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The only annoying thing about the game is the 68GB download, but you can avoid that by getting the disc version. The disc vcersion includes an audio cd of the soundtrack, and if you have amazon prime you can get it for $31, even better deal, plus you get a steam key.
Maybe it was done so well that people just didn't notice it - the way Jack himself narrates his own story is seamlessly worked into the dialogue. I've never seen that in a video game.
It's a beautifully balanced game too - the combat, the platforming, and the story elements all work together in a way that makes the game transporting and compelling.
Visually, the game is stunning. It's surprising that so many gamers can't see that this game has a unique look too it. Games these days all look the same. This one is in a class of its own.
I bought this game day one, and day one thought it was the worst game I'd played in years - I was completely wrong. Quantum Break is a potential GOTY for me.
Alan Wake imo is pure genious. I have swallowed the pseudo Alan Wake trailer in QB to find out how it will be continued. So many questions remeain to be answered and the Alan Wake files don't help very much.
But since you guys are talking about the QB narration - after my second playthrough I still have some questions there, too.
1) When Jack arrives outside the library (construction site) he hears something and wonders what the noise was. It did not seem to be himself so what was it?
2) In the first experiment a second Paul appears and THE FIRST tells Jack that THE SECOND is a version of him from the future. But how can this be? Paul was about to travel TO THE PAST. Would be nice if somebody could explain this to me.
I dont think that change anything, people now mostly care about eye candy games and run their rigs like arent going to be a tomorrow, and devs are using that to deliver awesome games with very nice graphics that are simple empty of content and you just need 4h of your time to actually see all the game have to offer(there are few expections off course).
First time i played Max Payne, i think i stopped at start of final act mostly bc i couldnt stand still on chair anymore, compared to now it doesnt have good graphics or cutscenes but the story and gameplay made me want to know what was going to happen next, cant remenber last time i did something like that, in fact a few years back, besides grind games, most games I play like 1 or 2 hours then go play something else, and many didnt even bother to finish since lost the interess middle game.
Quantum was breed of fresh air, and even some things arent well explained in game, the story is strong and the gameplay satisfying enough to keep me going, so in the end i played the game on middle settings to have smooth experience, and tbh never had the need to go up the settings, maybe bc my preference are old games and this one shine even on low or very low if it had it.
Experiment was delayed for two minutes, because Paul from the future arrived in the past.
They talked for two minutes and Paul went to the past to close the sircle.
The question is which Paul should go to the past? Because I think first should. In other way, first Paul would never make the experiment and second Paul exists only in those two minutes. And in game if I remember right SECOND Paul went to the past again.
Sorry for tenses
It's too easy to go down the path of "It's sci-fi time travel, everything is a paradox, it doesn't have to make sense." that's not the case here.
Any one looking for a good time travel tale should play this at least once, it's a good third person shooter too!
I churned out a long and rambling review for it if any one is interested in reading more of my thoughts you can find it HERE[www.review-well.com]
I'm willing to look at your review here on steam and not be pushed over to your own site.
I was surprised that they used the self-consistency principle for their form of time-travel, a theory I always dismissed as boring (let's rather mess with history and ♥♥♥♥ up the present!).
They managed to make it incredibly exciting and dramatic! Seeing the characters struggle against their inevitable fate was really well done. For story purposes, Jack needed to be a bit bullheaded and not really "get" how time-travel works, but the (new) actor made him endearing regardless.
Speaking of actors, the life-action episodes where such a weird, awesome addition. They didn't make for groundbreaking television entertainment, they were okay. But they served a different purpose for me: They helped ground the characters in reality and made them feel more real!
It is sort of the same effect as in Jurrassic Park - they used cgi dinosaurs, but real puppets for close-ups. That way your mind accepted the cgi as reality. In Quantum Break I experienced a sort of reverse Uncanny-Valley effect, which was really cool.
I hope Remedy will continue their wildly ambitious narrative games, and add their high-quality, off-kilter finnish style to the industry. (I feel Remedy and Kojima Productions are the only real "AAA auteurs" left these days. Everyone else plays it safe.)
When Jack travels back in time close to the end of the game (to rescue his brother before he gets squashed by rubble so he can use the countermeasure) He enters the time machine on top of the monarch building, but exits the machine in the university.
Granted the time machine core is the same, and I guess they could airlift it without deactivating it, and it turns out you can sorta teleport this way - my main point is that the corridor is entirely different in both locations. Does the corridor suddenly change appearance when Jack walked through it?
But the whole "travel around the core by walking in a corridor" is so delightfully cheesy, almost like a child would play time travel with some cardboard boxes, it is hard to fault the game for this bit of hand-waving.