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The "actual" values are how much that thing actually changes. For example like you could make fun gain from playing guitar advertised=100000 and actual=0, and your sim will strongly want to play it and your sim will think that he/she will gain really high amount of fun, but actually that sim will gain 0 amount of fun because actual value is 0.
Just wanted to get a bit technical here. Hopefully not too much :)
Edited to change the code to actual code :D
I am clueless about coding, but I do think I understood some of what you are saying. So like one of the sims, Marty Keaton, will not stop playing in the damn sprinkler! Any time, no matter the weather...the moron giggles like a schoolgirl and plays in the damn sprinkler, at parites, instead of sleeping...all the time! He loves the outdoor, but it 's more than that. Other sims that have that trait and they don't do that nearly as much. So they obviously coded him to really love that...he's also the easiset to get to cheat on his wife and kid. Nearly all my sims, male and female have slept with him. LOL... (I'm open...whatever) Basically when I play, if my sims seem to really hit it off with a another sim I hook those two up. I am half and half on playing with full free will. It depends on the game. I have 5 different saves and each are unique. Two are about 75% free will, one I almost compltely control (my favorite) and the other two are half and half. I enjoy them all and it is fun to see who likes whom"naturally".
And you are SO freakin right about when they gang up on your sim. I get mad enough to slam my poor mouse, good thing it's tough. It also sucks when they bottleneck a doorway! UGH ... and don't even get me started on elevators!! I Hate Bridgeport...I only have one game set there. LOL It's fun in a lot of ways and there is a ton do do there, but damn the elevators! You spend half your day geting out of your building (I moved my sim to a house as soon as I could afford it!) or you spend half your time getting to whatever floor to fullfill a wish or objective.
Thanks for the info. =-)
Yep, had that happen once too. I got rid of the sleeping bags and stopped having slumber parties. Then teen parties are more fun anyway with everyone passing out all over! LOL
Also it bugs the crap outta me that you don't have better control of your sims phone pic's, especially for portfolios or to paint portraits. I have a lady who's a fashion person and when they tell you to take the pic you are so close you just get their face in the frame and zoom barely zooms at all. WTF is up with that? If I try to get further away they no longer will pose and walk off! Am I missing something or is all of this just they way of the Sims 3?
Once I moved a copy of a family from one of my other games into a town with my new family (I wanted them to be neighbors) and I watched them leave their two toddlers outside overnight. I tried to get my sims to help, but of course you cant interfere with other sims that aren't your household.
When playing on auto they just throw the kid in the crib when they scream never mind they need to eat or pee. I've had many of my sims leave them screaming to play with the cat or dog. They are way better with pets on free will than their own than babies or toddlers. This has been my expirence even with the nurture trait, family oriented trait and Super Nanny reward.... I find that strange.
I did have one babysitter in Bridgeport that I watched often and she was amazing at taking care of the toddlers and babies! I had a baby and two toddlers and she stayed with them almost the whole time every time we went out. (and we had a pool, hot-tub and muscial instruments) I forgot the sims name, but it was a lady and she was darker skinned and a young adult or teen with blonde hair. Best baby-sitter in all the towns I have played BTW.