Call of Duty: WWII - Multiplayer

Call of Duty: WWII - Multiplayer

Black Ops 2 is still the best cod
the lag comp on ww2 is awful, black ops 2 was set up perfectly and that is how this game needs to be
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Сообщения 4660 из 70
Автор сообщения: iBangWhiteGirls
2000+ players in black ops 2 right now....lets gooooo...we playing nuke jacked
Nukejacked it pretty cancer. There's always one ape with LMG FMJ wallbanging that one spot on blue that spawnkills.
The controls just all feel wrong and guns don't look right and grenade throwing is a good example of things that they didn't have to mess up, but they did, and MOST of bo2 maps are tiny and too clean and futuristic looking with the sports cars and lacking damaged places and all - there just isn't a lot of atmosphere in it of war, it's too clean and looks like someone forgot to add detail and grunge to it.

As far as Bo3, if it did have Exo it would probably be great. Because that one did feel right, I just didn't like all the hoppy hoppy, just not my thing. They should have always had a "non exo" playlist for those exo games tbh.

They do use iterations of the same engines, but treyarch changes ♥♥♥♥, again, like nades being thrown really weirdly and feeling goofy in the controls. 3arc changes too much. Their character models look goofy, too.

W@W mp maps weren't good. Looked nice at the time and all, but it was just all setup really chaotic, cod4 suffers the same stuff, never noticed each until MW2 (mw2 made those games obsolete for me, the maps and controls and class system were perfected there, then destroyed thereafter - though mw3 was decent, its controls were a little off. WW2 is the best since MW2).

Автор сообщения: ANDO
The controls just all feel wrong and guns don't look right and grenade throwing is a good example of things that they didn't have to mess up, but they did, and MOST of bo2 maps are tiny and too clean and futuristic looking with the sports cars and lacking damaged places and all - there just isn't a lot of atmosphere in it of war, it's too clean and looks like someone forgot to add detail and grunge to it.

As far as Bo3, if it did have Exo it would probably be great. Because that one did feel right, I just didn't like all the hoppy hoppy, just not my thing. They should have always had a "non exo" playlist for those exo games tbh.

They do use iterations of the same engines, but treyarch changes ♥♥♥♥, again, like nades being thrown really weirdly and feeling goofy in the controls. 3arc changes too much. Their character models look goofy, too.

W@W mp maps weren't good. Looked nice at the time and all, but it was just all setup really chaotic, cod4 suffers the same stuff, never noticed each until MW2 (mw2 made those games obsolete for me, the maps and controls and class system were perfected there, then destroyed thereafter - though mw3 was decent, its controls were a little off. WW2 is the best since MW2).
The controls can be rebound.
Play 90 FOV, the guns look great. Grenades are fine, It's literally pulling the pin and throwing it, I don't see how it looks any different from MW CoDs.

The maps to my knowlage are just a little smaller than the MW2 ones. More similar to MW3 size maps.
What maps don't look like they've been fought in, and the maps have a back story in the Singleplayer.
Whereas Nuketown 2025 is a showcase area. So it's not going to have been fought in right?
Why everything looks so futuristic, is because it's futurisitic.....The whole game is set in 2025.

I wish there was a mode in Bo3 for the non-exo, but kept sliding (Not boosting though. Like in zombies.)
Sure the maps weren't designed to be played like that, but it would've been kinda cool.
AW did have a non-exo mode, but I never played the game. Wasn't really my thing, until Treyarc did one.

As for game engine, you said Bo3 was fine, it's pretty much exactly the same engine as Bo2, just with a graphical update.

And, WaW maps are all over the place I agree, but that's partly what makes it fun.
I never played CoD4, so I don't know.
Автор сообщения: Autumn
Автор сообщения: ANDO
The controls just all feel wrong and guns don't look right and grenade throwing is a good example of things that they didn't have to mess up, but they did, and MOST of bo2 maps are tiny and too clean and futuristic looking with the sports cars and lacking damaged places and all - there just isn't a lot of atmosphere in it of war, it's too clean and looks like someone forgot to add detail and grunge to it.

As far as Bo3, if it did have Exo it would probably be great. Because that one did feel right, I just didn't like all the hoppy hoppy, just not my thing. They should have always had a "non exo" playlist for those exo games tbh.

They do use iterations of the same engines, but treyarch changes ♥♥♥♥, again, like nades being thrown really weirdly and feeling goofy in the controls. 3arc changes too much. Their character models look goofy, too.

W@W mp maps weren't good. Looked nice at the time and all, but it was just all setup really chaotic, cod4 suffers the same stuff, never noticed each until MW2 (mw2 made those games obsolete for me, the maps and controls and class system were perfected there, then destroyed thereafter - though mw3 was decent, its controls were a little off. WW2 is the best since MW2).
The controls can be rebound.
Play 90 FOV, the guns look great. Grenades are fine, It's literally pulling the pin and throwing it, I don't see how it looks any different from MW CoDs.

The maps to my knowlage are just a little smaller than the MW2 ones. More similar to MW3 size maps.
What maps don't look like they've been fought in, and the maps have a back story in the Singleplayer.
Whereas Nuketown 2025 is a showcase area. So it's not going to have been fought in right?
Why everything looks so futuristic, is because it's futurisitic.....The whole game is set in 2025.

I wish there was a mode in Bo3 for the non-exo, but kept sliding (Not boosting though. Like in zombies.)
Sure the maps weren't designed to be played like that, but it would've been kinda cool.
AW did have a non-exo mode, but I never played the game. Wasn't really my thing, until Treyarc did one.

As for game engine, you said Bo3 was fine, it's pretty much exactly the same engine as Bo2, just with a graphical update.

And, WaW maps are all over the place I agree, but that's partly what makes it fun.
I never played CoD4, so I don't know.


It's not the controls of buttons, those are of course bindable, I just set them always in all CoD to my same MW2 settings (best imo, they did a lot of research to perfect those controlls, moving melee from v to e and so on, removing lean - really worked well so I stick with it for newer ones and ignore lean when available), it's really just the way it FEELS to move around, the way grenades are thrown, the arches they follow, the way the guns look, the way it looks and feels to turn.

You know how battlefield feels completely different in movement than CoD? It's like that, completely different (mostly, at least), but in a different way than BF, it's closer to CoD because it IS CoD, but it still feels tweaked in a way that makes it different from the other entries.

It really is a preference thing, and I do plan to play more of my PC copy of BO2. Just WW2 is taking my time now and I get bored in bo2 usually within a couple of maps. But it is the best BO imo due to matchmaking availabilty for vanilla, pure experience, and setting is "modern-timey" enough to be okay for me.

Indeed I agree the maps are sized nicely like MW3, bit smaller than most MW2 maps, but it's that they lack layers of detail. Like, the aircraft carrier, so boring, and it all just looks like "i can tell this is 3d models and they look more like models of toys than models of real world things" - everything looks more fake than MW2, MW3, WW2 for example. Missing a "lived in" feel - where is the wear and tear on the yacht? Why is that mall/bar map with the sports car so perfect and prestine? Why isn't that mansion half blown to ♥♥♥♥? It's like maps made by LA hipsters or something, based on their own possessions or something, and missing that lived in, worn down, exploded feeling.

This is all making me want to play some MW3 DLC, those maps were awesome. That park, the boardwalk map? Awesome maps. Need to play some MW3 now lol.

Yeah, a non exo would be awesome for BO3, keep sliding also like Ghosts as well as zombies (I thought zombies was exo in BO3, news to me, thanks). As much as I least like treyarc of the three, I had high hopes for BO3 (IW as well, but sorely letdown by that. It was good on PS4 beta though, just didn't capture my interest to buy it).

That's why I kinda liked W@W was that the setting did give that nice feeling of open big places, it was good BECAUSE it was different, but still prefered cod4 at the time (until MW2 came along).

It's like, back to the BO2 maps I mean, they are more like ArchViz demos than gritty, warzone maps for a video game. Some are, yes, but some are really basic and more like clean shiny spaces than fires and exploded buildings and such which I expect in a shooter. Not clean basketball courts and sports cars and no trash or grit anywhere.

I feel like I'm playing at some youtuber or ceo house or something, just doesn't fancy me. But the game is not garbage.

I guess no cod is garbage, but I least prefer treyarc's changes to player feeling and map designs out of the whole series.
Автор сообщения: ANDO
Автор сообщения: Autumn
The controls can be rebound.
Play 90 FOV, the guns look great. Grenades are fine, It's literally pulling the pin and throwing it, I don't see how it looks any different from MW CoDs.

The maps to my knowlage are just a little smaller than the MW2 ones. More similar to MW3 size maps.
What maps don't look like they've been fought in, and the maps have a back story in the Singleplayer.
Whereas Nuketown 2025 is a showcase area. So it's not going to have been fought in right?
Why everything looks so futuristic, is because it's futurisitic.....The whole game is set in 2025.

I wish there was a mode in Bo3 for the non-exo, but kept sliding (Not boosting though. Like in zombies.)
Sure the maps weren't designed to be played like that, but it would've been kinda cool.
AW did have a non-exo mode, but I never played the game. Wasn't really my thing, until Treyarc did one.

As for game engine, you said Bo3 was fine, it's pretty much exactly the same engine as Bo2, just with a graphical update.

And, WaW maps are all over the place I agree, but that's partly what makes it fun.
I never played CoD4, so I don't know.


It's not the controls of buttons, those are of course bindable, I just set them always in all CoD to my same MW2 settings (best imo, they did a lot of research to perfect those controlls, moving melee from v to e and so on, removing lean - really worked well so I stick with it for newer ones and ignore lean when available), it's really just the way it FEELS to move around, the way grenades are thrown, the arches they follow, the way the guns look, the way it looks and feels to turn.

You know how battlefield feels completely different in movement than CoD? It's like that, completely different (mostly, at least), but in a different way than BF, it's closer to CoD because it IS CoD, but it still feels tweaked in a way that makes it different from the other entries.

It really is a preference thing, and I do plan to play more of my PC copy of BO2. Just WW2 is taking my time now and I get bored in bo2 usually within a couple of maps. But it is the best BO imo due to matchmaking availabilty for vanilla, pure experience, and setting is "modern-timey" enough to be okay for me.

Indeed I agree the maps are sized nicely like MW3, bit smaller than most MW2 maps, but it's that they lack layers of detail. Like, the aircraft carrier, so boring, and it all just looks like "i can tell this is 3d models and they look more like models of toys than models of real world things" - everything looks more fake than MW2, MW3, WW2 for example. Missing a "lived in" feel - where is the wear and tear on the yacht? Why is that mall/bar map with the sports car so perfect and prestine? Why isn't that mansion half blown to ♥♥♥♥? It's like maps made by LA hipsters or something, based on their own possessions or something, and missing that lived in, worn down, exploded feeling.

This is all making me want to play some MW3 DLC, those maps were awesome. That park, the boardwalk map? Awesome maps. Need to play some MW3 now lol.

Yeah, a non exo would be awesome for BO3, keep sliding also like Ghosts as well as zombies (I thought zombies was exo in BO3, news to me, thanks). As much as I least like treyarc of the three, I had high hopes for BO3 (IW as well, but sorely letdown by that. It was good on PS4 beta though, just didn't capture my interest to buy it).

That's why I kinda liked W@W was that the setting did give that nice feeling of open big places, it was good BECAUSE it was different, but still prefered cod4 at the time (until MW2 came along).

It's like, back to the BO2 maps I mean, they are more like ArchViz demos than gritty, warzone maps for a video game. Some are, yes, but some are really basic and more like clean shiny spaces than fires and exploded buildings and such which I expect in a shooter. Not clean basketball courts and sports cars and no trash or grit anywhere.

I feel like I'm playing at some youtuber or ceo house or something, just doesn't fancy me. But the game is not garbage.

I guess no cod is garbage, but I least prefer treyarc's changes to player feeling and map designs out of the whole series.
I see what you mean by the movement, while it's the same, it does differ slightly, still though, it's not that much different.

As for leaning, it's one of the best features in the game, once you know how to use it properly that is. Really worth having Q and E bound for them.
While you don't use them all the time, having half your body show is really useful on midrange-longrange gunfights.

And personally, the maps MW2 were good, same with MW3, I really liked playing most of them. But Bo2 did have some great maps, and did feel 'lived in' to me, much more than WW2 does. This game mapwise is just ♥♥♥♥.
But, the Bo2 multiplayer maps tie into the singleplayer (Not all of them, but most of them.), and you'd have to play that to really understand the setting of some of them.
Like the yacht, it's been Hijacked (Hense the name, Hijacked.), why would you blow something up that you're stealing, and holding hostages in?
Most of the maps simply aren't war-zone-esque maps, they're simple hostage situation type missions, where as maps like Aftermath are war-zone maps.

You should go back and actually look at the maps in Bo2, because I'd imagine it's been some time since you've played it.
Just hope in a private lobby, and pick a map, walk around, you'll see they've thought about the gameplay as well as asthetics.
While a few of the maps are bad ('Fan favorite' Nuktown 2025, Hijacked, Detour, Pod (Could've been good, but they didn't make it that great.)
All the other maps were great, perfectly laid out, looks great, and plays wonderfully.
(Raid is one of the best maps, and I was quite disapointed to see the remake they did in Bo3)

And I think we can agree the worst 'garbage' CoD games are Infinite Warfare and Advanced Warfare, those two were utter ♥♥♥♥♥.
lol clearly you weren't around during BO2 year. It had lag and lag comp so disgustingly bad you wouldn't believe it.

oh and for the dude above me, Infinite Warfare is top 3 of all cod ever no doubt about it. AW and probably every sledgehammer cod is bad thou yeah that I can agree on xD
Отредактировано Nero; 22 дек. 2017 г. в 18:51
Автор сообщения: Autumn
snip - http://steamcommunity.com/app/476620/discussions/0/1620599015864292584/?tscn=1513996817#c1620599015871787574

I liked how Ghosts had "auto-lean" on cover/corners - I can't remember if it was in MP or not, but in SP it was awesome, if it was in MP, I didn't use it, not my playstyle since MW2, but CoD4 that stuff was great. In MW2, I see why they took it out (you'd blow people away trying that stuff in MW2 lol). But I do see people using it in WW2, and they use it wisely pretty often indeed.

BO2 does have some good maps. The one with the fountain and rooftop access to the building near it with exploded wall, that felt good and had some grit. There were goods, and bads. Too many like nuketown, though, indeed. That map is ♥♥♥♥, but was fun sometimes, too, when it played right (a$$ beat, or beating a$$, it could be good either way sometimes, but overall, it was so small it suffered from the crap 18 and 32 player servers suffer from in CoD4 imo - too predictable, no real strategic way to traverse, which I suppose is what that map is about).

Indeed, the worst were AW and IW. BO3 is between them, too, though :P I had high hopes as I said for IW's jumpy-pew-pew game, but was shocked at how bad it turned out. Still cannot stand that robots are a character you can use and run like a gorilla with it... And the fact that when you are the robot, it gets blood on its screen when shot lol wtf.

For me, it's like:

Ranked best to worst, WW2 can be the best, or maybe between MW2 and MW3, hard to say, but I like WW2 a lot, and I usually hate old-timey shooters about ww2 so it says a lot:

MW2 -> MW3 -> Ghosts -> BO2 -> CoD4 -> the rest all sandboxed out of rankings and in a pile of poop, set on fire. Either the rest are too old, or too different.
Автор сообщения: ANDO
Автор сообщения: Autumn
snip - http://steamcommunity.com/app/476620/discussions/0/1620599015864292584/?tscn=1513996817#c1620599015871787574

I liked how Ghosts had "auto-lean" on cover/corners - I can't remember if it was in MP or not, but in SP it was awesome, if it was in MP, I didn't use it, not my playstyle since MW2, but CoD4 that stuff was great. In MW2, I see why they took it out (you'd blow people away trying that stuff in MW2 lol). But I do see people using it in WW2, and they use it wisely pretty often indeed.

BO2 does have some good maps. The one with the fountain and rooftop access to the building near it with exploded wall, that felt good and had some grit. There were goods, and bads. Too many like nuketown, though, indeed. That map is ♥♥♥♥, but was fun sometimes, too, when it played right (a$$ beat, or beating a$$, it could be good either way sometimes, but overall, it was so small it suffered from the crap 18 and 32 player servers suffer from in CoD4 imo - too predictable, no real strategic way to traverse, which I suppose is what that map is about).

Indeed, the worst were AW and IW. BO3 is between them, too, though :P I had high hopes as I said for IW's jumpy-pew-pew game, but was shocked at how bad it turned out. Still cannot stand that robots are a character you can use and run like a gorilla with it... And the fact that when you are the robot, it gets blood on its screen when shot lol wtf.

For me, it's like:

Ranked best to worst, WW2 can be the best, or maybe between MW2 and MW3, hard to say, but I like WW2 a lot, and I usually hate old-timey shooters about ww2 so it says a lot:

MW2 -> MW3 -> Ghosts -> BO2 -> CoD4 -> the rest all sandboxed out of rankings and in a pile of poop, set on fire. Either the rest are too old, or too different.
MP did have the auto lean feature, and I really quite liked it. It looked great fun.
Shame people just dismissed that game so fast. Graphics were nice, gameplay looked fun, it played like MW3 (From what I've seen at least.)

Nuketown isn't really meant to be a skilled map, it's one people can just go and stomp the living ♥♥♥♥ out of everyone on.
The joys of getting LMG nukes just sitting on the one car. That was true bullshitery right there.

Bo3 isn't that bad, it's still a good game.
And it's got all dedicated servers, modding support, player hosted servers, somewhat decent weapon balance.
Oh, and when you play as the robot in that, it actually changes the blood effect, 'pretty neat huh?'

Inf.Warfare was just a ♥♥♥♥♥♥♥♥ all round, it tried to be Bo3, but it failed spectactularly.

But, WW2 does need some fixes, and the devs need to actually listen to what we're saying to them;
- Fix the quickscoping (As someone that's sniped in every CoD, done it all, the snipers in this game are just too good.)
Could be easliy done, with a few changes.
Make the crosshair location when you scope in a random place on the sway pattern, right there it would ♥♥♥♥ up crossmapbullshit quickscopes, still allowing it to be viable in medium range, and with what I'm about to say would negate it in close quaters.
Make the Springfield the slowest scoper of all of them, but retain it's oneshot.
Make the Lee Enfield the middle ground, make it current Kar98Ks ADS speed but keep it's RPM and oneshot capablitlies. (Making it fast, but you don't really oneshot as much.)
Make the Kar98K have 'alright' killzones on the body (Make them slightly smaller.), and slow the ADS somewhere between the Lee and the Springfield.
- Nerf the BAR. It needs damage over range reduced, that is the ONLY way you can nerf it.
Because it's been nerfed 2 times, and it's still a 'great' gun.
- Make sprint out times faster, on all guns. Far too slow for a fast paced FPS shooter.
- Dedicated servers, every game. Not this Hybrid ♥♥♥♥, where most of the time it's Hosts.
- Make the firing cap on semi autos a little higher.
- Make the Killcams / POTG much higher tick. (It's causing alot of Hackusations. People don't understand how the killcams work.)

Then it'd be a GREAT CoD, at the moment, it's mediocre. I plays alright, It runs alright.
These few fixes would make the game far more enjoyable and respectable.

But, as far as CoD games go. I'd say; (Listing the ones I've played. As I can't form an opinion on the ones I haven't played.)

Bo2 > MW3 > MW2 (Only because of some weapon balance issues) > WaW > Bo3.
Ghosts was literally MW4 with a new name. Nah sorry the graphics were really poor which had reasons (they didn't know how strong/weak the xbox one was gonna be).

BO3 was the most unnecessary cod ever. Its AW 2.0 and just admit it the only reason people like it is because its called black ops and people like the name black ops.

Infinite Warfare had its issues on pc, but damn one of the best fps games ever no doubt about it.

When it comes to MP maps MW3 and BO2 had the best overall. its sad to say that no cod afterwards has ever come close and instead they just remake them over and over. Ghosts had that one MW3 map 3 times in it.
Отредактировано Nero; 22 дек. 2017 г. в 20:21
Dude I didn't know BO3 gave radiant, I thought it was just server tweak mods style like mw3 or something. That's awesome. Really wish they had radiant for this game. It looks a lot better now (the skin alone is nice for starters).

There's a lot of truth to the fixes you suggest. Especially sprint out time and health regen as well. It needs to be 5 seconds again, the 7.5 seconds is an eternity in this game.

I have never been on a host yet, for me it's always a dedi. Never experienced a migration yet. For what that is worth. maybe they are still rolling them out, I think some places are exclusively p2p right now, too.

I bet once all the servers are good, a new cod comes, they shut this one down and it's pure P2P, using the servers for the new cod instead :P
Автор сообщения: ANDO
Dude I didn't know BO3 gave radiant, I thought it was just server tweak mods style like mw3 or something. That's awesome. Really wish they had radiant for this game. It looks a lot better now (the skin alone is nice for starters).

There's a lot of truth to the fixes you suggest. Especially sprint out time and health regen as well. It needs to be 5 seconds again, the 7.5 seconds is an eternity in this game.

I have never been on a host yet, for me it's always a dedi. Never experienced a migration yet. For what that is worth. maybe they are still rolling them out, I think some places are exclusively p2p right now, too.

I bet once all the servers are good, a new cod comes, they shut this one down and it's pure P2P, using the servers for the new cod instead :P
I don't actually think there are host migrations, I think if the host leaves it just closes the lobby.
I'm not sure about it, but I've had a few games end like that.

And, if it was 60/60 tick dedi servers, I'd feel it, and most of the time I don't. It feels like 80-100 ping to a host on Mw2-3

Edit : That's another thing we need PING NUMBERS not bar ♥♥♥♥.
Отредактировано Autumn_; 22 дек. 2017 г. в 21:26
There is a migration system in place, you can see it on youtube. But, I also have never seen a game just end - in 180 hours - no ended games (one for a server maintanence they sent out in the chat 30 minutes in advanced warning, that's it).

I feel it, I don't get away with the things I got away with in 20tick previous games :P I defintiely feel the increase of speed.

What you might be experiencing is flooding or overrun of your buffer - I saw some talk about that making it seem more laggy, not sure of the details yet.

As far as ping bars numbers, indeed, we need that, or ability to edit them like MW2.

But, since we don't have them, I can tell you 80ms = 1 bar. So, 3 bars is "up to 80ms", 2 is between 80 and 160ms, and 1 bar connection is 160 or more.

Game is pretty solid, but some 1 bars make it stutter sometimes. But I rarely ever see more than one person with 2 bars or less so far. But I join people on this forum from time to time to see if they notice me xD but most don't and I will be one bar sometimes and just fine for the most part.

It might not be a perfect system, but their ♥♥♥♥ is more solid than any pure-dedi I have ever played. MW2 was strong no matter what your ping was. I think the issue this game has is the increased tick rate makes it need a better ping overall compared to the previous games. CoD4 fell apart and was crap at anything above 40ms, but Mw2 blew my mind, I'd be 300ms and shredding ♥♥♥♥ without anyone complaining I'm a lagger or anything, and vice versa.
loved MW,WAW,MW2,BLOPS1+2 and WW2 is meh but ok cause my boots are on the ground.
Автор сообщения: ANDO
There is a migration system in place, you can see it on youtube. But, I also have never seen a game just end - in 180 hours - no ended games (one for a server maintanence they sent out in the chat 30 minutes in advanced warning, that's it).

I feel it, I don't get away with the things I got away with in 20tick previous games :P I defintiely feel the increase of speed.

What you might be experiencing is flooding or overrun of your buffer - I saw some talk about that making it seem more laggy, not sure of the details yet.

As far as ping bars numbers, indeed, we need that, or ability to edit them like MW2.

But, since we don't have them, I can tell you 80ms = 1 bar. So, 3 bars is "up to 80ms", 2 is between 80 and 160ms, and 1 bar connection is 160 or more.

Game is pretty solid, but some 1 bars make it stutter sometimes. But I rarely ever see more than one person with 2 bars or less so far. But I join people on this forum from time to time to see if they notice me xD but most don't and I will be one bar sometimes and just fine for the most part.

It might not be a perfect system, but their ♥♥♥♥ is more solid than any pure-dedi I have ever played. MW2 was strong no matter what your ping was. I think the issue this game has is the increased tick rate makes it need a better ping overall compared to the previous games. CoD4 fell apart and was crap at anything above 40ms, but Mw2 blew my mind, I'd be 300ms and shredding ♥♥♥♥ without anyone complaining I'm a lagger or anything, and vice versa.
Never seen a host migration. But it feels like hosts.
And I'm pretty sure I'm getting low ping to the sever since I mostly play with other brits.
But the game doesn't feel like a server. Especially not 60/60. I'd only felt it once, and that was after they said they turned the servers back on. I'd played 3 games that felt nice, then it just went tits up after that.

And if you're refering to my internet, that's not the problem. Perfectly fine.

I'm aware of how the Bars work.

I just want it to be 100% dedicated servers.
And don't play they don't have enough money, because Bo2 and 3 Still have dedis to this day, and work perfectly fine.
So it's possible.
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Дата создания: 20 дек. 2017 г. в 21:20
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