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ASSAULT RIFLE: AUTOMA (The Cooler FG-42): title is self-explainatory. When the AUTOMA was released the FG-42 assault rifle got butchered by various nerf updates that maimed its range and damage drop off, making it inconsistent and not fun to use. The new AUTOMA AR exists to took the place of the FG-42 as "long range low recoil" kind of gun, and it does its job well (even more considering that the FG-42 is no more a possible competitor). The AUTOMA is a breeze to use, with a massive damage output and controllable recoil makes it one of the best weapons to use at mid-long distances, the only issue lies in its slow rate of fire that makes it not so good at short distances. Overall one of the best ARs.
SUBMACHINE GUN: NAMBU TYPE 2 (Type 100 evolution): this weapon is a direct upgrade over the type 100, were its paltry damage gets beefed up, the firerate gets increased and the range stays practically the same. The NAMBU TYPE 2 feels alot like the mp7 from bo3, just look at the iron sights! Overall this weapon falls in the category "jack of all", were its good at everything but master of none, but compared to MP-40/STEN you can feel a more prominent damage drop off at longer distances.
MACHINE GUN: GPMG (A piece of trash in real life, a real monster in game): this weapon is rarely used and only god knows why. This weapon is an hidden beast, basicly a better more consistent MG-15 with a faster reload but with smaller magazine. This weapons feels alot like an ASSAULT RIFLE, but its stuck in the body of a MG thus like the others have sh*t handling proprieties. The real selling point of the GPMG is the fact that retain its 4 shot to kill AT ALL RANGES, that is what makes the GPMG an hidden beast. Overall this weapon is usable at all ranges, and this is a rare quality for a MACHINE GUN. but the fact that you can't kill with less than 4 bullets may deter someone.
SNIPER RIFLE: KAR 98K (A well rounded SR): before the tons of DLC weapons, the KAR 98K was the sniper META, and technically it still retains this record. Firerate is good, damage distribution is generous and and overall handling characteristic are great, all in all the perfect practice sniper rifle. The only weakness of the KAR 98K is the existance of other better SRs.
PISTOL: ENFIELD NO.2 (1911 reskin): technically this weapon is not that good, i put it in the WORST weapon list, but technically is more usable than the remaining 2 PISTOLS of the same class (The REICHREVOLVER and the MACHINE PISTOL). What makes the ENFIELD NO.2 "decent" is the damage output, on par with 1911 but with an increased recoil and the inability to equip extended magazine (cuz is a freakin revolver). If you get one of those from supply drops you may want to try it anyway, not a complete bag of trash but outmatched by other 3 valid options.
Bought this game about a week ago and this is exactly what I needed to know! It's almost essential since this CoD's unlock system is more "pick and choose" than a direct "level and unlock."
I appreciate you posting this.
Glad to be Helpful!