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This means grip strength has a limit until it 'pops' off. This also means you can't stay hanging or yanking on stuff forever.
It would be interesting if we get a few new mechanics to utilize for the 'human' characters, like being able to push or kick things.
Perhaps configure the control so holding the trigger grips, and double tapping both it will do a 'shove'?
The buttons are also not fully utilized in mapping, so maybe have the gamepad's B button and Y buttons be used to change how you 'control' your character in terms of interactions?
This means you can have a 'grab' mode and a 'push' mode you can switch between.
A way to visualized grip strength and limits is to have the character sweat more and more via icons or a sprite animation above their head (sweating).