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Nothing strongarms you into getting consumables, they are not even BO3-grade consumables, just basic "Give X bonus" or "Get a discount on a door/box". Flamethrower and RLs are pathetic past wave 10.
Well I would be very happy if any kind of PVE were added. A zombie defense mode would be great and VERY easy to put together (you could literally just add waves and bosses to Hordepoint and take out the enemy PVP team.) Adding WAW style campaign co-op would be even better.
As for the existing zombie mode, it seems either pointless or unplayable. You can literally survive for hours and not win. Towards the end after finishing a ridiculous number of fetch quests, I couldn't even figure out any objectives other than don't die for one more round with no apparent end in sight. All I know is that the rounds apparently keep going beyond 33. (In contrast, Killing floor 2 has the option to play for only four rounds plus one boss.)
I read that consumables are a must for this mode to which I said Oh hell no! I am NOT buying "Zombie loot crates" on top of what I already put into this game which I bought not only for myself but also for my two of my brothers as well.
As for consumables, no, you don't need them to survive long. You might need them for certain challenges, like reaching wave 21 without opening doors and such, but overall they will barely give you any advantage. There's only 3 reasons to not be able to reach high waves and then some: Not wanting to (or not having enough time), getting disconnected (thanks SHG for great servers) and not being good enough. Consumables can't remedy any of that.
I have to give credit to SHG for at least coming through with part of their promises about Zombies instead of throwing it in for what little Zombies fanbase is there to buy the game.
That is exactly my point. There is no option for quick PVE matches of any kind in CoD WWII. Adding a humans vs. zombies version of Hordepoint with waves and bosses rather than an enemy team would provide that. Adding coop missions would be even better. The current Zombies mode is just 33+ waves of the same thing over and over again.
If Killing Floor 2 which started with 4-10 wave matches (options) can add an endless mode for people who want it, why can't CoD add a mode with a reasonable number of waves and the possibility of completion for people who want that?
Maybe because the devs are rather dumb than smart.
If the devs would just use the resources they already have to add pick PVE matches to multiplayer, they could increase the number of people playing this game which would increase the sales of supply drops and as well as those of the next game in the CoD franchise.
If the devs could listhen for once to feedback of the community and stop dealing with activision than the games might be good again.
I don't think Acitivision will ever let it go but yeah, actually listening to players would do wonders for the franchise.
Getting rid of activision with their money hungry marketing plans would be the best thing to start with though it will never happen.
In the meantime though, using existing assets (bots and war mode maps) to patch together a good, coop game could literally be done in a weekend by SGH even without any direct support from activision. SGH really should try to make a little effort to make this game appealing to the many people who like the COOP offerings in other games (CoD WaW for example.)
True.