Call of Duty: WWII - Multiplayer

Call of Duty: WWII - Multiplayer

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Fomin Jun 6, 2018 @ 8:15am
PVE CooP
Please add real PVE! The resources for doing so are are already in the game. Simply take one side of each of the War mode missions (this would allow you to spilt each war mode mission in seperate Allied and Axis missions) add bots to it, then add the revival mechanic which is already in Zombies so that players can work together as a team to get the objectives in PVE War mode.

Bots already come in various levels ranging from compotent to terrifying so you could easily add Bronze, Sliver and Gold difficulty levels to the game by simply adjusting the skill level of the opposing bots.

A slightly harder but still very easy to make mode would be a Killing Floor style horde survival game which could be made simply by taking hordepoint and putting a finite number of zombie waves in the map. Holding out against 4-10 waves of zombies would make a much better pick up game than the interminiably long zombies that already exists and if you could use the same characters, weapons, etc. that you normally use in multiplayer, it would give people who are fed up with/done with PVP multiplayer a reason to keep playing the game (and buying supply drops.)

Day of infamy has PVE, Arma has PVE, Call of Duty World at War had PVE, and just about every other Zombie game has PVE (I like Killing Floor 2 except for the lootboxes.) When I saw Hordepoint, I was like Yay! Finally real PVE! Humans vs. Zombies.... Oh it's just standard PVP with a few zombies added for no apparent reason... oh.

Oh! Battlefield V will be set in World War II and have PVE. Devs please make this game more feature complete for your own sake if not the sake of the players.

P.S.

Yes I know that this CoD has a Zombie mode but 33+ waves of endless Zombies which you fight while doing random fetch quests until you die is NOT for everyone and it certainly isn't a pick up game which you could do for a few minutes before going to work or eating dinner. Hordepoint with Zombie bosses would be a lot like Killing Floor 2 with much higher production values... I'd probably stop playing both Killing Floor if they made that.
Last edited by Fomin; Aug 30, 2018 @ 6:44am
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Showing 1-15 of 17 comments
Wandering Flare Jun 6, 2018 @ 10:14am 
By WaW PVE you mean the co-op mode? Iirc, SHG did say the campaign will be co-op-able, but I guess that never saw the light of day.

Nothing strongarms you into getting consumables, they are not even BO3-grade consumables, just basic "Give X bonus" or "Get a discount on a door/box". Flamethrower and RLs are pathetic past wave 10.
Fomin Jun 6, 2018 @ 10:33am 
Originally posted by Martin Vol:
By WaW PVE you mean the co-op mode? Iirc, SHG did say the campaign will be co-op-able, but I guess that never saw the light of day.

Nothing strongarms you into getting consumables, they are not even BO3-grade consumables, just basic "Give X bonus" or "Get a discount on a door/box". Flamethrower and RLs are pathetic past wave 10.

Well I would be very happy if any kind of PVE were added. A zombie defense mode would be great and VERY easy to put together (you could literally just add waves and bosses to Hordepoint and take out the enemy PVP team.) Adding WAW style campaign co-op would be even better.

As for the existing zombie mode, it seems either pointless or unplayable. You can literally survive for hours and not win. Towards the end after finishing a ridiculous number of fetch quests, I couldn't even figure out any objectives other than don't die for one more round with no apparent end in sight. All I know is that the rounds apparently keep going beyond 33. (In contrast, Killing floor 2 has the option to play for only four rounds plus one boss.)

I read that consumables are a must for this mode to which I said Oh hell no! I am NOT buying "Zombie loot crates" on top of what I already put into this game which I bought not only for myself but also for my two of my brothers as well.
Last edited by Fomin; Jun 6, 2018 @ 10:34am
Wandering Flare Jun 6, 2018 @ 10:41am 
Originally posted by Turjav:
Originally posted by Martin Vol:
By WaW PVE you mean the co-op mode? Iirc, SHG did say the campaign will be co-op-able, but I guess that never saw the light of day.

Nothing strongarms you into getting consumables, they are not even BO3-grade consumables, just basic "Give X bonus" or "Get a discount on a door/box". Flamethrower and RLs are pathetic past wave 10.

Well I would be very happy if any kind of PVE were added. A zombie defense mode would be great and VERY easy to put together (you could literally just add waves and bosses to Hordepoint and take out the enemy PVP team.) Adding WAW style campaign co-op would be even better.

As for the existing zombie mode, it seems either pointless or unplayable. You can literally survive for hours and not win. Towards the end after finishing a ridiculous number of fetch quests, I couldn't even figure out any objectives other than don't die for one more round with no apparent end in sight. All I know is that the rounds apparently keep going beyond 33. (In contrast, Killing floor 2 has the option to play for only four rounds plus one boss.)

I read that consumables are a must for this mode to which I said Oh hell no! I am NOT buying "Zombie loot crates" on top of what I already put into this game which I bought not only for myself but also for my two of my brothers as well.
Well, that's what Zombies has been since WaW, only since BO they added Easter Eggs and other stuff you can find around the maps to spice it up. Personally, I am not a fan of just surviving, but EEs and now challenges do add the objective I want to fulfill before either dying and moving on to the next one or, if I was playing with randoms, leaving to find another lobby of fresh players I can share my wisdom with. Now that KF2 has Endless, it's pretty much the same only with set HP and bosses every 5-th wave.

As for consumables, no, you don't need them to survive long. You might need them for certain challenges, like reaching wave 21 without opening doors and such, but overall they will barely give you any advantage. There's only 3 reasons to not be able to reach high waves and then some: Not wanting to (or not having enough time), getting disconnected (thanks SHG for great servers) and not being good enough. Consumables can't remedy any of that.
Last edited by Wandering Flare; Jun 6, 2018 @ 10:41am
Fomin Jun 6, 2018 @ 11:46am 
If a low-budget game like Killing Floor can add an endless mode, why can't a big budget game like CoD add a NOT endless mode? It's kind of sad how badly SHG is being outperformed by mid-tier developers when it comes to adding new modes and making their game actually fun.
R A Z E R Jun 6, 2018 @ 12:18pm 
Originally posted by Turjav:
If a low-budget game like Killing Floor can add an endless mode, why can't a big budget game like CoD add a NOT endless mode? It's kind of sad how badly SHG is being outperformed by mid-tier developers when it comes to adding new modes and making their game actually fun.
Because that's how zombies is and people seems to still like it... SHG sees like any other developer barely any reason to change the mode that's been the same since WaW because it works... The point with hordepoint is that you are still being able to capture the points.. If tehy would add boses or endless modes than the matches become pretty much 'harder' to a certain level where others can't play the mode and will abandon it.. Besides, CoD has always been about those quick matches/quick gameplay arcadish kind of stuff.
Wandering Flare Jun 6, 2018 @ 12:19pm 
Originally posted by Turjav:
If a low-budget game like Killing Floor can add an endless mode, why can't a big budget game like CoD add a NOT endless mode? It's kind of sad how badly SHG is being outperformed by mid-tier developers when it comes to adding new modes and making their game actually fun.
Well, you could say the same about Treyarch. Though I wouldn't say it's as much outperforming as just something being an unusual practice for them. Infinity Ward did have Survival and Spec Ops, but I'd rather see a PVE mode with Zombies than usual enemies (especially considering the dropshotting wallhacking AI Paratroopers have).

I have to give credit to SHG for at least coming through with part of their promises about Zombies instead of throwing it in for what little Zombies fanbase is there to buy the game.
Fomin Jun 6, 2018 @ 6:09pm 
Originally posted by Razer:
CoD has always been about those quick matches/quick gameplay arcadish kind of stuff.

That is exactly my point. There is no option for quick PVE matches of any kind in CoD WWII. Adding a humans vs. zombies version of Hordepoint with waves and bosses rather than an enemy team would provide that. Adding coop missions would be even better. The current Zombies mode is just 33+ waves of the same thing over and over again.

If Killing Floor 2 which started with 4-10 wave matches (options) can add an endless mode for people who want it, why can't CoD add a mode with a reasonable number of waves and the possibility of completion for people who want that?
Last edited by Fomin; Jun 6, 2018 @ 6:09pm
R A Z E R Jun 7, 2018 @ 7:52am 
Originally posted by Turjav:
Originally posted by Razer:
CoD has always been about those quick matches/quick gameplay arcadish kind of stuff.

That is exactly my point. There is no option for quick PVE matches of any kind in CoD WWII. Adding a humans vs. zombies version of Hordepoint with waves and bosses rather than an enemy team would provide that. Adding coop missions would be even better. The current Zombies mode is just 33+ waves of the same thing over and over again.

If Killing Floor 2 which started with 4-10 wave matches (options) can add an endless mode for people who want it, why can't CoD add a mode with a reasonable number of waves and the possibility of completion for people who want that?

Maybe because the devs are rather dumb than smart.
Fomin Aug 30, 2018 @ 6:41am 
Originally posted by Razer:
Originally posted by Turjav:

That is exactly my point. There is no option for quick PVE matches of any kind in CoD WWII. Adding a humans vs. zombies version of Hordepoint with waves and bosses rather than an enemy team would provide that. Adding coop missions would be even better. The current Zombies mode is just 33+ waves of the same thing over and over again.

If Killing Floor 2 which started with 4-10 wave matches (options) can add an endless mode for people who want it, why can't CoD add a mode with a reasonable number of waves and the possibility of completion for people who want that?

Maybe because the devs are rather dumb than smart.

If the devs would just use the resources they already have to add pick PVE matches to multiplayer, they could increase the number of people playing this game which would increase the sales of supply drops and as well as those of the next game in the CoD franchise.
Last edited by Fomin; Aug 30, 2018 @ 6:41am
R A Z E R Aug 30, 2018 @ 6:45am 
Originally posted by Zidane:
Originally posted by Razer:

Maybe because the devs are rather dumb than smart.

If the devs would just use the resources they already have to add pick PVE matches to multiplayer, they could increase the number of people playing this game which would increase the sales of supply drops and as well as those of the next game in the CoD franchise.

If the devs could listhen for once to feedback of the community and stop dealing with activision than the games might be good again.
Fomin Aug 30, 2018 @ 6:47am 
Originally posted by Razer:
Originally posted by Zidane:

If the devs would just use the resources they already have to add pick PVE matches to multiplayer, they could increase the number of people playing this game which would increase the sales of supply drops and as well as those of the next game in the CoD franchise.

If the devs could listhen for once to feedback of the community and stop dealing with activision than the games might be good again.

I don't think Acitivision will ever let it go but yeah, actually listening to players would do wonders for the franchise.
R A Z E R Aug 30, 2018 @ 6:48am 
Originally posted by Zidane:
Originally posted by Razer:

If the devs could listhen for once to feedback of the community and stop dealing with activision than the games might be good again.

I don't think Acitivision will ever let it go but yeah, actually listening to players would do wonders for the franchise.

Getting rid of activision with their money hungry marketing plans would be the best thing to start with though it will never happen.
Last edited by R A Z E R; Aug 30, 2018 @ 6:48am
Fomin Aug 30, 2018 @ 6:59am 
Originally posted by Razer:
Originally posted by Zidane:

I don't think Acitivision will ever let it go but yeah, actually listening to players would do wonders for the franchise.

Getting rid of activision with their money hungry marketing plans would be the best thing to start with though it will never happen.

In the meantime though, using existing assets (bots and war mode maps) to patch together a good, coop game could literally be done in a weekend by SGH even without any direct support from activision. SGH really should try to make a little effort to make this game appealing to the many people who like the COOP offerings in other games (CoD WaW for example.)
Why add bots, just play Ground War WAR...there are more players there.
R A Z E R Aug 30, 2018 @ 7:12am 
Originally posted by Zidane:
Originally posted by Razer:

Getting rid of activision with their money hungry marketing plans would be the best thing to start with though it will never happen.

In the meantime though, using existing assets (bots and war mode maps) to patch together a good, coop game could literally be done in a weekend by SGH even without any direct support from activision. SGH really should try to make a little effort to make this game appealing to the many people who like the COOP offerings in other games (CoD WaW for example.)

True.
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Date Posted: Jun 6, 2018 @ 8:15am
Posts: 17