Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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MegalomaniacNG  [developer] Jul 15, 2022 @ 1:00pm
Titan Quest - Eternal Embers Update #5 (Publicbeta)
Hello,

We have just put the long awaited next patch for Titan Quest into the publicbeta branch. To op into the publicbeta branch right click on Titan Quest Anniversary Edition in your Steam library, select properties, under properties select betas, and in the "Select the beta you would like to opt into" select publicbeta.

Please keep the feedback coming so we can catch issues before the public rollout to everybody of this update.

General
  • Fixed issue with monsters having their weapons duplicated
  • Recharge Reduction no longer affects potions, scrolls or item skills
  • Changed cooldown reduction on Distortion Wave ~ Chaotic Resonance to scale with level (-0.40s per)
  • Changed cooldown reduction on Distortion Wave ~ Psionic Immolation to scale with level (-0.25s per)
  • Decreased energy cost per level on Distortion Wave by 2
  • Increased energy cost per level on Distortion Wave ~ Chaotic resonance by 2
  • Reduced armor value on Dvergr mage torsos by 25%
  • Reduced trigger chances of Convergence
  • Convergence tooltip now shows its actual duration (30s not 6s)
  • Added Cast Duration to all levels of Convergence skill.
  • Removed Wu Tao potion from Convergence's selection
  • Halved Energy regeneration on Potent Elixir
  • Halved physical resistance granted by Aura of Tranquility
  • Fixed Essence of Chaos item & its speed bonuses by changing: instead of flat
  • value increase the increase is now a percentage of total speed.


HC Dungeons fixes and Changes:
  • The Greek dungeon that was endemic to the Normal difficulty can now be played on Epic and Legendary.
  • The Egypt dungeon that was originally found on Epic can now be found on Legendary
  • Added a skill specially for the Chaos monsters that allows them to scale better in increasing difficulties. Now they do not only rely on the automatic game scaling but have additional strength due to this skill making them super powerful as intended
  • Made Chaos relic drop for Every player not only for the people who own EE
  • Adjusted loot orbs and half chests to drop physically more loot in the new Dungeons
  • Balanced out Experience gain in new Dungeons,
  • Greece HC dungeon updated. Updated boss chamber, fixed pathing issues here, updated traps and added polish to half way point and grid dungeon area
  • Added Side areas in dungeons (Hades and Greece)
  • Disabeled drops from Monsters in new HC Dungeons
  • Fixed all monsters being the same race (all Magical monsters makes it very easy to counter them)
  • Fixed bug with Boos Monsters not spawning in new Dungeons
  • Fixed Egypt HC dungeon doors, added 'Ornate Bronze Door’ tag
  • Fixed highlighting door in Hades HC dungeon initial chamber just after the 'Key Area’, replaced with door decoration.
  • Added missing chest reward to Egypt HC dungeon
  • Updated a few narrative shrine positioning for better pathing in HC Dungeons
  • Created new loot tables, chests, pools, proxies for Greek and Egypt dungeons and adjusted drop values
  • Made it so only one of each key can be in player inventory. Added keys to relevant loot tables in higher difficulties.
  • Prevented fast run-throughs in Dungeons by adding levers to doors.
  • Reworked Hardcore Dungeon reward sets (WIP)
  • Added epic versions of Hardcore Dungeon set pieces
  • Added death and dissolve effects on HC dungeon monsters.
  • Hardcore dungeons now have a chance to drop a special Stone
  • Multiple pathing issues fixed
  • Multiple small visual updates for Dungeons

Other:
  • Added caravan chest into Tartarus hub area
  • Removed Starting Items From Generic Loot Tables so they don’t drop
  • Fixed bug with proxies at Ichtian Fjord spawn in the water
  • Increased defense of all epic difficulty Atlantis armor by 13%
  • Increased defense of all legendary difficulty Atlantis armor by 17%
  • Gave more fitting drop/inventory sounds to Ragnarök & Atlantis armor pieces
  • Gave correct drop/inventory sounds to Ragnarök wooden shields
  • Prosopon helmet can no longer be sold
  • Added path blocker near the curse temple in Helos to prevent side quest skip
  • Added random encounter system into first 3 acts of the base game. (random encounters can spawn enemies, wildlife, sometimes chests etc…)
  • Tweaked Dvergr sounds
  • Austri & Nar’s mount now has Energy to cast Kinetic Blast
  • Buffed Austri & Nar’s HP and skill power
  • Increased debuff effects on the Great Shroom’s breath attack
  • Added chance of confusion to Sands of Sleep (Dream skill)
  • Removed energy cost of the Monster Lure’s attraction aura (Hunting skill)
  • Added steeper damage and stun scaling to Monster Lure ~ Detonate
  • Increased retaliation damage on Stoneform ~ Molten Rock (Earth skill)
  • Increased range on Enslave Spirit (Spirit skill)
  • Halved mana costs of Enslave Spirit
  • Added 2 seconds of confusion to Enslave Spirit
  • Increased area scaling on Freezing Blast (Storm skill)
  • Removed global +12/25% to XP bonus to players in Epic/Legendary
  • Changed the basic XP formula to include the same type of bonus
  • Improved debuff shrines for more hardcore experience, adjusted values for all 8 shrines active:
    • -50% physical
    • -50% pierce
    • -100% fire
    • -100% cold
    • -100% lightning
    • -100% poison
    • -100% life (vitality)
    • -100% bleeding
    • -30% total mana
    • -20% offensive ability
    • -20% defensive ability +24% XP
    • -50% petrification
    • -50% freeze
    • -50% energy
    • -50% disruption
    • -50% sleep
    • -50% trap
    • -50% stun
    • -50% slowdown
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Showing 1-15 of 118 comments
Pharao000 Jul 15, 2022 @ 1:19pm 
First =)

Thank You for long Support =)
B l u e b e r r y P o p t a r t Jul 15, 2022 @ 2:46pm 
5
4
2
5
Very nice, thank you so much for the hard work on all these free updates and for showing love to this gem after all these years. :SavedLife:

EDIT:
Still holding hope for a massive stash update, a lot more stash tabs that we can spend our billions of gold on (more so we don't have to use 3rd party tools like TQVault), and monster charm/relic tab that holds everyone one in the game and stacks them to 50, 100, or 1000 and then add the complete bonus on socket and if it's not the one you want you unsocket it, lose and try again.

Better menu screen that we can choose characters easier and faster, especially when we have a lot of characters to go through.

Still hoping for transmog too, but have doubts about this one.
Last edited by B l u e b e r r y P o p t a r t; Jul 15, 2022 @ 5:10pm
Soyka-chan Jul 15, 2022 @ 4:45pm 
Dear developers, please add more resistance items to the game, because its very difficult to do +resistances with curses on some classes. Such schools as nature, neidan, runes and hunting dont have these problems - they have abilities that give resistance, which makes them unbalanced in my opinion. (Sorry for my english)
Last edited by Soyka-chan; Jul 15, 2022 @ 4:46pm
lughxviii Jul 15, 2022 @ 5:19pm 
Thanks for the continuing support. Much loved.
WIKI Jul 15, 2022 @ 5:36pm 
are 3 new items draopable with this beta? thanks for keep updating game!!! :)
they didnt mention at balance chances but:
chakram of moon has +1 all skills of warfare
chakram of sun +1 all skills of neidan

''Better menu screen that we can choose characters easier and faster, especially when we have a lot of characters to go through'' as bluberry said it will be awesome, game crushes cometimes when u have too much clicking next hero button
Last edited by WIKI; Jul 15, 2022 @ 6:38pm
heartofdestany Jul 15, 2022 @ 7:49pm 
wouldn't -100% life kill you? I must be misunderstanding you.
SilentMeteor Jul 15, 2022 @ 8:50pm 
Originally posted by heartofdestany:
wouldn't -100% life kill you? I must be misunderstanding you.
-100% life resistance, ie vitality resistance
SilentMeteor Jul 15, 2022 @ 8:50pm 
Originally posted by WIKI:
are 3 new items draopable with this beta? thanks for keep updating game!!! :)
they didnt mention at balance chances but:
chakram of moon has +1 all skills of warfare
chakram of sun +1 all skills of neidan

''Better menu screen that we can choose characters easier and faster, especially when we have a lot of characters to go through'' as bluberry said it will be awesome, game crushes cometimes when u have too much clicking next hero button
Is there any other changes on items?
JewelryStar Jul 15, 2022 @ 10:36pm 
/trxhuy /icefrzzy:
- I don't see life/energy leech resistance penalty. And -50% energy is just too critical to many warrior characters that caused them can't usingimportant skills. I think you should removed -%50% energy effect, changed by -50% energy leech resistance.
- If the stats of 2 new set items that drop from Dungeon are still the same as before (i don't check it yet because i'm not at home now), it should be tweak to make it more useful.
- The Dungeon should be only available if you activated with 8 curses too, belong with the key required. It would make the dungeon more challenging and fit the name "Hardcore Dungeon".
- Ragnarok and Atlantis mage M.I armors must have +% energy regeneration as base stats, just like mage M.I armors that drop from the other acts.
Last edited by JewelryStar; Jul 16, 2022 @ 8:21am
jhoni77 Jul 15, 2022 @ 11:44pm 
the names of new sets items shows---tag4--U-armor 129, or 127 ,128 is bug for sure,but i m glad for the new patch love it keep doing stuffs))
WIKI Jul 16, 2022 @ 12:18am 
new 2 sets super powerful now (maxing every resistance in legendary) and get +4 all skills with-50 recharge as community demands btw intelligent sets armor rating dropped to 360 instead of 550
there is still 2 500+ armor int sets maybe u will also lower their armor values like secret dungeon set
Last edited by WIKI; Jul 16, 2022 @ 12:20am
Ultimatum Jul 16, 2022 @ 2:18am 
All these are somewhat nice changes, but the majority of the items from EE and others stay underpowered and many of them rather useless. The End-Game Dungeon set wasnt even acknowledged. But the cursed shrines receive a buff for a more "hardcore" experience.....
GrimVince  [developer] Jul 16, 2022 @ 3:24am 
Endgame dungeon sets are still WIP. But feel free to already give them a go.
Ultimatum Jul 16, 2022 @ 3:34am 
Originally posted by NGDevTwo:
Endgame dungeon sets are still WIP. But feel free to already give them a go.
A developer in the discussion comments, thats rare :D. Jokes aside. Yes the End game dungeons are done very well , allthou i heard many complaints about the boss in the hades dungeon being insanely powerful. I collected both sets (full completion), but yea, they are not worth really, i had to take matters into my own hands and "balance" them myself in the TQVault. Anyway, good job youre doing overall for this game.
Last edited by Ultimatum; Jul 16, 2022 @ 3:35am
Gadse Jul 16, 2022 @ 4:05am 
Thanks a lot for this patch!
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