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You as well having trouble running it with N2P?
We'll I think I should do an how to video =/
Yeah I do.
The instructions are straight forward, but after some googling and fixing stuff I gut stuck at not beeing able to add the .desktop to non steam games.
I don't know why this happened, but I use Linux Mint with latest updates.
you need to add the windows steam runner to lutris then add a new game onto that runner and put in appid 477160 and give it the name of the game. then run. I think Winearch 32bit is enough but you can select 64bit if its not working. also on the third tab of the game configuration you can select which Wine version to chose. (to install wine versions right click the wine runner and click manage versions) oh also enable dxvk 0.93
When all this is done you should be able to launch it, a windows version of steam will start up and ask to login. so login and install the game :)
Non of the file names such as "Human: Fal Flat.sh" and "Human: Fall Flat.desktop" should not contain : as a character other wise it is handled as a seperator and non of the files are found.
I've got that problem as well.
Thank you for the suggestion. I don't know how I didn't realize before I needed a windows steam runner in lutris to get it working. I ended up doing something slightly different; I added the runner, then started the runner directly by right click -> run, and then logged in and installed the game.
It crashed at first due to an unknown error, but after playing around with the configuration of the runner, I found that setting the wine version to tkg-protonified-3.21 works. The game is a little slow of course, but it seems playable now. Thank you so much for your help!
I don't say "don't do it", i just want to raise attention.
Proton playtime (inside the "Steam Client for Linux") instead counts as "Linux playtime" - so that might be a better solution for people like me (who care about representative statistics to get rid of the "need for Windows" in the long term).
After installing Human Fall Flat with Native2Proton, and renaming the .desktop file to get rid of the ":" so I could successfully use "Games->Add a non-Steam game to my Library...", I was getting the above mentioned "Unimplemented function vulkan-1.dll.vkGetInstanceProcAddr called" error, even though I had a Vulkan supporting version of the Nvidia drivers installed (415.23) and "vulkaninfo" showed it was being detected fine.
Ultimately, the secret to getting it working for me was to run "sudo apt install libvulkan1:i386" to install the 32-bit version of libvulkan.so.1 (I already had the 64-bit version installed). I then could run the game, but the player character was invisible. To fix this I edited "~/.local/share/native2proton/477160/Human\:\ Fall\ Flat.sh" and changed the "WINEDLLOVERRIDES" from "xaudio2_7=n,b;dxgi=n;d3d11=n" to "xaudio2_7=n,b". It then seemed to run fine and I could see the player model.
I must say that I'm dissapointed in the removal of Linux support for this game, and I hope it will return in the future, or AT LEAST it will be changed such that Linux users can EASILY install the Windows version to use via Proton. I did get a great deal of enjoyment out of playing the game last year and was excited to see a new level had finally been released, only to be confused by not seeing a Linux update with the new level that was being advertised to me in my library, and then having to spend a few hours to finally get the Windows version running to play it.
If that question arised, i would volunteer to be a "beta tester" for upcoming Linux builds...
---
Don't get me wrong with Proton/Wine - i think it is a very (!) nice opportunity to get programs/games running again, where the development was quit many years ago (and there is no source code legally available). Just think about some old "Win98 era" games that don't even run on newer Windowses...
But for games that have a "still alive development" this should not be seen as legit alternative to a native build (asides from some "proof of concept" scenarios maybe). It IS a workaround which can be avoided if you have access to the source code. But monetary reasons might prevent many people to do "the right thing". (Note: I do not claim to be an angel and might act comparably, but at least we should all be as honest to each other as possible.)
Ah glad you got it working.
The issue with invisible character might also be caused by N2P which dose not run the first time setup like steam would do because steam detected the game first as a non steam game.
If you take a look in the subfolder of the game installation ther is a floder "_CommonRedist" there you'll find several subfolders (most of the time visual c++ and DX) containin installers which you need to run by hand by:
export WINEPREFIX="<your n2p prefix folder>"
export WINEPATH="<your proton installation, can found in ~/.steam/steamapps/common/Proton*>"
then follow the instruction in the "installscript.vdf" in the "Run Process" section in the same order like it is written there. with just "wine <exe>"
But glad you also found another way :)
Interesting. I will have to try this out later. Thanks for the tip!
No, it's not just skins. I cannot connect to multiplayer game which is hosted by my friends with Mac and Windows. So, the game isn't playabale now for Linux users. Unless you want just a singleplayer.
I don't get it, developers dropped the Linux support to make CONTENT for Win and Mac. But CONTENT isn't an OS-dependent thing. Unity engine (which is a core of HFF) flawlessly supports Linux. When you make content you don't care about an OS (I'm a developer, I know what I'm talking about).
Developers could have asked for help from Linux users to crowdfund further development of Linux support. I'd like to support the game because I like it. But they just silently dropped the support. Looks like total disrespect. =(((((
You should be ashamed to have benefited from the people supporting you,
Liars ! :(
"Mac and Linux versions are available and are first-class citizens!" They said!