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[SPOILERS AHEAD] Story/Ending discussion
So, as you know if you finish the game, he says "I don't know how I died." What are your theories?
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Showing 1-15 of 87 comments
Russian Sly May 1, 2017 @ 3:27am 
Dementia, obviously.
donkee May 1, 2017 @ 6:46am 
He starved. If you do a New Game + and thoroughly scan the area around the tent you will find his body. He also says he wish he came better prepared so I think he just ran out of supplies.
Starvation seems unlikely because it takes weeks, and we could get out of the cave in just a couple hours (if you're going slowly) so it seems strange that he'd die there.

Edit: Also, what about the red dots that he is made of in the end? He sees that and then makes that God awful animalistic screaming sound
Last edited by Declan "Sandvich" Riordan; May 1, 2017 @ 7:13am
SPICY PLACENTA May 1, 2017 @ 2:41pm 
Maybe we're the real monster all along...
Thanks for the heads up on the body in NG+ totally mised that.
Just_J_Doggin May 1, 2017 @ 9:06pm 
Originally posted by Puffy Sandvich:

Edit: Also, what about the red dots that he is made of in the end? He sees that and then makes that God awful animalistic screaming sound

There is an implication of something else in the cave, they reference glitches but perhaps something more. My theory is at the end when the thing made of dots touches the scanner it's implying before you died in the tunnel you scanned the monster itself. and it's the monster that killed you.

It also explaions why the automated scanners are activated as you approach them. and how the entrance to the cave has power and a working elevator despite it being 1000 years old.

when you play through the game for the first time you are exiting through the way the main character came in. from the location of his death.

it's also why when you finish the game the moster is exactly where your corpse is in NG+
Last edited by Just_J_Doggin; May 1, 2017 @ 9:09pm
Pheener May 2, 2017 @ 12:20pm 
The cave had power and a working elevator due to the mining company that had used it during the 1900's, up until the 1980's. This is mentioned both in the narration, and on the map, where it gives specific dates for the mining memorials.

Also, in the narration, he calmly explains that the "myth" of the cavern led people to believe that those interred within it would be forced to repeat end of their lives eternally, further solidified by the inexplicable angry spirits in the lake.

When you pick up the scanner for a second time and see that your arms are now simply LIDAR spots, it's merely cementing that you and the "angry spirits" are one and the same: Cursed to spend eternity reliving your final regrets.

---

For this gamer, at least, I'm not happy with that approach. I think it would've been a little more impactful to imply that the death was accidental, and instead, the "curse" would be simply coming to terms with never seeing your family again, but offset by the slow (and possibly positive) realization that you've grown to understand and embody the cave beyond all the silly myths and superstitions that had preceded it.

.... but that'd probably be a hard sell to people who are by and large still asking "WHAT WAS THE MONSTER!??"
Bitcoin Baron May 2, 2017 @ 12:50pm 
3
Personally I eventually got into this. Then when at the end the message in the corner indicates the player character is dead, I just lost interest in the game. Of course it has to end, and given the interactive limitations of basically "painting the landscape", it was unlikely to have a OTT gunfight sequence (such as in the mediocre Bioshock Infinite for example), and a showdown with an evil guy.

However to suddenly just add the most overused ending since Bruce Willis found out he was dead in a certain film, just felt like they gave up on creativity in the last stretch of the game. Perhaps the ending would have been better if the main story climax wasn't a sentence silently appearing in one corner of your screen, whilst you can still move your suddenly "dead" character around.

I enjoyed the experience of exploration though, and the gameplay idea worked well. The story up until you exit the lift really gave it atmosphere. Just that last five minutes of game really went off course, for me. I was maybe hoping the player character was just a blind ex-miner, that stole some top quality VR/scanning equipment from a tech firm to go have a wander down memory cave, hoping to find some evidence of corporate negligence and a cover up. Still, I played this to the end, and for me thats rare these days.
Last edited by Bitcoin Baron; May 2, 2017 @ 12:50pm
Erodon May 2, 2017 @ 7:54pm 
I never really expected there to be a final boss. The initial exploration of a cult set me up to expect to find out more about that, rather than go through the cave's grizzly history. I don't think we're meant to find out. Part of the "scare" is in knowing there's something dark, evil, and unknownable out there - you can never touch it, but it HAS you. It's what a lot of people think or feel around some of the so-called "most haunted places on earth". There's just some dark, suffocating presence in this cave.

Also, when he says that no one's been down here for 1000s of years... I think he just means that section of cave. Obviously people where there closer to the surface for mining as recent as the 80s.

I kind of had the inkling of "you were dead all along" when he first mentions that people who died in the cave were cursed to live out their last moments forever. Not enough to be a "omg I totally know what happens" but enough to set up the ending, and make me come to that realization fully by the time we get to the elevator.

As for saying he wished he had been more prepared... Looks like he didn't have anything more with him than what you'd take on a typical camping trip. No specialized gear, nothing. Somewhere in the first bit of narrative, he expresses resentment towards his family for not believing him. It's almost like he was possessed by the cave's myths long before he even set foot in it. Maybe he meant better -mentally prepared- for what he experienced down there. As he makes his way back to the surface, it's like he becomes a bit more rational, realizing what he should have taken, and what he left behind. (Maybe those thoughts were his final, dying thoughts...). I thought it was particularly poignant when you're drawn back into the cave, pulled back through the path you just traversed. At that point you know - there is no escape. You'll walk this path forever, as your own personal hell.

I think "going red" at the end is his final realization that he's trapped, that he's one of the spirits here - and a scream of anguish and torment that there will never be escape.
And then all that is forgotten, and he has to walk the path over again.
In the game's description, doesn't it say you hear a horrible scream, just before noticing the LIDAR scanner? You heard the cry of your own ghost.
Damn. That's a lot of thought.
Markus Reese May 4, 2017 @ 8:14pm 
Lots of great insight in previous posts, so I will keep it short and sweet. As a test, I went back and rescanned in a new game, not a new game plus. The body is there, but with the base scanner, nobody will ever really notice that.

I suspected the death early on, mostly cause of the comments about the dead stuck and we are starting at the end of a cave, but I like the way it was confirmed to us.

By favorite detail? The fact they didnt have to explain the gear lying about randomly. It was set up by you as you progressed through the cave system, scanning. Perhaps broke, and thinks like the area scanners, left for operation or ????

As for how he died, I thought I read somewhere that it involved not having a helmet or something. It was a passing comment that even before the end had me thinking "Aah, got his skull cracked open" There is that boulder at his feet..... I will need to re-play to find the comment or why I was thinking that.
Eldritch Crank May 5, 2017 @ 11:51am 
The vibe that I got from the whole game was this:

The most horrifying thing in the darkness is your own mind. Also, perception is highly subjective.


Think about that. The whole game is taking place in complete darkness. We don't know what's in front of us, we have to rely on the scanner to give us a grainy aproximation what might be out there. All the weird things in the game might be pure imagination. Remember, we can actually SEE the things in the water for example, even without the scanner. Those of us that fear the dark (and I do) will remember how...alive darkness can be when it comes into contact with an active imagination. Darkness is pure potential :D

In my opinion, what we experience are the last milliseconds of a dying mind, trapped in an eternity of darkness and self-imagined horror, fueled by what he knows about the cave and its history. We imagine what it will be like, leaving the cave and seeing our family one last time before we realize that by now, we ourselves are nothing more than an aproximation, dots in the darkness, a mere part of the history that these caves have created over the centuries. We are part of the cave at the very end and that is what makes us scream out before we finally fade.


Service reminder that not one of us can actually SEE the world for what it really is but merely the light it reflects which is filtered through unreliable brains before we actually process the things we think we see. :)
What I want to know is the deal with the water. You can scan moving, living entities that spawn and despawn if you goad the deep water segments after getting to the 'Witch Hunt' parts of the cave. They kept spawning closer and closer, as I left the water they'd slump over dead. They had the same material as the rocks, too...
I believe those are supposed to be the other spirits trapped in the cave
Going back through I noticed that a segment of railing at the top of the elevator, by the elevator motor, is broken off. Its quite particular in its placement, and right by the exit. Maybe related?
MsStarSword May 15, 2017 @ 7:11pm 
Here is my theory:

You (the character you are playing as) commissioned a mining exposition down into the cave so that you could finally find out if the cultists you'd sought after your whole life (your obsession) had actually existed and to figure out if the legends were true and all. The miners were all superstitious and warned you against the expodition, but you didn't listen and forged onwards. Over time, though, the miners started to die, falling over the edge and what not, and it was your fault for commissioning this doomed expodition. You began to see that the legend of the cave being cursed and evil just might be true, but too little too late. The cave got to you, just as it had with all who messed with it, and you died. You "slipped" and drowned in the lake, meaning that the lake creature probably pulled you down. Once you had died, you had to keep reliving your last hours over and over again. You felt guilty that you'd ignored all of the miner's superstitions and their fear of the cursed cave and had led them all to their deaths. At the end, when you saw your scanned arms and screamed like that lake creature, you were angry that you were reliving your final hours yet again. The lake creature is the memory of your death, which is the one thing you can't remember, because everything you see throughout the game is your memory, or the echos of the other spirits trapped there reliving their final moments. In the end, you got the knowledge of the cultists that you wanted, but in exchange for your own personal, eternal hell.
Last edited by MsStarSword; May 15, 2017 @ 7:30pm
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