Call of Duty: WWII - Multiplayer

Call of Duty: WWII - Multiplayer

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Lag Apr 23, 2018 @ 6:26pm
jumpscare cucks
delete the jumpscare cuck zombies, they're not scary, they're not funny, they're just a bunch of annoying cvnts
Last edited by Lag; Apr 23, 2018 @ 6:26pm
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Showing 1-8 of 8 comments
Autumn_ Apr 23, 2018 @ 6:59pm 
1 jumpscare, in the intro......
'aaahhh they're everywhere'
Lag Apr 23, 2018 @ 7:10pm 
Originally posted by HÄH:
Originally posted by Autumn:
1 jumpscare, in the intro......
'aaahhh they're everywhere'
are you ♥♥♥♥♥♥ ed?
have you not played the zombie mode?
There are zombies that appear literally out of nowhere and instantly slap you.
Not only are they annoying as ♥♥♥♥ when you're trying to do the 15 waves without taking damage, they also tend to BLOCK YOU in narrow alleys when youre trying to play.
It's stupid and should not exist.

Also check your facts before commenting useless sarcastic bullshvt next time.
Lag Apr 23, 2018 @ 7:13pm 
Originally posted by Autumn:
1 jumpscare, in the intro......
'aaahhh they're everywhere'

https://youtu.be/5FN2d6KjrEA?t=34
Autumn_ Apr 23, 2018 @ 7:18pm 
Oh you mean the ones that fall like 3 seconds after you run through the area?
They're meant to be jumpscares? Lmao, I thought they were just another spawnpoint.....

They're pretty trashy, and haven't affected me once......
Lag Apr 23, 2018 @ 7:22pm 
Originally posted by Autumn:
Oh you mean the ones that fall like 3 seconds after you run through the area?
They're meant to be jumpscares? Lmao, I thought they were just another spawnpoint.....

They're pretty trashy, and haven't affected me once......

yes, they're -meant to- be jumpscares, but they're just a shvt attempt at making it seem like a "horror game"
And yes, they probably havent affected you because you play casually and dont even attempt to try to do the orders or challenges, taking a hit from them is usually not a problem

Its when you're 10+ waves into the 15 waves without damage order when them appearing and instantly slapping you is a cuck move.

I still don't see why you even bothered commenting when you have nothing to add
wave cleared... 18 till next wave... "ok I can reload now"... reload... jumpscare appeares under my feet.. wtf ??????????????????? are they fugging kidding us here??? SHG dev´s should play theyr game them self before release it.. or patch new shttt fugging grap zombies!!!
Shiroe (cortana) Apr 29, 2018 @ 1:26pm 
well..., they are not hard to counter and they dont appear exactly everywhere or everytime...
You can however do another strategy to prevent them from appearing but its not easy, and specially not in the higher rounds, but you could just stay still and dont move and they doesnt appear at all.


Besides, you said you doing challenges but calling these zombies a huge problem? These zombies appearing like that is for some challenges aswell...., and its 2 reasons, they give you points and they can be used for certain objectives aswell to complete it earlier, like the geistkraft device, the tesla, and some other challenges..
Last edited by Shiroe (cortana); Apr 29, 2018 @ 3:53pm
Papa Shekels Apr 29, 2018 @ 3:41pm 
But...they're good? These zombies are crucial for challenges like beating the panzermorder by round 12, you can go around getting extra points and/or extra zombies to charge stuff up without progressing the rounds further.

Also, there's a delay of at least a full second where they just moan at you before their AI activates and they start moving/attacking. That's plenty of time to kill them or move away if you can't. They come with a loud noise in case you're looking the wrong way or don't notice them, so that's not really a problem either.

Not to mention they have very specific spawn points. I've played only maybe 15-20 matches on TFR but know pretty much every place where one can potentially spawn. If you are trying to go a certain amount of rounds without getting hit, this is another mechanic you need to adjust to just like everything else in the game
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Date Posted: Apr 23, 2018 @ 6:26pm
Posts: 8