Human Fall Flat

Human Fall Flat

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DJ Walrino Oct 22, 2017 @ 11:45pm
Was the climbing changed?
I beat this game a few months ago and you used to be able to reach pretty far... I just start playing again today and it seems like you can only inch your way up a wall now instead of swinging and reaching...
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Showing 1-15 of 43 comments
Tokamaster Oct 23, 2017 @ 6:38am 
nope
Tokamaster Oct 23, 2017 @ 6:39am 
i think its same
Tokamaster Oct 23, 2017 @ 6:39am 
look at settings:steamhappy:
Apollyon Oct 26, 2017 @ 1:31am 
looks like swinging/parkour-wall-climbing has been nerfed in the multiplayer test branch, not sure tho
Last edited by Apollyon; Oct 26, 2017 @ 1:31am
Lucidtomr Oct 26, 2017 @ 10:27am 
Aw, wall climbing is fun. It would have been hilarious if Tom S. / NoBreak (game maker) didn't nerf wall climbing but instead made a tyradactal or hawk trying to ram you LOL.
Last edited by Lucidtomr; Oct 26, 2017 @ 10:30am
Ives Oct 26, 2017 @ 11:08am 
Yeah they nerfed it.
Fragzki Oct 26, 2017 @ 4:36pm 
ye was playing multiplayer and felt like only when the palm of my hand faced the wall, it grabbed it... takes a little while longer to climb
DJ Walrino Oct 26, 2017 @ 10:40pm 
on multiplayer I would reach really far but then my guy would just slip off it really pissed me off
FlatHuman  [developer] Oct 27, 2017 @ 12:23am 
All the grabbing behavior was rewritten as it had numerous problems - it was too difficult to pick items, push buttons, wind catapult, grab other people, sometimes you missed grabbing an edge while making parkour. The new behavior is more deterministic and should better align with player intentions than the old one... except for when you try to wall climb.

For those interested here is some backround of the wall-climb mechanics. First of all - it was not accidental or glitch or anything like that. It served a purpose of allowing player to recover when everything else fails - you were unable to solve the puzzle or find any alternative routes, your jump was a little bit short or physics state broke, etc. Essentially it's a "skip to next checkpoint" button, nothing more. Unfortunatelly some players were using this mechanics as their primary means of progressing through the game. Can you imagine how boring and tedious this game becomes if you play it this way?

Another issue - with the new grab algorithms it became much easier to do wallclimb than before, making the problem even bigger. It had to be nerfed to tell new players "this is a wrong way to play this game". It was a moral dilemma - should I limit something in a game where every solution is welcome? Or should I allow players ruining their experience because they've learned a game-breaking mechanics by accident?

For repeated runs of the game, as well as coop/multiplayer this is no longer true. Players simply want to explore or mess around, and walclimb becomes a valid strategy. This is why everyone who've read the above explanation is rewarded with a "climbcheat" :Coool:
Luke Oct 27, 2017 @ 1:27am 
I don't know, I think the wall climbing is good as-is. It made it easy enough to climb if needed, but not the best and easiest way to get around. Pretty fun if you ask me.
0xFF6961 Oct 30, 2017 @ 12:49pm 
Makes it more fun because it lets you access places you would never be able to get to. A year in since buying the game and I never replay the levels only play local self-made minigames like hide-and-seek by using split monitors locally.
McShave07 Oct 30, 2017 @ 1:12pm 
I liked the wall climbing the way it was. It gave you a sense of doing things your own way instead of what the game indended. It felt a little bit like when you go outside of the test chambers in Portal.
FlatHuman  [developer] Oct 30, 2017 @ 3:08pm 
MAti, McShave07, did you try the "climbcheat"?
Ives Oct 30, 2017 @ 3:19pm 
Originally posted by NoBrakesGames:
MAti, McShave07, did you try the "climbcheat"?
I'm curious, could you do a seperate branch that has the climbcheat on it? I mean, I fully understand why you removed it but it would be great to still go back to it every now and then. Personally I like playing games how they are meant to be played but every so often I feel like doing something different.
0xFF6961 Oct 30, 2017 @ 3:26pm 
Originally posted by NoBrakesGames:
MAti, McShave07, did you try the "climbcheat"?

Yeah I did now and it does not work anymore.
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Date Posted: Oct 22, 2017 @ 11:45pm
Posts: 43