The Sims™ 3

The Sims™ 3

Nemmy Jan 23, 2017 @ 5:39am
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Last edited by Nemmy; Jul 30, 2021 @ 4:41am
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Showing 1-9 of 9 comments
marstinson Jan 23, 2017 @ 10:02am 
Two that I've had good experiences with are Neverglade (http://thesimscatalog.com/product/neverglade/) and Evansdale County Expanded (http://www.mysimrealty.com/WORLDS_EvansdaleCounty.html). The only issue that I've hit with Neverglade is with installing the Festival Grounds from Seasons (the central park area is not the right size for dropping in any, so I usually bulldoze the empty large lot next to the two mansions); other venues can be kind of worked around. Evansdale county does a good job of meshing the urban/suburban/rural, but is a bit annoying if you're not into the urban stuff.

Edit: Both are unpopulated, so if you don't have a mod to take care of that, I'd recommend passing on them.
Last edited by marstinson; Jan 23, 2017 @ 10:03am
cruinne Jan 24, 2017 @ 5:48am 
Last edited by cruinne; Jan 24, 2017 @ 5:49am
marstinson Jan 24, 2017 @ 7:57pm 
Originally posted by Engin:
I thought I can find some family sims to download on internet but there like only 3 how did you manage to fill your town with sims ?

The manual method is to go into Edit Town mode, do a lot of create-a-household, and place them into empty houses (a problem in Neverglade since the households only start with the usual 16,500 Simoleons and houses aren't cheap)

I use the Story Progression mod from nraas.wikispaces.com. The mod itself works just fine, but the settings take a bit of tweaking if you want the full experience. For what you want to do, it's fairly straightforward:

1. install the mod (instructions on the download page, but the short version is that you put the .package file into your \Mods\Packages folder and start the game)
2. load your empty town and stick your household into it
3. click on any computer or city hall and select NRaas -> Story Progression -> General Options -> Options: Lots -> Options: Immigration/Emigration -> Immigration Guage
4. set the guage to a fairly high non-zero value (I typically go with 1000)
5. on "Options: Lots" there is now a Rapid Immigration option - set it to however many families you want to immigrate (don't ask for more than you have housing to hold) - 25 to 30 is probably good for Neverglade since it has lots of homes

Families will start moving in at the rate of 1 family every 5 or 10 Sim-minutes until it reaches the number you specified. If you still have lots of empty homes, you can do the Rapid Immigration thing again, but be aware that more Sims in town can impact performance, so don't go hog wild and try to fill every house at once. Also keep in mind that as teenagers change into Young Adults and get married (Story Progression makes that happen), they will want homes to move into, so it's a good idea to generate enough families to make the town feel lived-in, but still leave room for natural growth.

Also, you might want to go back to the Immigration Guage and set it to something more reasonable (like 30 to 50 or so). SP will check each day to see how much immigration pressure has built up. If the pressure exceeds that number, one family will move in and then the pressure goes back to zero. Once the town is full, you'll start getting messages to the effect of there being no place for people to move in. At that point, you might want to evict a few and then set the immigration guage to zero.

Cautions:
1. the new families are kind of randomy generated, but the seed is the sims you have in your bin. So unless you've got several different Sims saved there, the odds are pretty good that the newcomers will not have loads of variation unless you do some Story Progression settings tweaking.
2. Since the seed is your bin Sims, they're going to have the same last names as your bin Sims (distant relations, fourth-cousin-thrice-removed, and that kind of thing)

To counteract these problems I just tell Story Progression to completely ignore the bin and this forces it to just randomly generate the immigrants. This involves quite a bit of settings tweaking, but once it's set, you shouldn't have to do it again.
cruinne Jan 25, 2017 @ 6:00am 
Originally posted by marstinson:
Cautions:
1. the new families are kind of randomy generated,
I kind of feel that way about my real-world neighbors.
The Courier Jan 25, 2017 @ 2:41pm 
most of these maps i say i haventplayed but i know there good whats that one dlc show time no the its one related to it and seasons it comes with a map and its great for better qustinon just go watch this guys dlc with maps reviews and map reviews lazy game reviews he has reviews of all dlc
The Courier Jan 25, 2017 @ 4:22pm 
it is best to buy dlc with a map
marstinson Jan 25, 2017 @ 5:18pm 
Originally posted by tristianourso:
it is best to buy dlc with a map

In that case, avoid Generations; the rest have new towns. World Adventures and University Life have towns, but you cannot live in them permanently without installing mods to make that possible and there is also the problem of missing venues that limit available careers. All of the rest of the EPs come with new towns. And while you cannot start a game in Oasis Landing (Into the Future), it is quite possible to live there permanently without mods.
The Courier Jan 25, 2017 @ 7:38pm 
im just gonna say the youtuber i recomended to watch said there bad explained everything it has so yeah im espesiallynot gonna get generations
marstinson Jan 25, 2017 @ 10:16pm 
Generations is actually a very good expansion pack and it consistently ranks in the top two or three recommendations when players ask about which EP they should buy. But it's also the only EP that didn't add a town or anything resembling one. So I said to avoid Generations because you only wanted EPs that had towns, not because I think it's a bad expansion.
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Date Posted: Jan 23, 2017 @ 5:39am
Posts: 9