The Sims™ 3

The Sims™ 3

JohnL Mar 22, 2018 @ 11:00am
Question...Homeless sims
I think I understand what the homeless sims are all about. Supposedly to make the town seem more busling and alive. I have cleaned them up with my MC Cheat mod and they just keep coming back. I thought that getting rid of the homeless non-service sims would keep them away. Is there any way to make some of them live in the town? I can't quite figure it out. My sims like one or two of them and I think it would be nice to fill up some of the empty houses around town. The game I'm in now is Appaloosa and there are just way too many empty homes. If any knowledgeable readers have helpful suggestions I'd like to know. Thank you.
Last edited by JohnL; Mar 22, 2018 @ 11:02am
< >
Showing 1-11 of 11 comments
matantemetal Mar 22, 2018 @ 1:14pm 
Clic on the empty house you whant, Nraas, master controller, add a sim, select the sim you whant to put there or just write his name.
JohnL Mar 22, 2018 @ 4:03pm 
Originally posted by matantemetal:
Clic on the empty house you whant, Nraas, master controller, add a sim, select the sim you whant to put there or just write his name.

Okay, thank you. I didn't know it was that easy LOL. I've been trying to click the sim, but of course homeless can't be made active.
Aslo, how does the pollinate work? I get so confused. I ended up making a man pregnant by accident.
I just want to get some babies in my town, but if I "pollinate" a female will it use my selected sim as the father? I know that when it shows relationships is always giving the relationship to whatever sim I have selected when I do the serach. Even if I do it from City Hall. Do I have to make that family active and then pollinate? There are no explinations online that I can find and the mod page doesn't go into detail and I don't want another male pregnancy.
Last edited by JohnL; Mar 22, 2018 @ 4:04pm
marstinson Mar 22, 2018 @ 7:45pm 
Originally posted by JohnL:
Okay, thank you. I didn't know it was that easy LOL. I've been trying to click the sim, but of course homeless can't be made active.
Aslo, how does the pollinate work? I get so confused. I ended up making a man pregnant by accident.
I just want to get some babies in my town, but if I "pollinate" a female will it use my selected sim as the father? I know that when it shows relationships is always giving the relationship to whatever sim I have selected when I do the serach. Even if I do it from City Hall. Do I have to make that family active and then pollinate? There are no explinations online that I can find and the mod page doesn't go into detail and I don't want another male pregnancy.

"Pollinate" makes the target Sim pregnant by whichever other Sim you choose. If you're concerned about male pregnancies, then only use the pollinate interaction on female Sims because MC's approach is "you're the boss and I am totally good with that."

When you first select the target Sim and choose the Pollinate interaction, you are presented with a series of filters so that you don't have to scroll through the whole town to locate the other parent. But if you If you know specifically who you want to be the other parent (or feel like a bit of randomness), it's probably easier to just close the filter screen and scroll through the town. Select the other parent on the next screen, click the checkmark and you will receive a message to the effect that the target has been successfully pollinated. Wait the three Sim-days and the population increases by one (or two or three - twins or triplets are possible).

If you'd rather have the target Sim become pregnant by their current significant other (you can find out who that is by looking at Status on Master Controller), there is also a partner pollinate interaction. I have never used it (it's much more fun to manually sow chaos), but the documentation leads me to believe that Sims who have no significant other will be unaffected by the interaction.
JohnL Mar 23, 2018 @ 6:01am 
Originally posted by marstinson:
Originally posted by JohnL:
When you first select the target Sim and choose the Pollinate interaction, you are presented with a series of filters so that you don't have to scroll through the whole town to locate the other parent. But if you If you know specifically who you want to be the other parent (or feel like a bit of randomness), it's probably easier to just close the filter screen and scroll through the town. Select the other parent on the next screen, click the checkmark and you will receive a message to the effect that the target has been successfully pollinated. Wait the three Sim-days and the population increases by one (or two or three - twins or triplets are possible).

If you'd rather have the target Sim become pregnant by their current significant other (you can find out who that is by looking at Status on Master Controller), there is also a partner pollinate interaction. I have never used it (it's much more fun to manually sow chaos), but the documentation leads me to believe that Sims who have no significant other will be unaffected by the interaction.

Thank you. So I opened a house of a married couple and clicked the female and chose to pollinate her. I got no option for filtering out who. I went into Nraas, basic, (or maybe it was intermediate?) then pollinate. Nothing else popped up to filter. So I am assuming it will be her husband? The filtering is where I run into problems. So far I have figured out how to put couples back together and make any accidentally enaged teens just partners again. But it does get confusing.
I'm okay with random parents unless it's one of the sims I play, then I'd rather just be old-fashioned and have them whoo hoo. But now that I know I can get guys preggo I might give my gay couple a genetic baby just to see what it looks like. haha
marstinson Mar 23, 2018 @ 4:06pm 
Originally posted by JohnL:
Thank you. So I opened a house of a married couple and clicked the female and chose to pollinate her. I got no option for filtering out who. I went into Nraas, basic, (or maybe it was intermediate?) then pollinate. Nothing else popped up to filter. So I am assuming it will be her husband? The filtering is where I run into problems. So far I have figured out how to put couples back together and make any accidentally enaged teens just partners again. But it does get confusing.
I'm okay with random parents unless it's one of the sims I play, then I'd rather just be old-fashioned and have them whoo hoo. But now that I know I can get guys preggo I might give my gay couple a genetic baby just to see what it looks like. haha

If it does turn out that your Sim ended up as the other parent, you can also use Master Controller to fix that. Click on the child -> NRaas -> Master Controller -> Advanced -> Family -> Remove Parent, select your Sim, and click the checkmark. Then repeat, selecting "Add Parent" this time. You'll get the same filter screen that pops up with Pollinate, close it if you aren't comfortable with the filtering process (it takes some getting used to, but it's really handy in large neighborhoods with multiple generations of Sims), and then scroll through the town to find the lucky winner. I do not know whether this will change the "genetic" background of the child, but it will certainly reflect in the Family Tree.
JohnL Mar 23, 2018 @ 6:44pm 
Originally posted by marstinson:
Originally posted by JohnL:
If it does turn out that your Sim ended up as the other parent, you can also use Master Controller to fix that. Click on the child -> NRaas -> Master Controller -> Advanced -> Family -> Remove Parent, select your Sim, and click the checkmark. Then repeat, selecting "Add Parent" this time. You'll get the same filter screen that pops up with Pollinate, close it if you aren't comfortable with the filtering process (it takes some getting used to, but it's really handy in large neighborhoods with multiple generations of Sims), and then scroll through the town to find the lucky winner. I do not know whether this will change the "genetic" background of the child, but it will certainly reflect in the Family Tree.

It took me until today to find the family tree thingy. There is just so much to file through, but I'm getting there. I fixed one mistake today, Somehow, when I gave one of my gay couples an adopted kid one was the parent and the other was the grandfather. WTF? I have no idea how I did that. But I got it fixed.

Also, some of my townies toddlers (ones that I pollinated) have vanshished, but when I pull up their family tree they still show the kid. Any idea why that is happening? I'm wondering if they've gone into "hibernation" until they are school aged? I click the house and the babies do not show and when I open it to see and the toddlers are not there. They only show up if I bring up the parents family tree.
Last edited by JohnL; Mar 23, 2018 @ 6:44pm
marstinson Mar 23, 2018 @ 7:12pm 
Originally posted by JohnL:
It took me until today to find the family tree thingy. There is just so much to file through, but I'm getting there. I fixed one mistake today, Somehow, when I gave one of my gay couples an adopted kid one was the parent and the other was the grandfather. WTF? I have no idea how I did that. But I got it fixed.

Also, some of my townies toddlers (ones that I pollinated) have vanshished, but when I pull up their family tree they still show the kid. Any idea why that is happening? I'm wondering if they've gone into "hibernation" until they are school aged? I click the house and the babies do not show and when I open it to see and the toddlers are not there. They only show up if I bring up the parents family tree.

I have not run into that issue before, but it is possible that they are being teleported to something like Sim Day Care during the day or possibly are out with one of their parents. Try a simpler method. Make your Sim meet the toddler so that they appear in the relationships tab. You can do this in-game (visiting the household around 7pm or 8pm normally works as almost everyone will usually be home), or you can use Master Controller (click your Sim -> NRaas -> Master Controller -> Intermediate -> Relationships by Category -> close the filter screen -> find the Sim on the town list and select it -> click the checkmark -> select "Acquaintance" (or whatever) on the next screen -> click the checkmark -- it gives you a few positive relationship points with them). Once they appear on the relationships tab, you can click their portrait -> NRaas -> Master Controller -> Focus and the screen will zoom to their current location. They will also now appear as a portrait on their home when they are at home. It will clutter up your relationships tab, though.
JohnL Mar 23, 2018 @ 9:39pm 
Originally posted by marstinson:
Originally posted by ;1697168437866466635:
I have not run into that issue before, but it is possible that they are being teleported to something like Sim Day Care during the day or possibly are out with one of their parents. Try a simpler method. Make your Sim meet the toddler so that they appear in the relationships tab. You can do this in-game (visiting the household around 7pm or 8pm normally works as almost everyone will usually be home), or you can use Master Controller (click your Sim -> NRaas -> Master Controller -> Intermediate -> Relationships by Category -> close the filter screen -> find the Sim on the town list and select it -> click the checkmark -> select "Acquaintance" (or whatever) on the next screen -> click the checkmark -- it gives you a few positive relationship points with them). Once they appear on the relationships tab, you can click their portrait -> NRaas -> Master Controller -> Focus and the screen will zoom to their current location. They will also now appear as a portrait on their home when they are at home. It will clutter up your relationships tab, though.

That's the problem, they are not anywhere. I can't even "focus" on the kids and when I pull up the family. When I do I only get their oldest teen and the two parents, it's the Shepard family who currently in my town only have the one teen boy.
The other family only just had one baby (I'm in Twinbrook and one of the couples is the Bayless boy and Kerri Fisher) They had the babies, they aged up to toddlers, then next time I looked both kids in each of the houses were gone.
For some reason the toddlers are only appearing in their family trees and nowhere else. Really strange. (perhaps they lost them to child services?...but it seems odd that they bouth would) I got the Shepard family pregnant again to see what happens. I'm going to follow them more closely (but not make them active) and see what happens.
Last edited by JohnL; Mar 23, 2018 @ 9:40pm
igazor Mar 24, 2018 @ 5:04pm 
Yes, they could have been taken by the social workers. But EA's story progression, even when it's not switched on it seems, will cull sims out of a world that it (often mistakenly) thinks is out of balance demographically. Under EA's way of thinking, we are not supposed to care about the rest of the town, we are supposed to concentrate on our own sims. Having just enough sim data left behind to populate the family tree is pretty common, but the sims are no longer in the world or in the game.

NRaas StoryProgression, which I know the OP does not want to use, does not allow this to happen.
JohnL Mar 25, 2018 @ 7:37am 
Originally posted by igazor:
Yes, they could have been taken by the social workers. But EA's story progression, even when it's not switched on it seems, will cull sims out of a world that it (often mistakenly) thinks is out of balance demographically. Under EA's way of thinking, we are not supposed to care about the rest of the town, we are supposed to concentrate on our own sims. Having just enough sim data left behind to populate the family tree is pretty common, but the sims are no longer in the world or in the game.

NRaas StoryProgression, which I know the OP does not want to use, does not allow this to happen.

I have debated using this mod A LOT!

I read up on the NRaas SP mod and it says that it can be a lot for a system to handle.I do okay with this game on my older computer ( 8 GB Ram and A8-6500 APU Radeon HD Graphics 3.50Ghz System 64bit. x64 based processor)
But I've had issues with my favorite game, Cities Skylines running well on this PC. It's gotten so big that it lags terribly and so I've been mainly playing older games like Sim3. ( I am so ready to go back to Cities Skylines, but I need a better system first and that's going to be awhile)
I am just nervous about the game getting even more laggy or more glitchy. I know everyone keeps saying it's not supposed to cause issues, but even the mod page tells you there can be problems and to use at your own risk. I've had other mods and assets crash other games in the past, I don't know why this one would be so different. If I were more adept at understanding how everything works and how to use it all I would be happy to try more. Perhaps as I learn more I will get there. Thanks for the info.
igazor Mar 25, 2018 @ 5:06pm 
Oh, that wasn't meant to be a direct order that thou must use SP and stop thy complaining or anything. :)

Note though that it's all easily removable if it doesn't work out. Most players on strong enough systems to be playing the game in the first place manage to strike a balance between its adjustable speed of progression and acceptable game performance.

But anyway, I was only explaining where the culling (removal of not actively played sims) was most likely coming from and how there is little to nothing the player can do about that without some form of mod protection on them.
Last edited by igazor; Mar 25, 2018 @ 5:06pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Mar 22, 2018 @ 11:00am
Posts: 11