Call of Duty: WWII - Multiplayer

Call of Duty: WWII - Multiplayer

Statistiche:
Days of Summer is now live in Call of Duty: WWII
The next community event for COD WWII has been announced, and it's the long-awaited return of Days of Summer! Running from July 31st through August 28th, Days of Summer brings 3 new weapons, a brand new map, new gamemodes, a new community challenge and more.

NEW MAP (first on PS4) :

• Sandbox - "In this map, you get miniaturized, plasticized, and turned into a tiny toy soldier before being plopped down into a beachside sandbox. That’s where you’ll navigate the massive sandcastles and beach toys and do battle in an environment totally unlike anything else in Call of Duty: WWII.

The Sandbox map will launch on PS4 30 days prior to launch on other platforms."


NEW WEAPONS :

• Ribeyrolles (SMG) ;
• Mosin Nagant (Sniper Rifle, called '3-Line Rifle' in-game) ;
• Automaton (AR) ;

NEW COMMUNITY CHALLENGE :

This community challenge tasks players to get 800 million kills across 5 Divisions (160 mil each). Each tier of the community challenge has a unique division in order to complete it.

• Tier 1: Infantry Division ;
• Tier 2: Armored Division ;
• Tier 3: Mountain Division ;
• Tier 4: Airborne Division ;
• Tier 5: Expeditionary Division ;

Tier Rewards :
• Tier 1: ‘Sandy Treads‘ Calling Card and 1 Nazi Zombies Consumables Supply Drop ;
• Tier 2: ‘Dig In‘ Weapon Charm and 1 Nazi Zombies Consumables Supply Drop ;
• Tier 3: ‘Beach Side‘ Sniper Weapon Camo and 1 Nazi Zombies Consumables Supply Drop ;
• Tier 4: ‘Boating Hat‘ Special Helmet and 1 Nazi Zombies Consumables Supply Drop ;
• Tier 5: Sawed-Off Shotgun ‘Cruiser II‘ Heroic Weapon Variant and ‘Feuerwerk’ Nazi Zombies Weapon Camo ;

NEW (and returning) GAMEMODES :

• Aerial Dogfighting Mode ;
• Leprechaun Hunt (returning from Operation: Shamrock and Awe) ;

For more info about Days of Summer, visit :
https://www.callofduty.com/wwii/days-of-summer

Official Call of Duty®: WWII - Days of Summer Trailer :
https://www.youtube.com/watch?v=C5BgerjiOVA

* PATCH NOTES :
(update size is 8,1 GB)

FEATURE UPDATES :

Master Prestige Rewards ;
• Added ability to view Multiplayer Collections in Nazi Zombies menu ;
Added multiple default loadout options for survivors in Infected ;

FULL MASTER PRESTIGE REWARDS LIST :

• Level 56: Bengal Beige Weapon Camo + 5,000 Social Score ;
• Level 100: Master Prestige Uniform + 5,000 Social Score ;
• Level 200: Shimmering Shadow Uniform + Dangerous Sterling Weapon Camo + 5,000 Social Score ;
• Level 300: Deadly Veteran Uniform + 5,000 Social Score ;
• Level 400: Woody Warrior Uniform + Reptilian Oak Weapon Camo + 5,000 Social Score ;
• Level 500: Living Legend Uniform + 5,000 Social Score ;
• Level 600: Ice Cold Uniform + Icy Veins Weapon Camo + 5,000 Social Score ;
• Level 700: Sweat and Blood Uniform + 5,000 Social Score ;
• Level 800: Molten Gold Uniform + Molten Magma Weapon Camo + 5,000 Social Score ;
• Level 900: Hot Shot Uniform + 5,000 Social Score ;
• Level 1000: The Royalty Uniform + Royalty Tiger Weapon Camo + 15,000 Social Score ;

SOURCE :
https://old.reddit.com/r/WWII/comments/93i0dp/update_on_master_prestige_rewards/e3doh5x/

MULTIPLAYER :

Connectivity/Mechanics/Splitscreen/Gameplay :
• Fixed issue where splitscreen users were not able to tab past Orders tab after entering Settings menu.
• Fixed functionality issues occurring when players are invited to Custom lobbies.
• Fixed issue where players were not receiving 1 Unlock Token during first time user experience.
• Fixed splitscreen issue where players were losing Specialist Basic Training when other player was viewing killcam.
• Fixed issue where players occasionally load into matches without a HUD.
• Fixed issue where error message received when changing guns with Wanderlust Basic Training.
• Fixed issue where players were surviving getting stuck by a grenade when mantling.
Improved hit detection consistency when using shotguns against a Cavalry Shield.

Maps :
• Fixed issue on Ardennes Forest in S&D where bomb was getting stuck out of map
Modes.
• Fixed issue in Infected where if the only Infected player leaves, and a player with a Scorestreak becomes Infected, they keep and can use their Scorestreak
HQ.
• Fixed functionality issues occurring when players entered Firing Range while backing out of the Pause menu.

UI/Art :
• Fixed issue where players were unable to customize their 15th and 16th Division spots without them automatically changing to match each other.
• Fixed UI issues experienced when players join a party after not completing all stages of the “To the Frontlines” user experience.
• Fixed issue where guest accounts could not access Leaderboards.
• Fixed Reflex Sight issue on ZK-383 Czech’d Out variant where iron sight is still shown when ADS.
• Fixed issue where character models’ legs are missing in War Mode cutscenes.
• Various UI and art fixes and improvements. (overlapping text, playlist menus, Orders and Contracts, lighting and VFX, lobby count, Quartermaster navigation, emotes, Calling Card names, notifications, Paintjob and Emblem uploads, weapon names, weapon attachments, scrolling)

CoDCaster :
• Fixed issue where the players HUD will show when switching from Skycam to 1st person when the HUD setting is off.
• Fixed issue where killcam replay models are low res when Skycam is active.

ZOMBIES :

• Fixed issue where players were unable to see when ADS as the Cavalier character with the Enfield No. 2.
• Fixed issue where Contracts were unavailable from the Quartermaster menu.
• Fixed issue where the ‘American Muscle’ Stinger variant was not showing the Nydar Sight in 3rd person.
• Fixed error that occurs occasionally when players start an “Into the Storm” match.
• Fixed issue where players were unable to assemble radio on The Darkest Shore.
• Fixed issue on The Tortured Path where zombies would sometimes disappear when killed.
• Fixed issue on The Darkest Shore where the minecart can be activated without a player being attached to it.
• Fixed missing character audio lines for ability activation.
• Fixed issue where character would be facing away from the player in the AAR.
• Fixed issue in The Tortured Path where Meuchlers were registering as dead when they were really just stuck in parts of the map.
• Fixed map exploit issue during boss stage in Across the Depths.
• Decreased number of Wüstlings on all maps.
• Fixed issue with Wüstlings getting stuck upon spawning.
• Fixed issue with audio of some Hidden Characters dialogue.
• Decreased the difficulty of the final step of the “Into the Storm” Easter Egg.
• Removed wave count restrictions when upgrading Wonder Weapons.
• Fixed issue in the Survival Maps where if player drops the Sword of Barbarossa, they don’t get it back.
• Various UI and art fixes and improvements. (voiceover subtitles, objective trackers, menu tabs, description text, icons, Quartermaster navigation, lobby descriptions, weapon names, VFX, environment and rune visibility)

* SOURCE :
https://old.reddit.com/r/WWII/comments/939w48/call_of_duty_wwii_game_update_july_31_ps4xb1/
Ultima modifica da IDKFA; 3 ago 2018, ore 13:38
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Visualizzazione di 31-40 commenti su 40
Messaggio originale di Papa Shekels:
Messaggio originale di grANDiOse:
yeah, I saw that part :P beat. but, sony paid the cost to be the exclusivity boss I guess :P We should all start writing gay ben daily for him to buy rights one year :P
Idk, we're already tiny enough and shunned enough as it is. If we got exclusivity for a year, we may just be cast out altogether. That's assuming the CoD after BO4 even comes to steam lmao

Yeah, forgot about that :P
Messaggio originale di crypto :):
Messaggio originale di TW Pie:
I think we may have been cucked by shg again

Speaking of getting cucked...

"The Sandbox map will launch on PlayStation®4 30 days prior to launch on other platforms."

Console exclusivity can go f**k itself.
You're joking...right? I can understand PS getting games early but 30 days early for some event? The ♥♥♥♥ is that?
I think they delayed this crap for IW and MWR for PC as well, but on BO3 i think it went live on all platforms at the same time.
Ultima modifica da ˜lokkandload˜™; 31 lug 2018, ore 20:00
cant wait to play the new map after the event is already over
Any word about undocummented changes?
I get huge boost of social points (get few levels right after first login) and there are new master prestige cammos (in special section).
One of the new master prestige cammos. GG chrome tiger grinders.

https://steamcommunity.com/sharedfiles/filedetails/?id=1461365154
Messaggio originale di Dwane Dibbley:
Any word about undocummented changes?
I get huge boost of social points (get few levels right after first login) and there are new master prestige cammos (in special section).
Its becaus of the new reward for master prestige + 5000 social score from level 56 and for each 100 up to 1000. If you are above 56 master, you got it as a payback. i got 25000..
Read the OP's post:
• Level 56: Bengal Beige Weapon Camo + 5,000 Social Score ;
• Level 100: Master Prestige Uniform + 5,000 Social Score ;
• Level 200: Shimmering Shadow Uniform + Dangerous Sterling Weapon Camo + 5,000 Social Score ;
• Level 300: Deadly Veteran Uniform + 5,000 Social Score ;
• Level 400: Woody Warrior Uniform + Reptilian Oak Weapon Camo + 5,000 Social Score ;
• Level 500: Living Legend Uniform + 5,000 Social Score ;
• Level 600: Ice Cold Uniform + Icy Veins Weapon Camo + 5,000 Social Score ;
• Level 700: Sweat and Blood Uniform + 5,000 Social Score ;
• Level 800: Molten Gold Uniform + Molten Magma Weapon Camo + 5,000 Social Score ;
• Level 900: Hot Shot Uniform + 5,000 Social Score ;
• Level 1000: The Royalty Uniform + Royalty Tiger Weapon Camo + 15,000 Social Score ;
Ultima modifica da Pure & Rustic; 1 ago 2018, ore 5:39
Messaggio originale di Dwane Dibbley:
One of the new master prestige cammos. GG chrome tiger grinders.

https://steamcommunity.com/sharedfiles/filedetails/?id=1461365154

Metalflage Mk II...

GG
Nice, You can still cheat through configs. Sledgehammer really don't care about us.
The new weapons were interesting and all, but SHG really ♥♥♥♥♥♥ up by giving people the Chauchat as an SMG and calling it the Ribeyrolles........
Honestly not sure what gave them that idea, and the Automaton just feels like the AVS36.
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Data di pubblicazione: 31 lug 2018, ore 10:00
Messaggi: 40