Human Fall Flat

Human Fall Flat

View Stats:
Woods Nov 6, 2017 @ 7:54am
Endless Mouse Lag
No matter what i adjust, I continue to have mouse lag. When I look around, the camera moves in bursts. My mouse is working just fine, as I have been switching between different games and nothing goes wrong until I go back into HFF. Any tips?
< >
Showing 1-9 of 9 comments
Full Out Nov 6, 2017 @ 12:20pm 
What's your computer specs?
Woods Nov 6, 2017 @ 1:01pm 
What do you need?
Full Out Nov 6, 2017 @ 1:07pm 
Just make sure your computer specs are above the minimum. It sounds like your system is struggling with the game.
Woods Nov 6, 2017 @ 1:31pm 
much higher
FlatHuman  [developer] Nov 8, 2017 @ 11:02pm 
check output_log.txt for some clues. Maybe there's some error that it keeps writing to the log every frame making the game slow.
Woods Nov 9, 2017 @ 1:21am 
And what to check?
Onxymonx Dec 1, 2017 @ 1:20pm 
Using v-sync helps for me! Tried playing without, had 600fps but camera was stuttering. Then when I turned on V-sync again, poof!
Vega Dec 2, 2017 @ 1:01am 
I also have this exact problem. This is my first time starting this game. My sys specs are way above recommended.

CPU: i7 6700 @ 4 ghz
RAM: 32 GB
GPU: GTX 1080

I have tried lowering video settings to lowest, enbling and disabling vsync. It's not helping.

This is my output_log.txt:

Initialize engine version: 5.4.5f1 (68943b6c8c42)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Cloudstoyv5.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\Cloudstoyv5.dll into Unity Child Domain
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\ArabicSupport.dll (this message is harmless)
Loading C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\ArabicSupport.dll into Unity Child Domain
- Completed reload, in 0.091 seconds
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Vega\Steam\steamapps\common\Human Fall Flat\Human_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on ResourceManager
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 375)

<RI> Initializing input.

<RI> Input initialized.

desktop: 2560x1440 165Hz; virtual: 5120x1440 at 0,0
<RI> Initialized touch support.

UnloadTime: 0.951441 ms
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/.\XInputInterface64
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/XInputInterface64
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/libXInputInterface64
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/.\libXInputInterface64
Fallback handler could not load library C:/Vega/Steam/steamapps/common/Human Fall Flat/Human_Data/Mono/libXInputInterface64
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 17151.
Total: 23.337908 ms (FindLiveObjects: 0.482618 ms CreateObjectMapping: 0.507401 ms MarkObjects: 22.316973 ms DeleteObjects: 0.027848 ms)

Setting up 2 worker threads for Enlighten.
Thread -> id: 9dc -> priority: 1
Thread -> id: 2cb0 -> priority: 1
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 17569.
Total: 26.120441 ms (FindLiveObjects: 0.819353 ms CreateObjectMapping: 0.505101 ms MarkObjects: 24.768904 ms DeleteObjects: 0.026570 ms)

DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.

(Filename: Line: 386)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 17489.
Total: 24.897158 ms (FindLiveObjects: 0.494882 ms CreateObjectMapping: 0.394730 ms MarkObjects: 23.957726 ms DeleteObjects: 0.049309 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17498.
Total: 25.078556 ms (FindLiveObjects: 0.538571 ms CreateObjectMapping: 0.392686 ms MarkObjects: 24.125837 ms DeleteObjects: 0.021205 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17500.
Total: 25.225206 ms (FindLiveObjects: 0.561820 ms CreateObjectMapping: 0.457325 ms MarkObjects: 24.184855 ms DeleteObjects: 0.020950 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 17497.
Total: 25.520296 ms (FindLiveObjects: 0.516599 ms CreateObjectMapping: 0.400095 ms MarkObjects: 24.582653 ms DeleteObjects: 0.020694 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.520942 ms

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 18923.
Total: 26.893040 ms (FindLiveObjects: 0.650475 ms CreateObjectMapping: 0.492072 ms MarkObjects: 25.579060 ms DeleteObjects: 0.171177 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18929.
Total: 25.706804 ms (FindLiveObjects: 0.550323 ms CreateObjectMapping: 0.425900 ms MarkObjects: 24.700687 ms DeleteObjects: 0.029381 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18942.
Total: 26.661310 ms (FindLiveObjects: 0.541892 ms CreateObjectMapping: 0.429732 ms MarkObjects: 25.662350 ms DeleteObjects: 0.026570 ms)

Last edited by Vega; Dec 2, 2017 @ 1:02am
Vega Dec 2, 2017 @ 1:46am 
Ok, I played around with some Nvidia control panel settings and found something that removed the mouse/camera lag for me as a G-Sync user. So this might only for gor G-sync users:

Go to Nvidia control panel -> Manage 3D settings -> Program settings ->

1, Select Human: Fall Flat (human.exe)
2, Set the following options:

Monitor Technology: Gsync
Vertical Sync: Off

Now apply the settings and start the game.

In the games advanced video options, set Vsync to Disabled.

Hope it works for you too!

Last edited by Vega; Dec 2, 2017 @ 5:09am
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 6, 2017 @ 7:54am
Posts: 9