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Replaying the game multiple times to get the multiple endings (the game expects you to do so) can be a bit tedius, but there is a skip function for dialogue that you already read and you could write down the puzzle's solutions so that you dont have think that much.
i'll take the comfort of my normal gaming setup over any rumored slightly more impactful twist
And here goes the example.
Remember when junpei did the trick with his multiple pieces of paper? Welp if you didnt switch to the novel screen that secuence would gone unexplained until Ace called you out
another example would be A lot of time when you speak with Clover the narator tells you about the way she speaks and how her expresions suffers subtle changes that also is lost unless you switch constantly to the novel screen.
And I know that the narration is there. But I cannot ask to people to stuck to the novel screen (because it looks so dull to me) nor change constatly to the novel screen to check the narrator cuz it is a hassle.
i'm sure the extra context is a nice to have, if you can bother switching, but you really don't see that many people who started on PC complaining about not being able to understand the game
the DS had a different puzzle with more woah wow time speak, right? i hate sudoku, personally.
Here is another example: https://www.twitch.tv/tergliafera
That is the VA of Gundham Tanaka(Danganronpa) and he didnt switch to the novel screen once. That is kinda sad, and im not saying is his fault, is the ports fault.