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For those interested here is some backround of the wall-climb mechanics. First of all - it was not accidental or glitch or anything like that. It served a purpose of allowing player to recover when everything else fails - you were unable to solve the puzzle or find any alternative routes, your jump was a little bit short or physics state broke, etc. Essentially it's a "skip to next checkpoint" button, nothing more. Unfortunatelly some players were using this mechanics as their primary means of progressing through the game. Can you imagine how boring and tedious this game becomes if you play it this way?
Another issue - with the new grab algorithms it became much easier to do wallclimb than before, making the problem even bigger. It had to be nerfed to tell new players "this is a wrong way to play this game". It was a moral dilemma - should I limit something in a game where every solution is welcome? Or should I allow players ruining their experience because they've learned a game-breaking mechanics by accident?
For repeated runs of the game, as well as coop/multiplayer this is no longer true. Players simply want to explore or mess around, and walclimb becomes a valid strategy. This is why everyone who've read the above explanation is rewarded with a "climbcheat"
Yeah I did now and it does not work anymore.