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Edit: Both are unpopulated, so if you don't have a mod to take care of that, I'd recommend passing on them.
And some here: http://modthesims.info/browse.php?f=204&showType=1&gs=2&threadcategory=Groups
The manual method is to go into Edit Town mode, do a lot of create-a-household, and place them into empty houses (a problem in Neverglade since the households only start with the usual 16,500 Simoleons and houses aren't cheap)
I use the Story Progression mod from nraas.wikispaces.com. The mod itself works just fine, but the settings take a bit of tweaking if you want the full experience. For what you want to do, it's fairly straightforward:
1. install the mod (instructions on the download page, but the short version is that you put the .package file into your \Mods\Packages folder and start the game)
2. load your empty town and stick your household into it
3. click on any computer or city hall and select NRaas -> Story Progression -> General Options -> Options: Lots -> Options: Immigration/Emigration -> Immigration Guage
4. set the guage to a fairly high non-zero value (I typically go with 1000)
5. on "Options: Lots" there is now a Rapid Immigration option - set it to however many families you want to immigrate (don't ask for more than you have housing to hold) - 25 to 30 is probably good for Neverglade since it has lots of homes
Families will start moving in at the rate of 1 family every 5 or 10 Sim-minutes until it reaches the number you specified. If you still have lots of empty homes, you can do the Rapid Immigration thing again, but be aware that more Sims in town can impact performance, so don't go hog wild and try to fill every house at once. Also keep in mind that as teenagers change into Young Adults and get married (Story Progression makes that happen), they will want homes to move into, so it's a good idea to generate enough families to make the town feel lived-in, but still leave room for natural growth.
Also, you might want to go back to the Immigration Guage and set it to something more reasonable (like 30 to 50 or so). SP will check each day to see how much immigration pressure has built up. If the pressure exceeds that number, one family will move in and then the pressure goes back to zero. Once the town is full, you'll start getting messages to the effect of there being no place for people to move in. At that point, you might want to evict a few and then set the immigration guage to zero.
Cautions:
1. the new families are kind of randomy generated, but the seed is the sims you have in your bin. So unless you've got several different Sims saved there, the odds are pretty good that the newcomers will not have loads of variation unless you do some Story Progression settings tweaking.
2. Since the seed is your bin Sims, they're going to have the same last names as your bin Sims (distant relations, fourth-cousin-thrice-removed, and that kind of thing)
To counteract these problems I just tell Story Progression to completely ignore the bin and this forces it to just randomly generate the immigrants. This involves quite a bit of settings tweaking, but once it's set, you shouldn't have to do it again.
In that case, avoid Generations; the rest have new towns. World Adventures and University Life have towns, but you cannot live in them permanently without installing mods to make that possible and there is also the problem of missing venues that limit available careers. All of the rest of the EPs come with new towns. And while you cannot start a game in Oasis Landing (Into the Future), it is quite possible to live there permanently without mods.