Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Never tried that one.
How does it work?
FairFight is a server side anti cheat that tracks statistics and compares them to other players, easy to trick.
VAC is ♥♥♥♥♥♥, but better than PB in every way
BattlEye and EAC are the two anticheats worth looking into. One or the other, not both, obviously. BattlEye is basically a rootkit and is extremely hard to kill, which leaves making cheats undetected. And cheats don't stay undetected for long (sometimes it only takes hours before they're found and banned.)
If they're going to secure the game, I vote BattlEye. If they're going to leave it alone and let it be like every other CoD on PC, sure, go for VAC.
I see the flip coin and understand why some have a hard time accepting Punkbuster.
See it like this - if i as a cheater start to become outvoted from a game whenever i try to cheat they will either stop using cheats or leave the game. There is no future for them.
I can accept other sollutions that work but since i havent seen any so far i still see Punkbuster as the less bad option.
Wrong. PB is a clientside anticheat that scans memory for any suspicious activity. You're likely to be kicked for screen recorders, overlays and other similar software that hooks into the render engine or displays over the game screen, but you'll never be kicked because you're doing good.
Did you even play CoD with Punkbuster?
When Punkbuster was used there was no or very few cheaters. The anti cheats you talk about above i have no experience of and sure they might work.
As CoD is today i see no working anti cheats and if developer's don't have any sollution then i suggest use Punkbuster since what they are using today is not having any effect.
If you read the threads over here at multiplayer the cheating is getting more and more rampant and i see no developer action changing this fact.
That is an server side admin command and to be fair most games with said command running have it advertised (max SPM), so if you are a really good player, you avoid these servers ofc. Punkbuster itself is pretty good compared to FairFight, as it actually scans your computer and can take screenshots. Fairfight is fairly passive in comparison. Neither of which will ever see the light of day on current or future cod titles unfortunately.
Only games I can think of off the top of my head that are CoD and used PB are WaW and maybe 4. Both were riddled with cheaters. Go on any public cheat site and you can probably find hacks for them that have been undetected for years (long enough to have still been within the updates for the anticheat as it's still the most recent game).
Punkbuster is stupid easy to kill and spoof, so it's an awful anti cheat. Same with VAC. Which is why neither do a good job at protecting games. They're both only good for blocking CheatEngine in most cases
Published features
Real-time scanning of memory, by placing a PunkBuster Client on players' computers searching for known hacks/cheats using a built-in database.
Throttled two-tiered background auto-update system using multiple Internet Master Servers to provide end-user security ensuring that no false or corrupted updates can be installed on players' computers.
Frequent status reports are sent to the PunkBuster Server by all players. When necessary, the PunkBuster Server raises a violation which (depending upon settings) will cause the offending player to be removed from the game and all other players to be informed of the violation.
PunkBuster Admins can also manually remove players from the game for a specified number of minutes or permanently ban if desired.
PunkBuster Servers can optionally be configured to randomly check player settings looking for known exploits of the game engine.
PunkBuster Servers can be configured to instruct clients to calculate partial MD5 hashes of files inside the game installation directory. The results are compared against a set configuration and differences logged, and optionally, the client removed from the server.
PunkBuster Admins can request actual screenshot samples from specific players and/or can configure the PB Server to randomly grab screenshot samples from players during gameplay. However, it is possible for a game hack to block screenshots (producing a cropped screenshot) or remove all visual features of a hack (cleaning the screenshot) to remain undetected, leaving the effectiveness of this feature diminished.
An optional "bad name" facility is provided so that PunkBuster Admins can prevent players from using offensive player names containing unwanted profanity or racial slurs.
Search functions are provided for PunkBuster Admins who wish to search player's keybindings and scripts for anything that may be known to exploit the game.
The PunkBuster Player Power facility can be configured to allow players to self-administer game servers when the Server Administrator is not present entirely without the need for passwords, in which the players can call votes to have a player removed from the server for a certain amount of time.
PunkBuster Servers have an optional built-in mini HTTP web server interface that allows the game server to be remotely administered via a web browser from anywhere over the Internet.
PunkBuster Admins can stream their server logs in real time to another location.
PunkBuster has initiated Punkbuster Hardware Bans, that bans hardware components upon detection of cheats that disrupt or circumvent PunkBuster's normal operation. These bans mean permanently banning players whose HD id matches the blacklist at Evenbalance.
Cod 1 and CoD 2 used Punkbuster and they were not infected with cheaters as the later CoD games are.
I played all CoD and i see the difference.
Cheaters are afraid of Punkbuster since they have no way to counter being outvoted.
Tell me how a cheater can avoid being outvoted by the majority that see him as a cheater?
Point of that was?
Point was that i claim Punkbuster worked and you claim it didn't.
Tell me how a cheater can avoid being outvoted?
If you cant then Punkbuster worked and your claim it didn't is flawed.