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For an actively played sims, that should be pretty easy -- direct them to a dresser to Plan Outfit or have them start to do something like bathe or go swimming that would require an outfit change spin. For sims not under your active control, that might be a bit trickier.
If not averse to using mods, NRaas MasterController has outfit change commands that can be issued on the spot that usually fixes this for each individual sim. NRaas DebugEnabler has a Fix Invisible Sims command that is usually at least 90% effective in fixing these more globally, across the entire world being played.
MasterController (for the user directed outfit changes) and DebugEnabler (for the Fix Invisible Sims command) are two of our other mods. We have 39 in all available, not counting Ani's mods that she left in our care when she retired from TS3 a while back.
I will explain all my actions so that it is clear whether I made a mistake or not. And it will be convenient for other users who have the same problem.
I tried to install the mod that you recommended to fix the problem.
But ran into a problem, how to install? I tried using the standard sims program to download an additional component. But the mod that fixes the problem has the format - .packge
Therefore, I tried to install the mod using auxiliary programs, this is -S3PackageViewer and TS3 Install Helper Monkey
TS3 Install Helper Monkey - when opening the mod through this program, an error occurred - Export File: An object reference is not specified in the instance of the object. I opened about 30 forums on this problem, and I could not find a real solution.
S3PackageViewer - Here you can only load mods of a different format, such as clothing, appearance and so on. This mod could not be downloaded using this program
Then I found out that you can do it manually, haha...
In summary, I created a "Mods" file in a folder - \Documents\Electronic Arts\The Sims 3\
And loaded the mod into an additional folder - Documents\Electronic Arts\The Sims 3\Mods\Packages
In addition to everything, I uploaded a file - Resource.cfg
Because I read on the forum that it would not work without this file.
http://modthesims.info/wiki.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files
I downloaded one of your three mods in a folder (Packages) in order.
MasterController - I entered the command in the console - DebugEnabler
But I didn’t succeed and an error occurred - "unknown input command".
Overwatch - This mod also did not fix the problem.
http://joxi.ru/KAgj0xyTXeX4J2 - This is a link to a screenshot, people have disappeared and the icons of people have turned green
But, mod - ErrorTrap, coped with the problem, but too tough. - This mod has removed half of the sims in the family. I had a wife from the campus, and he removed her from the family and some of the other Sims from the same city.
http://joxi.ru/MAjjJyNTxZx45A - Here is a screenshot with a link to delete a command
"NRaas.ErrorTrap"
Script Error
My sim name^_^
At the beginning of the game, a window appears with the name of the mods, I hope this means that they are included.
As a result, the problem is solved and at the same time not solved =))
What say can you advise something? Sorry for my bad English, I hope you understand what I'm writing
You got it right in the end with the ModTheSims method, that one with the Resource.cfg file included is fine. If you really installed the Helper Monkey, your game is now probably ruined and will need to be uninstalled and reinstalled. That method for installing mods was only valid from 2009-mid 2010 when Ambitions and Patch 1.12 came out as that is when EA changed everything about how mods are meant to work. I am surprised there are still websites out there that offer this very outdated and now useless method. It is possible though that you didn't really install the Monkey or that it failed so badly that it didn't do any permanent harm. If you can start a new game with the mods installed properly and everything works as it should, it's difficult to say but you might be okay for new games going forward.
You do not need a Package Viewer unless you are trying to look inside of package files to see what they contain and that wouldn't make any sense for mods, which are programming code and not objects.
MasterController is a mod. It has menu commands under NRaas. DebugEnabler is another different mod. It has its own menu commands under NRaas. None of our mods use the cheats console to issue commands, they are all menu command driven. You click on City Hall, an in-game computer, a sim, lot, or object to get to the commands (which one to click on depends on which kind of command you are looking for). ErrorTrap is an exception because it is a Core Mod that has no menu commands at all.
By the time ErrorTrap deletes sims (or objects), it has deemed them to be so corrupt that they were never going to function at all and they have become useless data stuck in the game. If it really deleted sims you were playing, as opposed to unnecessary data copies of them, then they were already too broken to fix I'm afraid.
That's right, you say, my game stopped working, but I uninstall the programs for installing mods and everything works fine for me, I think I won’t have to reinstall it.
Oh yes, I did not see the forum with the latest new entries about Sims 3. I found information that was published in 2010. I just went to your forum and saw a lot of fresh messages and new information, now I will only read information on your forum =))
Thank you for explaining about the console and how the mod works - MasterController and DebugEnabler, ErrorTrap.
Initially, I thought that it works through the console
I decided to start a new game, already with the installed mods NRaas.
Thank you again for your help!