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So maybe in these hints that show you something of how to do the puzzles are answers to your frustrations?
If I have to switch to easy mode to get all direct hints then what's the point of enjoying getting gold files anyway, may as well as just read the walkthrough. Because if the hints for silver are the same hints for gold, then it's not worth trying anymore. It feels like either they tell you everything, or they don't tell you a single thing to indicate that at least you are near the right way, or help eliminate the useless, loose points of the puzzles. And I prefer it to be somewhere in the middle. The same for Crew's Quarter case, if no one say "maybe there's still something in here" to the locker 1, I might just keep toying with the phone and the cassette tape for hours.
Anyway, with the first two secret I think I could grab a hold of the design concept of serect puzzles, so that I wouldn't think too hard again, after all they are not big clever of puzzle that I expected (even though they could, like the Crew's Quater for example, such a waste with the human parts and the rooms)
That's what I'm talking about- If you played the Security room, it is the exact same thing as your Archive situation, but with horizontal and vertical thing added, and it's very annoying as there is no indications of telling you how to input correctly. Therefore, even when you input 100% right answer in good order, it's still wrong because it's not the game's preferred order.
I have made myself promise to solve the golden files without a guide after 2 cheated room above, and so far so good with PEC, Lounge, Gaulem Bay and the Security room. But to be honest, some solving probably due to unintended input rather than being so sure of something (but I was close to it tho...)
P.S: The scariest was the Lounge, that amount of bottle though... luckily there are not many holes in this puzzle design so I could figure it out., otherwise it would be a pretty nightmare of trial-and-error.
There were a few rooms in which I struggled for almost 2 hours, but I always managed to pull through, and I always felt like it was fair in hindsight (and I'm usually very sensible to slightly unfair puzzles like all of those in Goetia cough, cough). I tend to struggle more in mechanical/brute force puzzles, like Lights Out or Tangram, for example, but I didn't have trouble with the game's logic. I think the hardest logic for me to grasp so far was the treatment room, even the normal solution, but when I finally got it I respected the puzzle.
Also, what's the problem with the Lounge? It all made perfect sense to me, and I think I even got the golden file before the normal key.