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报告翻译问题
everything that historically happened was already documented, as implied by the map screen already having dates on it, he had to mean the myth about the caves trapping people to relive their deaths.
He doesn't know how he died because he forgot. At the end of the game (this might only be at the end of the New game + mode but maybe not) he says that the memory of his family is one he can't remember. Potentially, he had been there but forgot about it as he was entering the cave.
So to how he died: he commited suicide. Through out the game he says "I wanted to know if the rumours were true", but then he carries on saying that those rumours were of if people's spirits never rested in the cave as proven by the fact his family knew he wouldn't be coming out of that cave alive. Then his position on the ground; that isn't a simple "withering in pain" pose but a more calm and accepting pose, almost as if he was willing. I reckon he poisioned himself.
As for the monsters in the cave and to why his experience isn't the same as what the rumours suggested (that being relieving his moments of death): his death wasn't traumatic enough for the cave's liking because he died peacefully and acceptably. The monsters are angry spirits angry at the fact he died that way (we know it's multiple spirits because it's fully possible to spawn more than one monster at once in the lake by stepping in and out of it repeatedly as well as how they take a humanoid but not physical form).
So as to why he commited suicide? Dunno. I don't know anyone who'd willingly do such a thing. We can say that the rumours were also the ancient cult, but I perfer the whole "enternal death" idea more. tbh, asking why he commited suicide really pulls my theory down to the ground but it's surely more solid than "A monster attacked him"
Not 1000 years old. The latest event recorded in the cave was the shutting down of the museum in 1989, so that would be about 20-30 years old at best.
Other than that, care to elaborate where you find the monster? I have seen the body with the material scanner, but no monster anywhere, there.
Lake area, when you go into the water. I managed to get some pictures of it.
https://i.imgur.com/gCZXyKf.jpg
https://i.imgur.com/qT1ynk5.jpg
https://i.imgur.com/YyY4nZE.jpg
https://i.imgur.com/eRRwHOR.jpg
https://i.imgur.com/vO0UE9q.jpg
Notably, which I don't think anyone has touched on yet, multiple end up spawning. They're about 8 foot tall ish (I'm guessing) and are a ball ache to scan. They also teleport short distances quickly after standing up to you rather than walk. I assume they're also ghosts trapped in the cave, perhaps actual witches that got drowned here?
The game might as well be an allegory for death and entering the afterlife. It might be a metaphor for exploring purgatory.
The game is split up into chapters if you look at it. And they pretty much add up with quite a few of the myths on dying, all which develop into a deeper story for the main character than what's at surface level.
1. The Tent
You wake up in a tight place with all your belongings.
The tent is basically your coffin. What's inside that tent is all that is lit up around you, but there is no apparent light source.
Everything is dark around you except for a stone with a flickering red light. The stone on which the VR headset and the scanner are on are lit too, but again, no apparent light source
You walk towards the light.
"Nobody had been as deep as this for thousands of years.
I was utterly alone. No call for help would ever reach the surface.
My friends all told me I was crazy. My wife couldn't understand my obsession.
But I had to know if the myths were true."
Perhaps the main character is a scientist of sorts. Someone who thought they discovered a way to go back and forth between life and afterlife. A way to scientifically explore the spiritual realm and bring the information back to ours. Someone who was so desperately curious that they tested their invention on themselves and failed to return.
Or perhaps, he is just a volunteer test subject - someone who worked for developing the technology that's in a failed experiment and is slowly realizing his fate.
This isn't the first experiment, as hinted by the scanner upgrades scattered around, the tripod scanners in key locations and lines of dialogue like "They never did iron out all the glitches." or "Sometimes you'd see sensor echoes from days earlier. Calibrations turned to ghosts."
2. Temple and Monastery
Most myths about death imply that there's consciousness after death. The "spirit" is alive but in a different realm, where it must undergo salvation. Should salvation never come, the purgatory is paramount to hell. Hence the mentions about tortured souls.
The cult here can be an overarching symbol for religions throughout time. I think it hints to the idea that all religions and myths refer to the same spiritual realm. The one we're exploring in the game.
"The temple must have been over a thousand years old.
I knew they existed, I'd searched for the cultists all my life.
But to finally see it in person. To be the first."
Purgatory is also a punishment in itself according to myths. Those banished here are kept indefinitely, until the equivalent of a Judgement Day. Hence the cultists in the game having a prison through which we navigate.
Here is also where we first touch upon this: "Their [the cultists'] victims were doomed to relive their final tortured hours forever."
This is straight up mythology - Sisyphus and his punishment. Prometheus and his punishment. Torture in the afterlife is a leitmotif.
3. Lake and River
The lake and river are an embodiment of the Styx river myth. This goes hand in hand with the fact that if you touch the water, monsters spawn.
Legends say that the Styx river was guarded by the goddess with the same name, while Charon, her husband, was the ferryman that took the newly dead across the river with his boat.
Legends also say that the river's water gives one immortality - Achilles was dipped in the waters of the river Styx, hence the whole Achilles' heel thing. Makes sense why the "monsters" don't want you in the water.
Another interesting thing is that the spirits who didn't have money to pay Charon for the ferry were doomed to roam the shores of the river Styx for a hundred years.
And what does our hero do? He uses his technology to navigate around the water and finds a boat, which he uses to navigate downriver in what is perhaps the game's most awe-inspiring segment.
The game dialogue in delivers these lines:
"The witch trials came much later.
They used to drag witches down here and "purge" them in huge numbers. Evil throughout the ages.
There's no doubt they believed in the myths. It was no accident they chose this cave.
They wanted to imprison the evil down here as eternal punishment."
This touches upon the myths and historical facts around medieval witch hunts by the church. They sent witches (which they believed to be evil) down here (as in killing them) as punishment. Eternal punishment for their evil. This supports the idea mentioned before - that all religions refer to the same spiritual realm and it's the one we're exploring in-game.
"I did wonder if it was true of course. No way these were just glitches."
It's maybe around here that we also get hints that the character is catching on to the fact that he is dead. Or at least that he is definitely questioning his rational approach to the endeavor. Even if we consider him to be a speleologist, as it would seem at first glance, there's still a level of doubting the rational here.
4. The Mine
Now that we've crossed the river into the world of the dead, we can see that the mine closes in on the previously discussed idea that purgatory is just "reliving the final tortured hours forever".
It perhaps hints to the way the protagonist died in the first place. He (or him and his team) set up the experiment for their technology to go between the realms of the living and the spiritual netherworld. This technology backfired or went wrong and caused a catastrophic event inside an active mine.
Even the protagonist seems to come to terms with the idea that he is reliving this final experience, and that he's dead. And it's his fault.
"So many have died down here.
The miners that came for work, they were just as superstitious. They were terrified of this place.
All those that list their lives to negligence, are they trapped down here too?
Does it matter that all of this is in my memory?
Does it make it any less real?
I was there, I was the first.
I remember coming down here like it was yesterday.
Hoping I'd find something below. Hoping it wouldn't be another empty cave.
I wish I'd been better prepared."
Perhaps this lends us a bit of backstory. We can assume that they were trying out this technology trying to find a certain place where the netherworld could be accessed. A gateway, maybe? Maybe the miners were there to excavate in search of the gateway. Or maybe they were just collateral victims of an experiment taking place in their mine.
5. The Elevator and The Garden and Starting Again
"How many times do I have to relive this?
Always the same rock, the same metal, the same stale air.
And the guilt.
I just want to see my family again.
I don't know how I died.
Of all the memories I'm forced to relive, it's the one thing I don't remember.
But it breaks my heart knowing that I left my family behind.
They are always here for me.
They know I'm never coming back."
The elevator is initially seen as a way of escape. But the game basically ties the story ends for us at this point. It confirms via dialogue that yes; the protagonist is dead. Yes, he's reliving the same experience over and over again. Yes, he's in his own version of Sisyphus' or Prometheus' repetitive punishment for eternity.
And finally, we get visual confirmation too. The family on the pontoon loops back to the portrait in the tent at the beginning. The protagonist restarts his experience and we see him becoming ethereal.
Conclusion
So, now that this wall of text is over, I admit I've put about the same amount of time into writing and researching this as with playing the game. I loved the experience. It's up there with The Talos Principle in my list of games with deep narrative. It may have been a financial flop, but Scanner Sombre is definitely an underrated creative masterpiece.
the Protagonist of this story said his wife thought he was crazy.
He went Cafe Exploring, and brought along his VR set... thats what killed him.
talk about a blind playthrough, haha.