BallisticNG

BallisticNG

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physfreq Jul 17, 2016 @ 6:37am
Ships' Speed & AI
I've played quite a lot by now, but the speed of the speed difference of ships are frankly, too big.

I can consider myself as a tryhard, but speeds betweed G-Tek and Nexus are too far in between, 280km/h to 450km/h on Toxic, it feels like Nexus on Toxic belongs to Apex instead. Quite overwhelming tbh.
I gave WO3 a try in Rapier, with Feisar and Icarus which the two was based on. Feisar hit 350 while Icarus made it to 450, but Icarus doesn't feel as morbidly fast as Nexus against the not-so-sluggish Feisar.

I was told by Snake that Nexus should be slowed down to be able to handle properly, but with gods like Axatar I digress: he'll destroy anyone in MP with a 1 minute lead ( ͡° ͜ʖ ͡°).
It's just my silly opinion but what do you guys think?

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Showing 1-9 of 9 comments
Polarized Jul 17, 2016 @ 7:00am 
I tried Gtek and Nexus on Toxic on a long flat straight track with no speed pads and got a top speed of 400kph for Gtek and 530kph for Nexus.
physfreq Jul 17, 2016 @ 7:02am 
Oh, so it's adjusted? I see.
Still too fast for my poor fingers :steamsalty:


EDIT: It's still 280 on my Steam version.
Last edited by physfreq; Jul 17, 2016 @ 7:04am
Polarized Jul 17, 2016 @ 7:04am 
It's not good practice to compare the top speed in normal gameplay due to how much it varies just in simple things like going slightly uphill or having gone over a speed pad a few seconds ago.
physfreq Jul 17, 2016 @ 7:13am 
Originally posted by Xpand:
It's not good practice to compare the top speed in normal gameplay due to how much it varies just in simple things like going slightly uphill or having gone over a speed pad a few seconds ago.

And it's not a good idea setting the ships' speed without factoring normal gameplay.

Ship's performance during gameplay is what makes which ships competent to each other, ensuring every ship can have a chance to win. From the get go I already felt Nexus is way faster than Icaras, isn't a good sign for me.

MisterZen Jul 17, 2016 @ 7:17am 
Have you checked out my Speed Class Adjustment post? I already had that addressed (and even did the comparsions between G-Tek and Nexus with Wip3out's FEISAR and Icaras), and quite frankly, according to what Axatar said on my post, Speed is a relative indication on how fast you're travelling in relation to something, and then said the Speed Classes are fine as they are.

Following afterwards, Xpand made the drop in by saying that the first three classes are actually based on the Venom, Rapier, and Phantom Classes. So Spectre and Zen are essentially "Super Phantom" and "Zen" Classes immigrating from the newer WipEout games.

Although, if you're actually talking about Nexus being a bit too fast on Toxic, I would have agreed to tone down its speed to the levels seen with Icaras on Venom Class in Wip3out. But I don't know what the devs would say about reducing Nexus' speed though.

And another thing, I just tested Icaras to Nexus this morning, and I noticed another thing: Nexus has slightly worse handling / grip compared to Icaras in Wip3out. Nexus currently is my least favorite team mainly for that reason. Until Nexus' handling can be improved, Diavolt will remain as my Heavy Weight Main.



Originally posted by Xpand:
It's not good practice to compare the top speed in normal gameplay due to how much it varies just in simple things like going slightly uphill or having gone over a speed pad a few seconds ago.

That actually reminds me of a certain post...

Originally posted by ♡ ミンティ ♡:
For the record, you can't rely on reported top speed in game to compare ships, as your top speed is constantly changing during the race depending on speed pads hit and weapon damage and other factors. We took care with the import, and it's likely that race conditions are messing up the comparison that you're making.

It's likely you're running into the same mistake I did when I did a comparsion of 2097 AG-Systems being faster than 2097 Auricom at Toxic Class. I got this above quote when I made the claim.
Last edited by MisterZen; Jul 17, 2016 @ 7:27am
physfreq Jul 17, 2016 @ 7:34am 
@NostalgicGamerPSX64

Had a read of your post, and safe to say I feel you too bruh.

BnG is frighteningly newb-unfriendly, meant for returning vets like us. Toxic is really fast considering it being the slowest, so much I had a friend dissing me for making him trying the game only hearing "git gud" voiced from the heavens. 😂
Hell, I'm stuck at Halbred and I'm never touching anything beyond, the game sharpened my skills so much Icaras on Rapier didn't made me break a sweat!

I do love this game, but for it to be made by veterans for veterans and ended up being unwelcoming to newer players kinda breaks my heart. We might never see any new blood in the great world of Wipeout getting a kick along with us.
Last edited by physfreq; Jul 17, 2016 @ 7:57am
MisterZen Jul 17, 2016 @ 7:45am 
Originally posted by S A D 😿 C A T:
BnG is frighteningly newb-unfriendly, meant for returning vets like us. Toxic is really fast considering it being the slowest, so much I had a friend dissing me for making him trying the game only hearing "git gud" voiced from the heavens. 😂

Newb-Unfriendly... Yeah, it's difficult straight from the beginning. But once you learn the game mechanics / techniques and master them, you're good to try Zen on "Baby got an Atom Bomb" difficulty. (Also known as Mario Kart 64 mode)
Last edited by MisterZen; Jul 17, 2016 @ 7:48am
Polarized Jul 17, 2016 @ 8:06am 
*shrugs* you gotta earn it I guess

I played WipeoutHD for 1 year before I could get more than 3th place in AI races
Last edited by Polarized; Jul 17, 2016 @ 8:08am
Axatar Jul 17, 2016 @ 8:36am 
Speedclasses are all about improvement, when BNG was not yet on steam, i thought that Halberd was already fast enough for me and Zen was impossible to fly. I tried Spectre for the increased challenge and realised that the gap from Halberd wasn't that big.
Eventually i tried Zen, and after a adaptation time, the fun started to kick in.
Now everything below Zen looks boringly slow to me. :)

Next step: Hyperspeed not on XL prototype
Last edited by Axatar; Jul 17, 2016 @ 8:36am
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Date Posted: Jul 17, 2016 @ 6:37am
Posts: 9