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Yep and this REALLY isn't cheating. They honestly pain stakingly created all these factions that are playable and work and then just for no reason at all locked half of them. It's completely retarded and who ever made the decision has lost them so much money as a result.
Julii is worst among the Romans(however they conquered Rome) because of the low income, have to take over the Europe(veerrrry big place), barbarians(tbh hardest nations to destroy after Romans in RTW in my opinion) not enough ports to make sea trade for huge income in the early and mid game. But in the late game, they become unstoppable(y'know, after conquering Britannia and Spain they getting a LOT of ports for sea trade.)
In vanilla the Spanish are also very similar to the Carthaginians. They share the same basic infantry as well as the same light and 'medium' cavalry. Spain have barbarian influences though quite rightly as you said.
However, one advantage the Julii family has is that it can rapidly create armies due to the unique stratigical placement of it's cities. By conquering Mediolanium and Patavium, a Julii player can train a 20-unit strong army (through training 4-5 units each in Arretium, Ariminum, Mediolanium, and Patavium) in a mere 5 turns, and combine them all by the river by the 6th turn. Combine this with a growing list of Male Family Members who come to age, and the Julii can spam general-led armies like no tommorow (assuming they can afford them).
Going for Macedonia and Greece early can be good because Bruti are usually doing the same (or at least making a half-assed attempt to) which takes some of the heat off you. I've never seen them move north west into barbarian lands so you basically just get that for free later.
It's usually what I do but I notice if you play on very hard, despite how they're doing overseas Greece will always land boatloads of Onagars and Spartan Hoplites on the upper east coast of Italy :( means I have to keep half my forces at home and makes the barbarian conquest that much slower.
peasants are the best unit.
I've actually tried that before. There's a channel they had to come up to land which I blocked off with a fleet of 5 ships with a ship in each tile of water so nothing could get through, they somehow still phase through :/
Edit: The sea part is in addition to the land based suggestion. Didn't specify sorry.