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If you are not used to the game and already enjoy it, it can be a bit harder to play alone. If you had some friends you might enjoy it a bit more.
The game has its own charm and I find it enjoyable to play through, so long as you just run past the boring stuff.
Maybe there is more variety later on. But it literally is all hack and slash. I can play auto pilot and its like equip I need auto drops and mobs auto level and I auto level. Then I just turn it off. Too dark also which adds to everything looks the same, dark and drab. I dont' get what people see in that game. I try every now and then and I am an equip junkie, but there doesn't seem to be a need to really have everything.
Well, that's part of your problem; you're not playing long enough to get into other areas. Could say the same thing about TQ and not getting out of Greece; you'd say the same thing because you didn't play long enough to get into the other parts of the game.
And yes, Grim Dawn is - grim. It doesn't have TQ's brightness. And both games are hack and slash; that's the nature of ARPG's in general.
Yeah, but comparing both games by the same standards is a bit unfair. This game, even after all the enhancements it went with Anniversary, is still at its core a very old game.
You are essentially comparing a 2005 game with a 2016 game. This game is slower (specially at the beginning), clunkier, but also offers a unique setting.
Not to say Grim Dawn is the spiritual successor to TQ, has the same base graphics engine (but tweaked and enhanced).
I can complain about other various aspects but the point being: TQ is showing age, naturally so. Don't get me wrong: it was THE A-RPG for many years, but GD is def its successor. Doesn't stop me from gifting the game to new friends and play through it together for the lulz once more: But I would personally prefer GD 6/7 days of the week most weeks.
I've played TQ back in 2007, with almost every builds.
And then I switched to Grim Dawn. Play the hell out of it too.
Now Im coming back to TQ. For me each has it own goods, but I prefer TQ more because:
- Grim Dawn is mostly grim. I couldn't feel it as lively as TQ.
- Grim Dawn is easy. Besides superbosses, others main game bosses are nowhere near TQ bosses.
- Items. In GD MIs are everywhere, also legendaries, components and relic. Farming in TQ is not like that. Tooks hours with Xmod to find a decent MI for late game build. A lot more satisfying.
I mean Titan Quest isn't a bad game. It is good. It is enjoyable. But I felt spoilt by Grim Dawn since it is more developed, the landscapes are smarter, everything looks better, the music is (mostly) better, combat is smoother, etc... enough so that TQ:AE just feels like several steps backwards and that it would have been more appreciated in the reverse order.
Hmmm.... Grim Dawn does have a lot of zombie type enemies... but then they don't play the same way. It has a huge variety of such things. Heck, there are even 3 different separate factions that are all technically undead in different forms. The first section of the game are all corpses taken over by that weird green aether. The second section of the game, after the bandits, has the only genuine section of classic undead which are the ghosts of the deceased and whatnot... AND THEN much later you get corpses animated by angry gods.
But honestly it doesn't matter if there are loads of zombies because they all play out differently... and if you haven't got far enough in the game yet to see that then you probably need to play further.
I definitely can't relate to that mentality. I love that about it. All of Grim Dawn's environments look vibrant and varied, while Titan Quest's washed out landscapes all look the same after a while. Obviously I prefer the darker places in the former, but even when Grim Dawn goes desert (2nd expansion) it does it better than Titan Quest does.
More of this? Well, I guess it might be personal preference, but I'd take Grim Dawn's dark but vibrant landscapes over Titan Quest's vast swathes of featureless brown, brownish yellow and brownish green...
... Well okay, some parts of Act V and Atlantis look alright, I guess.
... That didn't go the way I thought it would. You work your way through explaining something Grim Dawn does well, then what sounded like a complaint about TQ being stingy with items..... then call it satisfying?
Ah well, to each their own. I mostly use set items in TQ because most of the MIs are butt-ugly, but ended up going the other way and using a lot of MIs in GD because some of them were so damned cool. I mean the sets in GD are pretty cool too, but you can mix and match MIs in that game and have them come out looking decent.... while in TQ if you put together parts based on functionality alone, they come out looking like arse.
But big deal, I like the atmosphere of TQ; myth's and all and don't care a bit for any post-apocalyptic settings so I'll stick with TQ.