only thing that you'd really need to worry about when it comes to installing/deleting mods is knowing which ones are in use so that, when it comes time to delete certain mods, you don't accidentally ruin save data. Or at least know how to keep a proper backup of said save data, since using the Steam Backup Tool won't always work.
JudgementDaze101 Mar 28, 2020 @ 8:39pm 
Originally posted by Babyyjjezus:
I hope there will be all those mod things. It shouldnt be too hard for some code monkeys to get into its code and figure out a way to make mods and make them work. There is always a way around things
There already is. I'm not sure if I can give directions on how to do it through these forums (I don't want my Steam account banned), but there are instructions online with how to make a proper mods folder. As for where you'd put this mythical folder (which I'm not sure if this is the same for everybody), all you have to do is access your Electronic Arts folder (which I think may be in "My Documents", correct me if I'm wrong.)

Either way, that's the directory you'd need to go to to make that folder.

Edit: I mention that this isn't the same for everybody because I'm on a completely different operating system compared to y'all and I had to ask for help in these very forums on how to mod my game.

Edit 2: Main recommendation, by the way, is to bookmark your mods folder in your File Explorer. It will make life so much easier when it comes to installing and uninstalling mods.
Last edited by JudgementDaze101; Mar 28, 2020 @ 10:44pm
marstinson Mar 29, 2020 @ 6:43pm 
Originally posted by _Talia_Starlight_:
There already is. I'm not sure if I can give directions on how to do it through these forums (I don't want my Steam account banned), but there are instructions online with how to make a proper mods folder. As for where you'd put this mythical folder (which I'm not sure if this is the same for everybody), all you have to do is access your Electronic Arts folder (which I think may be in "My Documents", correct me if I'm wrong.)

Either way, that's the directory you'd need to go to to make that folder.

Edit: I mention that this isn't the same for everybody because I'm on a completely different operating system compared to y'all and I had to ask for help in these very forums on how to mod my game.

Edit 2: Main recommendation, by the way, is to bookmark your mods folder in your File Explorer. It will make life so much easier when it comes to installing and uninstalling mods.

That's not the kind of stuff that gets you in trouble with Steam. TS3 game was intended to be modded, so there's nothing shady that needs to be done.

\Documents\Electronic Arts\The Sims 3 needs to have a folder called "Mods" and inside that folder are two other folders (Packages and Overrides) and a Resource.cfg file. You can download a complete setup from modthesims ( http://chii.modthesims.info/FrameworkSetup.zip ) which is just extract, copy, paste, delete the five *cache.package files in the Sims 3 directory, and launch.

I delete the "no sparkles in build mode" mod that comes with the framework, but that's personal taste. The "no intro" mod is a keeper, though. I can only watch pancakes being flipped so many times and that cap was reached years ago.
JudgementDaze101 Mar 29, 2020 @ 10:34pm 
Originally posted by marstinson:
That's not the kind of stuff that gets you in trouble with Steam. TS3 game was intended to be modded, so there's nothing shady that needs to be done.

\Documents\Electronic Arts\The Sims 3 needs to have a folder called "Mods" and inside that folder are two other folders (Packages and Overrides) and a Resource.cfg file. You can download a complete setup from modthesims ( http://chii.modthesims.info/FrameworkSetup.zip ) which is just extract, copy, paste, delete the five *cache.package files in the Sims 3 directory, and launch.

I delete the "no sparkles in build mode" mod that comes with the framework, but that's personal taste. The "no intro" mod is a keeper, though. I can only watch pancakes being flipped so many times and that cap was reached years ago.

Eh, sue me for wanting to play things safe on the forums. I normally don't spend too much time here since I rarely have a reason to visit outside of asking how to do something with the game on Ubuntu. That being said (redirecting to OP), this is the way you'd want to do it on a Windows machine. The only other thing really worth mentioning is that the vast majority of the mods you'll install will go into the "packages" folder and that it's going to be a GREAT idea to add a sub-folder for each set of mods that you install (i.e. Clothing, Pregnancy, Furniture, etc). Makes it easier to find whatever content you have in case you need to delete something or accidentally installed an out-of-date mod.
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Date Posted: Mar 25, 2020 @ 11:46pm
Posts: 12