Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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tehdoktur Oct 13, 2022 @ 4:27pm
Decent solo game, summons? Respec stats, skills, mastery?
I was considering purchasing TQ during the current sale, the mythology angle looked cool. Mostly for solo play though. Is this a good Diablo clone for that or is it really more multiplayer focused?

For the classes that can summon, how smart are the summons? LoL had a lot of bad experiences with summoned creatures in games like this running off the screen and picking new fights instead of helping me in the fight I summoned them for.

Reading some sites on the game, seems like smart builds require synergy in how points are spent. NBD a lot of games are like that but can you reset/respend points down the road if you make mistakes?
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Showing 1-15 of 27 comments
This is a decent alternative to Diablo and was made around the same time. The summon AI is decent too, you can give them commands to attack or when you get attacked and even where to go (but they can be really weak without end-game gear or +skill gear, and even so are basically meat shields).

No respec stat point still (really needs to be added) but can use 3rd party app to do that, you can sort of reset skill points but can't change the class once you pick it and exit the skill screen (unless 3rd party app ofc.) If you want to keep the class there is a NPC that takes gold and takes back skill points so you can put them elsewhere.

There are ofc DLCs that give more stuff like classes, skills, items, and more if you get the game.
Last edited by B l u e b e r r y P o p t a r t; Oct 13, 2022 @ 4:34pm
Lobo de hielo Oct 13, 2022 @ 4:55pm 
Since this came after Diablo, this has much better graphics, smoother gameplay, no need to grind your levels, it is very well balanced.
You can respec mastery points down the road but not att points. It is a very easy game to play but a bit harder to "master" if you want to go hardcore.
Summons/ petmancer builds can be OP'ed, but to my way of seeing it, only once you get into late epic/ start of legendary. Otherwise they are going to drive you crazy, with starting strong and then getting weak and also needing so many points in there masteries. I usually play petmancer/ summon only when so far through epic and then I have the gear and respec for it. Respec mastery skill points as often as you like but not the mastery bar.

Not that difficult to see where to spend att points if you know what build you are looking at, also very wise to save 10+ att points as you go through the game just in case you see some gear/ weapon you want to use.

You will get a lot of help from the TQ community if you decide to buy and play and decide on a build.
Originally posted by tehdoktur:
I was considering purchasing TQ during the current sale, the mythology angle looked cool. Mostly for solo play though. Is this a good Diablo clone for that or is it really more multiplayer focused?

Most players play solo. Multi-player is completely optional. TQ is a pretty good Diablo clone, the mythological setting is a plus for many and has received quite a bit of support and QOL upgrades but still is a pretty old game so it's not as smooth as more recent clones. Still very popular despite its age.

For the classes that can summon, how smart are the summons? LoL had a lot of bad experiences with summoned creatures in games like this running off the screen and picking new fights instead of helping me in the fight I summoned them for.

Pet AI is pretty decent, generally can find its own way around but you can also give them limited commands such as force moving them (good for letting them get aggro) or attacking an enemy (good for focus targetting). For most pets when you summon them the game creates an icon on the top left which shows their health and lets you change their stance. Good for keep tracking of your pets health and numbers. You can make them more aggressive, defensive or passive.

Quite a few masteries have a pet available. Different pets are better at different roles (tank, dps, buffs, etc.) and there's quite a few good summoner style builds you can make. Generally they want a lot of +skill and will equip accessories that increase pet damage.

Reading some sites on the game, seems like smart builds require synergy in how points are spent. NBD a lot of games are like that but can you reset/respend points down the road if you make mistakes?

Respec is fairly limited. You can respect points spent in skills in the mastery tree. However you cannot respec points in the mastery bar (points spend in the mastery bar let you access skills deeper in the tree and give you stat buffs - generally better for most builds to put points here rather than into skills early as the stats are more useful), your choices of mastery (TQ has a 'dual' mastery, you get your first mastery at level 2 and your second at 8, so there's a ton of class combos you can make!) and point spent in attributes (this lets you increase health, energy, Str, Dex and Int; you get 2 points per level and some from quests and generally should put 0 in energy and maybe a handful in health at most)

I believe there's some old third party tools which could do full respec but not sure if they're still working with the latest Eternal Ember version.


TQ is pretty balanced overall. There are some nasty enemies and a lot of resistances to cover in Epic / Legendary but every class combo is generally pretty much viable to fully complete the game.

Attributes generally fairly simple; Str = physical damage, Int = elemental/Vitality damage, Dex = pierce/bleed/poison damage + Offensive/Defensive Ability (OA/DA). OA is used for melee attacks, if you don't have enough you won't hit, if you exceed enemy DA you will crit. DA is used for enemy hits against you, too little and you'll get crit while excess will help mitigate damage.

So generally Dex is 'secondary' stat for many builds for extra OA/DA and to equip a very good piece of equipment that gives +3 skill in Legendary. Melee builds generally will go heavy on Str, casters will go heavy on Int. Ranged and spear builds more points in Dex (Str still good through as they do physical damage as well and for heavy armour, dex gear is pretty rare compared to Str and Int gear)

Many builds involve spamming an 'attack replaced' type skill that replaces your regular auto-attack and having a big attack with cooldown on the other mouse button. Other builds are more 'piano' style and rotate multiple. 'Hybrid' style builds which mix Str / Dex / Int together are usually more difficult, generally a better idea to try these out when you're more experienced in mechanics (some masteries are more focused on melee or casting and mixing them together can be a hybrid style for example).

Maybe browse info on the masteries to see what they offer or check out some build guides for suggestions. Might help with figuring out which combo best fits your playstyle. If you have any questions, the community is very friendly and helpful.
Last edited by chris.ferrantegerard; Oct 13, 2022 @ 5:37pm
NavFamG Oct 14, 2022 @ 8:43am 
It was designed from the ground up as a single player game with a multiplayer option.

For a bit of history there was a 10year stretch where there was NO multiplayer option (game spy folded to AE version being released) and the game was still very very popular.
Kavaliro Oct 14, 2022 @ 1:47pm 
Just wanted to add that currently on the Beta Branch you can respec stats points using new potions.
tehdoktur Oct 14, 2022 @ 4:15pm 
Thank you all for those helpful answers, given the sale I think I'll go ahead and pick it up with Atlantis and Ragnarok too. Going to skip Eternal Embers for now though, if I read it right it only adds high level play correct? Nothing I'll be playing when I first start?
Last edited by tehdoktur; Oct 14, 2022 @ 4:22pm
Originally posted by tehdoktur:
Thank you all for those helpful answers, given the sale I think I'll go ahead and pick it up with Atlantis and Ragnarok too. Going to skip Eternal Embers for now though, if I read it right it only adds high level play correct? Nothing I'll be playing when I first start?

Eternal Embers adds it's new act only to Legendary so the act is indeed only for high level play. It does add a new mastery through (Neidan) - you get your first mastery at lvl 2, second at 8 so you'd be able to use the new mastery if you got it. Otherwise, it's for end game I think.
Last edited by chris.ferrantegerard; Oct 14, 2022 @ 4:24pm
tehdoktur Oct 14, 2022 @ 4:37pm 
I browsed the new mastery and don't think it's something I'd use on my first few characters so that should be fine to skip for now.

So with 10-11 mastery choices that's what... 120 possible 'classes' as combinations of them to choose from? Going to need to check out the Guide section here.
Is "titanquest.fandom.com/" the best wiki for the game?
Last edited by tehdoktur; Oct 14, 2022 @ 4:38pm
Originally posted by tehdoktur:
So with 10-11 mastery choices that's what... 120 possible 'classes' as combinations of them to choose from? Going to need to check out the Guide section here. Is "titanquest.fandom.com/" the best wiki for the game?

Yeah, with the dual mastery system there's a tons of different class combos you can make. Can potentially make some pretty diverse builds.

https://titanquest.fandom.com/ should be mostly accurate. I think there's some stuff on there that's still out of date but I think it's largely updated for the newer releases.

For guides, you can find multiple under Steam Guides section (I have a few myself there). You can also find some on https://titanquestfans.net/, some may be a bit out of date. A couple of resources on youtube have some useful info (I think Clex Plays has a few videos, Line of epic heroes does a lot of themed builds, Icefrzzy has a lot of videos but those are more showcases of a complete build then guides)

Titan Quest Item DB (https://tq-db.net/en) is another useful resource, lists drop location, loot, etc.
tehdoktur Oct 14, 2022 @ 9:41pm 
I like the look of Dream and Nature so far, although I'm not sure if I'd rather combine them on one character or make two characters with one each then something different.

[Edit]
If I could get some feedback from experienced players. I liked Dream, Earth, Nature, and Spirit when I looked over the paths. I am considering making two characters so I can play all 4. I didn't want Evoker (Dream Earth) so I am considering...

A Ritualist (Dream Nature) and a Conjurer (Earth Spirit) [leaning very slighty this]
or
A Diviner (Dream Spirit) and a Summoner (Earth Nature)

Are those decent classes to play? Do any stand out as bad for a new player (or good)? Does it matter which mastery you pick first in the long run?
Last edited by tehdoktur; Oct 14, 2022 @ 10:32pm
Lobo de hielo Oct 14, 2022 @ 11:40pm 
Ritualist and Diviner excellent staff builds, although Diviner I would use Psionic touch/ beam for the staff and not Ternion. Ritualist great as out and out staff attack or petmancer (late epic/ legendary).
Not played the other 2 builds that often, but Summoner is a definite petmancer in my opinion.
I would always start with Dream for Ritualist or Diviner, Spirit for Conjurer and Nature for Summoner.

Conjurer and Summoner synergise with there attributes, so easier to see how to allocate att points and choose gear as you level up. Ritualist/ Diviner mix int/ dex and strength, so (no need to over think it) consider a bit more carefully how to spread points.
Originally posted by tehdoktur:
Ritualist (Dream Nature)

if you have Atlantis, can be played as a stave attacker. Atlantis introduced Psionic Beam synergy to Psionic Touch skill which basically makes your stave into a laser beam. Very powerful long range attack. Stave attacker nowhere near as good without this skill.

Also can be played as summoner. Wolves from Nature for your main pet, Nightmare in Dream to buff wolves and you can use Reflection trance in Dream to make your pets reflect damage for you. Not my favourite petmancer build but still good.

Nature and Dream are both very good standalone trees that can be easy mixxed with every other mastery honestly. Nature is perfect support/pet tree while Dream is good all-around. For Nature you have big hp buff, wolves make a good dps/tank hybrid in general and you can summon one of them as soon as you hit level 2, a strong debuff and some protection. Dream has your choice of Trances, good passives, attack replacer, CC, AOE, etc.

Stave attacker would want to go more Int/Dex, summoner would have more leeway. If you're going for a summoner start with Nature, otherwise you'd want to start with Dream.

Conjurer (Earth Spirit)

Makes for a pretty good stave attacker build. Uses Ternion as attack replacer, it's eventually a very effective shotgun style attack. Look for fire based staves (to combo with Earth Enchantment and other Earth skills) with 'Attack Damage Converted to Health'. ADCtH heals you when you do damage (enemies like undead and constructs are immune to this effect so you'd need to play more carefully around them), so it makes for a good way to stay alive while you shotgun Ternion.

You have optional pet support (Earth's Core Dweller for a tank type pets, Spirit's Liche King is pretty nice all around and Outsider is a anti-boss type skill), an active buff you can apply to increase your physical damage resistance, auras in Earth Enchantment and Deathchill and some spell support (~fire/physical from Earth, vitality from Spirit). Stat wise you'd generally go Int / Dex, at most enough Dex for Legendary Stonebinder's Cuffs (think it's 435), rest in Int outside of a few points in health maybe.

Start with Spirit so you can unlock Ternion quickly.

A Diviner (Dream Spirit)

Can be played as a stave attacker as well. If you have Atlantis you can go Psionic Beam, if you don't then you'd want to go Ternion. Beam is better at long range (it's a laser beam), Ternion is better at close range (it's a shotgun). Beam is probably better choice of the two if you have it available.

You'd want two staves. One that does Vitality damage (these are pretty rare through in game and you won't find one until much later probably) and an alternative to kill enemies like Undead that are effectively unkillable to vitality. You'd put the alternative in your secondary weapon slot and use weapon swap key to swap between your two staves as required.

Int / Dex again. Start with Dream if you have Beam, otherwise Spirit if you don't so you can get Ternion quickly.

Summoner (Earth Nature)

Probably best played as a pet build. You get wolves out immediately and later a pure tank in Core Dweller. When you're not healing, buffing or debuffing you can invest in a few Earth spells to provide extra support.

Earth's spell's deal Fire and Physical damage so you can scale damage with both Intelligence (Fire, burn dot) and Strength (Physical) stat. Summoners do most of their damage with pets also so stats are largely for gear requirements. Having Strength means you can equip a shield for extra survivability, Intelligence lets you equip a stave which can have +pet dmg on it from some fixes and can be used as ranged attack. You can also possibly go heavier on health, combo with Nature's health buff to get a ton of health and make yourself a very tank char that doesn't die easily.

My own summoner is kind of a summoner / piano caster hybrid, uses pets for damage and all my damaging spells have cooldowns so doesn't spam any attacks but needs to rotate through multiple different spells. It's a lot more gear dependent and difficult to build so you'd want to stick with something simpler and easy.

Does it matter which mastery you pick first in the long run?

No. You can unlock your second mastery starting with level 8 which doesn't take much time at all to get to (you'll still be mid way through the first act). Long term you'll get what you need from both masteries. Some masteries are better starting choices through if you need to build around a particular skill in them.
tehdoktur Oct 15, 2022 @ 1:03pm 
I've been reading some of the guides and checking out the wiki and talent calc pages, so if I understand it right, wansds, staves, and bows are the general ranged choices, there are no 2 handers in this game, sword and board is the norm and most classes can do it, and in order to wield two weapons you need either Warfare or Rune, and to effectively use weapons like Spears you need Hunter or I think Rogue was listed, do I have that right?

"Conjurer (Earth Spirit)"
"...You have optional pet support (Earth's Core Dweller for a tank type pets, Spirit's Liche King is pretty nice all around..."
This was the combo that had me interested in this one. That and Earth/Spirit seemed like a fun "Hades" theme in a game of mythology. I was looking up what the pets look like in the game and how they function, and if I understand it right you can have both up at once? Seemed like a good tank/ranged pet combo.
Last edited by tehdoktur; Oct 15, 2022 @ 1:14pm
Originally posted by tehdoktur:
wansds, staves, and bows are the general ranged choices

No wands. Also, if you have Ragnarok there's throwing weapons (if you don't have Ragnarok the technically they're still in the game, you just won't be able to pick them up or use them) Staves are projectile weapons for casters while bows and throwing weapons are projectile weapons with pierce.

there are no 2 handers in this game

Staves and Bows are both two handed weapons. There's no two handed melee weapon through.

sword and board is the norm and most classes can do it, and in order to wield two weapons you need either Warfare or Rune

Every char can potentially use 1h + shield, they just need enough stats (Str for shields) to equip the gear. To dual wield you are correct that you need Warfare or Rune. There are a few restrictions to dual wielding through.

Spears cannot be dual wielded. Axes, Clubs, Swords and Throwing Weapons can. Throwing weapons cannot proc Warfare's Dual Wield synergy skills through so Rune is usually recommended for dual wield throwing weapons (also Rune has an insane ability called Thunderstrike that with ranged weapons fires 5x projectiles, dual wielding throws 5x for each weapon so 10x total projectiles, amazing shotgun attack).

Also, FYI, bows have longer range than throwing weapons. Throwing weapons on the other hand have faster attack speed and are one handed so can be used with a shield or dual wielded. Throwing weapons are probably slightly superior option but both are perfectly viable. One other thing to note about throwing weapons is that Defence mastery shield attacks can't be used if you have one equipped, need to use melee weapon for those.

and to effectively use weapons like Spears you need Hunter or I think Rogue was listed, do I have that right?

Hunter and Rogue are indeed popular picks for spears. Hunter has a number of spear and pierce related skills and Rogue has a lot of pierce and bleed related skills. The combo of the two classes, spear based Brigand, is a very heavy glass cannon type build capable of insane damage hits.
Last edited by chris.ferrantegerard; Oct 15, 2022 @ 1:23pm
tehdoktur Oct 15, 2022 @ 1:31pm 
Thank you for the answers. I like to plan my characters and play style out ahead of time, LoL with 100'ish classes this game is making that interesting. I did get Atlantis and Ragnarok along with the main game (both were the 75% off sale so why not).

Dream, Earth, Nature, and Spirit were the four paths I liked most, I'll toss in Rune so I can have a dual wielder and maybe Hunting so I can have a spear/shield user. Planning on three characters now for a dual wielder, spear and shield, and staff/ranged, think I'll go delve the talent calculator page some more and see what combinations of those six mastery paths lead to those three.

BTW, I saw Nature/Rune was called 'Sknchanger', did I miss shapeshifting powers in TQ when I was browsing the trees?
Last edited by tehdoktur; Oct 15, 2022 @ 1:31pm
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Date Posted: Oct 13, 2022 @ 4:27pm
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