Call of Duty: WWII

Call of Duty: WWII

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redo Nov 5, 2017 @ 5:16am
Unbound key
At the very end of the first mission you're supposed to keep the German from sticking the knife in you. I either get unbound or I get 1 or wheel mouse down. Neither of which work. I read on here that it is supposed to be the use key but that dosent work either. Any help would be appreciated.
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Showing 1-5 of 5 comments
Bluetac Nov 5, 2017 @ 6:18am 
key binds are screwed up imo , i am at the church now where the bell falls from the tower , i line up target to intercept its fall and use the key it asks for , i die , i try again and it asks for a different key , i try that one and die again . i have done this like 7 times now and had to quit as it is getting too frustrating.
the spot you asre on you must line up the centres then hit the ky it asks for . the enter with the gun battle before that is the use key , for me thats enter .
waky53 Nov 5, 2017 @ 6:22am 
Have you changed/added any keybinds? If you change the keybinds back to default, try then. I had the same problem with giving a code but the button was Unbound and had to go back to default and then it worked.
redo Nov 6, 2017 @ 3:58am 
Not worth playing if you have to use the default key bindings. I didnt buy the game for the campaign so no big loss for me. I just decided to try it because the MP servers were down. Dont care for the constant hit F either, it dosent add anything to the game.
Mal Nov 18, 2017 @ 9:41pm 
I am getting bloody sick of being crushed by a falling bell. Nothing I do seems to avoid it. So you have to sit through repeat after repeat of a headless body and Jones falling down the tower. How the hell do you avoid the bloody BELL?
PlayWithCommi Jun 15, 2019 @ 8:26am 
I recall when it was first available on steam you had much more time to line up the stupid pointer and after that enough time to read the correct key and press it.

After later patches the moment you move your mouse you have almost no time to line up the pointer and when that button prompt appears it is gone in a split second and you die, before you even have a chance to press the correct button.

What it now comes down to is luck off the draw. Don't even try to read the button. Just line up the pointer and repeatedly press one of the most commonly asked for buttons. You'll die a few times but by sheer luck one of the tries you'll hit the correct button.

Common buttons are C, E, F, Space

Yes it's a stupid workaround. But the game mechanic itself is stupid, it adds nothing to the game except frustration when the timing is changed due to moron developer balance updates. If the developer's patching team had more than 2 braincells to rub together they would increase the time between start --> pointer lineup ---> key prompt --> keypress

And most importantly the developer should scale according to the player's difficulty setting. Once again another great example of how many developers show a complete lack of common sense when it comes to game balancing.
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Date Posted: Nov 5, 2017 @ 5:16am
Posts: 5