Human Fall Flat

Human Fall Flat

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0xFF6961 May 8, 2017 @ 12:21pm
Enjoying Aztec?
Just wanted to know what everyone thought of the new Aztec level that dropped on the 8th of May. I was excited when I saw the post, new level, new launch, new costumes, it looked stunning.

Then I played the Aztec level and to be fair and honest, it was sort of disappointing. There's not alot of secrets, stuff to interact with or other ways to beat the level. I initially got lost, ended up getting confused with my mate about where to go, we accidentally somehow skiped a whole chunk of the map, finally when we got to the big pyramid... It was empty.

As we were progressing we're saying ♥♥♥♥ like oh ♥♥♥♥ there's a door there must be some traps, lights, doors, whatever. We came through and it was just a hole to the end of the level WTF

I personally don't like the new Aztec level. I think it's cool in terms of it's look but there's not much going on as other maps.
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Showing 1-15 of 19 comments
Renshaw Jun 5, 2017 @ 8:02am 
Sorry to bring this post back from the dead, but I have to vent and since you already made this post, I might as well comment.

I hate Aztec so much. What a horribly designed map!

It has some good ideas with the swinging platforms and the boulder, but this map has a serious lack of direction. There is no indication at all of which direction to go or what you should do. I ended up in a place I shouldn't have been and couldn't get back because there was no way for me to reach other platforms around me.

This happened because I used planks and blocks to build over drops so I could jump over to the floating islands. How was I supposed to know it was the wrong way? I have no clue! And I had gotten so far and done so much, that to restart the map would have been so painful.

The puzzles just seem so ambiguous that after trying many ways to deal with them, I just gave up in frustration. For example, those wooden cranes with the blocks on them...seriously had no idea what to do with that. Jumping on the stick and swinging them around, to where? To what end?

All the other maps were interesting and you could figure out your path. There were even multiple paths and accidentally getting somewhere you shouldn't have gone wasn't a death sentence. But in Aztec, if you try being creative, it punishes you.

If blood could boil, mine would be now.

And what's with the characters hand getting stuck behind its head all the time! Ugh! :steamfacepalm:
0xFF6961 Jun 5, 2017 @ 11:07pm 
I understand what your feeling lol
It gets me boiling especially when I'm trying to get somewhere and his stupid hand does some 360 rotation ♥♥♥♥ and stops working or one of his legs goes inside him and now he looks disabled.

The map is just plain boring. There's no interactive ♥♥♥♥ apart from the swinging hammers. That's pretty much the only thing good in it as for the sense of direction. Exactly. I skipped half the map by accident because I didn't know where to go and this was my first time playing.

I still play but what we usually do is figure out ways to get on top of the hammers and just wrestle or jump or do random ♥♥♥♥ there. There's around 3 main ways to get up there and it keeps us occupied for a while but then it just gets boring again.
lizzie Jun 23, 2017 @ 3:35pm 
I literally skipped the whole map. I didn't know where to go, and so I opened the door near spawn with the stick and then I used the cages to get the box up to the top of the wall, and then there was a path that led me straight to the end, skipping the pendulums, boulder, and everything else. I was pretty dissapointed when I went into the pyramid and it was the end of the level, and I hadnt gotten to do anything... Guess I just have to play it again sometime.
Antiga Jun 25, 2017 @ 11:18pm 
There is no wrong or right way.

It's all about how you want to do it. And once you figured out where the end is and find out you skipped most things on the map to get there, you can restart and enjoy the rest of the map.

The first time I did the water level, I just figured out some techniques on how to climb. Started climbing the huge tower with the water wheel, and was able to finish the map in one go.

I love the freedom in these maps. Early levels are super skippable by climbing, for example.


And it has to be said, Co-op in this game is one of the funniest thing on this planet.
0xFF6961 Jun 26, 2017 @ 12:36am 
I understand what your saying, sure the freedom is great and your not tied to one way of solving the level. I love that aswell. But having more interactive objects increases the possiblities by millions, like the dump truck in the power plant level, the catapult in the castle level.

What Im trying to say is, we need more interactive things not just some old boring level where you just climb. For the beginners, the levels will seem amazing but for people like me who have been playing co-op since this game came out it's boring. I completed the new level in around 3-5mins maybe less because I skipped something by accident. Later we went back and completed it in so many ways until it got boring so we started chasing each other and doing stupid ♥♥♥♥ like climbing on the pyramid or the top of the hammers.

RocketPotatoL62 Jun 27, 2017 @ 8:38am 
my experiences can be summed up by not knowing where to go or what to do half the time and accidentally skipping half the map.

I enjoyed going through this map the second time around (for achievements and such) more than the first.
Last edited by RocketPotatoL62; Jun 27, 2017 @ 8:40am
Erik Jun 27, 2017 @ 12:37pm 
I don't like this map at all, puzzles aren't hard but setting them up right can be so frustrating.
BfatcatB Jul 1, 2017 @ 10:45pm 
I totally agree.
When I watched the video on it before it came out, I was hoping the creator would add more, maybe fix all the problems, but nope. Still a lot of strange glitches and stuff with it, and when I mean glitches, I mean like the map itself was poorly made, not that I'm simply good and bypassing stuff via them (which I am but there's a difference between using your smarts to figure out alternate routes, this is just broken levels where you do it accidentally).
It also needs some more tools, paths, blocks, ect because this map was seroiusly lacking there. When I played water, I could probably figure out 50 different routes, whereas on Aztec nearly every puzzle has to be done one way and 1 way only, (not counting wall climbing).

Also posting again about multiplayer. Another 10 minute level really makes no difference when the entire game is done so quickly.
Until multiplayer's added it's simply going to be an expensive puzzle that bores people quickly.
RaiderEight Jul 4, 2017 @ 9:35pm 
I skipped the whole swinginhg hammers on accident, and the whole map just made me frustrated trying to figure out where I was actually supposed to go.
BfatcatB Jul 6, 2017 @ 11:24pm 
Originally posted by RaiderEight:
I skipped the whole swinginhg hammers on accident, and the whole map just made me frustrated trying to figure out where I was actually supposed to go.
Yea that hammer part is a bit strange, definitly needs some fixes.
Ives Jul 9, 2017 @ 5:52pm 
I know this is an old thread. But I actually strongly disliked the new Aztec level. I mostly just scraped by with tons of anger involved. Had to replay it twice because I literally skipped the whole map and even the second play through was unfun. It truly didn't have that fresh discovery feeling the game had and still has in all of the previous levels. It felt like I was locked onto a single path and that's not what I bought the game for.
Last edited by Ives; Jul 9, 2017 @ 5:54pm
RocketPotatoL62 Jul 9, 2017 @ 6:03pm 
Originally posted by CrocBain:
I know this is an old thread. But I actually strongly disliked the new Aztec level. I mostly just scraped by with tons of anger involved. Had to replay it twice because I literally skipped the whole map and even the second play through was unfun. It truly didn't have that fresh discovery feeling the game had and still has in all of the previous levels. It felt like I was locked onto a single path and that's not what I bought the game for.
I think we already established that aztec is just not as good as the previous maps, tbh I thought some of these puzzles were clever, the only problem was that you really had to fight with the physics sometimes to pull it off
0xFF6961 Jul 10, 2017 @ 12:32am 
The puzzles were clever sure but there was not much to interact with. I was expecting some sort of cars, planes, trains, bins, doors, machines, etc. Not a dull level with just pretty much jumping involved, the whole sort of vibe of the level is dead.

Im thinking we should do some sort of thread where we briefly sum up each update to review it, it's just so annoying that the creator does not interact with the players especially since this game is basically in beta due to the lack of content imo. He should get someone to interact with us or himself and ask people what they want, what they thought just like the creator of unturned. Nelson(unturned owner) works with the community to make maps, updates, etc.

THAT NEEDS TO HAPPEN! I know making a game is a long and annoying process but he can make it easier for himself if he knows what we want AND DOES IT.

Now apparently through rumors, he is creating multiplayer. But multiplayer is not an essential, is it that hard to get a couple mates in to play for you guys? Holy $hit. Multiplayer is going to take ages since he will probably make it himself plus he would have to add other essentials like a map, etc.

I say, do the maps for now until there's like 30. Good detailed OG maps, with alot of objects, vehicles, machines(I mean like the generator in the power level) and THEN focus on multiplayer.
RocketPotatoL62 Jul 15, 2017 @ 4:52am 
Originally posted by M A J X:
The puzzles were clever sure but there was not much to interact with. I was expecting some sort of cars, planes, trains, bins, doors, machines, etc. Not a dull level with just pretty much jumping involved, the whole sort of vibe of the level is dead.

Im thinking we should do some sort of thread where we briefly sum up each update to review it, it's just so annoying that the creator does not interact with the players especially since this game is basically in beta due to the lack of content imo. He should get someone to interact with us or himself and ask people what they want, what they thought just like the creator of unturned. Nelson(unturned owner) works with the community to make maps, updates, etc.

THAT NEEDS TO HAPPEN! I know making a game is a long and annoying process but he can make it easier for himself if he knows what we want AND DOES IT.

Now apparently through rumors, he is creating multiplayer. But multiplayer is not an essential, is it that hard to get a couple mates in to play for you guys? Holy $hit. Multiplayer is going to take ages since he will probably make it himself plus he would have to add other essentials like a map, etc.

I say, do the maps for now until there's like 30. Good detailed OG maps, with alot of objects, vehicles, machines(I mean like the generator in the power level) and THEN focus on multiplayer.
I disagree, multiplayer is glorious in a game like this. It's also a huge selling point for a lot of people who wanted this game until they found out there wasn't any multiplayer except for local.

0xFF6961 Jul 17, 2017 @ 1:40am 
My point, in terms of that is can you not get a couple of mates to play? Instead of demanding something that might take months or even a whole year to make?

Also, it's not marketed as a multiplayer game. It clearly states it's splitscreen so if they're disappointed they're 5 years old and can't read, assuming a game is multiplayer based on it's cover art is r3tarded.

There's some games that are meant for local and are good local. This is not good on multiplayer. Look at gang beast for example, they started off local and people had fun together, someone shouting, screaming, someone laughing, someone raging, it was just a fun experience. Multiplayer came out, and it was just sooo dead and boring, nobody to headbutt if they beat you, nobody to scream at, nobody to talk to. Maybe, if you have voice chat, sure but then you do and someone else after 10 awkward seconds says your mom is a sl@g.

PS: Pirate games before you buy them. I pirated Human: Fall Flat, then when it was half price I bought it because I loved the game.
Last edited by 0xFF6961; Jul 17, 2017 @ 1:42am
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Date Posted: May 8, 2017 @ 12:21pm
Posts: 19