Human Fall Flat

Human Fall Flat

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The ability to knock other players out.
just punch them and eventually knock em out...like gang beasts..
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Showing 1-6 of 6 comments
scransos Nov 27, 2017 @ 12:34am 
I don't think that would be fun, because instead of doing puzzles it would turn out to be an all-out war.
Originally posted by Breihl:
I don't think that would be fun, because instead of doing puzzles it would turn out to be an all-out war.
well it wouldnt matter if your playing with friends, atleast have an option to toggle such a feature on or off atleast
Kai Nov 27, 2017 @ 8:56am 
Maybe add in a feature so things gripped by players can be knocked out of their hands if they are forcibly moved too much?

This means grip strength has a limit until it 'pops' off. This also means you can't stay hanging or yanking on stuff forever.

It would be interesting if we get a few new mechanics to utilize for the 'human' characters, like being able to push or kick things.

Perhaps configure the control so holding the trigger grips, and double tapping both it will do a 'shove'?
The buttons are also not fully utilized in mapping, so maybe have the gamepad's B button and Y buttons be used to change how you 'control' your character in terms of interactions?

This means you can have a 'grab' mode and a 'push' mode you can switch between.

A way to visualized grip strength and limits is to have the character sweat more and more via icons or a sprite animation above their head (sweating).
Last edited by Kai; Nov 27, 2017 @ 8:57am
Originally posted by Kai:
Maybe add in a feature so things gripped by players can be knocked out of their hands if they are forcibly moved too much?

This means grip strength has a limit until it 'pops' off. This also means you can't stay hanging or yanking on stuff forever.

It would be interesting if we get a few new mechanics to utilize for the 'human' characters, like being able to push or kick things.

Perhaps configure the control so holding the trigger grips, and double tapping both it will do a 'shove'?
The buttons are also not fully utilized in mapping, so maybe have the gamepad's B button and Y buttons be used to change how you 'control' your character in terms of interactions?

This means you can have a 'grab' mode and a 'push' mode you can switch between.

A way to visualized grip strength and limits is to have the character sweat more and more via icons or a sprite animation above their head (sweating).
that;s not a bad idea, I'm not sure about the switching modes as it could be confusing if you forget which one you were already on even tho it's not like it's a big deal or anything but still, I feel like hold once for grab and press and hold to shove, or tap to shove and hold to grab, idk you could use different combos, but at the same time pushing isnt really necessary since grabbing is more fun anyway, but I do like the idea of forcefully taking an item from someone, and about that grip timer thing where the characters get tired, I'm not so sure about that, since I had alot of fun trying to save my friend from his doom and took us a few min to pull off so im not too big of a fan of that mechanic, honestly I just want to punch people and not pay 20 euro for it cough* gang beasts *cough but maybe when workshop comes out you will have the ability to do so.
Smudger Nov 27, 2017 @ 2:00pm 
No this is not gangbeasts it is a puzzle game
Originally posted by Smudger818:
No this is not gangbeasts it is a puzzle game
why not both? and it's not exactly a puzzle it's more of a platformer
Last edited by IDRAGYOUTOHELL; Nov 27, 2017 @ 2:24pm
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Date Posted: Nov 26, 2017 @ 11:46pm
Posts: 6