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2 - Have you cleared (deleted) your scriptCache.package file on the top level of your TS3 user game folder, the one into which you have added the Mods Framework? This should be done periodically, but certainly whenever script mods are added to or removed from Mods\Packages. (Edit: and you updated your second post as I was typing this...)
3 - There will be a file in your user game folder called DeviceConfig.log. If you right-click and do Properties on it, you should see its Modification Date/Time. Does it match exactly with the last time you launched the game? If you aren't sure, close everything out and launch, the Date/Time should update instantly. If it's not doing that, then you have a different unexpected game folder on your system other than the one you have added Mods to that is being read from on startup instead. This happens sometimes with Win 10 players who have OneDrive (and its "Documents" folder) activated as sometimes the game cannot tell the difference between the two storage areas.
The game doesn't come with a Mods Framework, the player has to add it in.
http://modthesims.info/wiki.php?title=Game_Help%3AInstalling_Sims_3_Package_Files%2FSetup_and_Files
1 - Yes
2 - Yes
3 - And yes, and I don't have Onedrive activated.
https://imgur.com/a/9IZgnA2
Was this meant to be a brand new, never been actually used game folder? If you load up a test game in some random world, save a lot down to the bin in Edit Town and save this test game, do the Library and Save folders then show up here?
Edit: LOL, would you please stop typing at the same time I am? Err, I mean, glad you got that resolved. Not sure how or why a reinstall did the trick, there must have been a permissions issue silently presenting itself somewhere in the chain, but all's well if it works properly now. :)