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I think this also helps. I stumbled onto this on my own, and have barely started playing around with it (it comes pre-packaged with a condition that skips most of the intro logos, which that alone is a nice benefit).
Yeah, that's the stuff that needs to be done to add mods into the game. Some stuff can be done through the launcher and downloads dashboard (worlds, objects, and that kind of thing), but the mod framework has to be set up before mods will work. That framework won't help with adding hidden traits, but drop Master Controller or some other mod that adds the capability into the Mods\packages folder and you'll be able to access them.