BallisticNG

BallisticNG

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降雨-RAIN- May 23, 2019 @ 3:26am
Time trial events in campaign mode are too hard...
https://youtu.be/EdNyook1O_w
These ordinary run gives NO medals...
I think bronze and silver medals should be easier.

(I have completed all of wip*out HD + fury campaign with elite difficulty.)
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Showing 16-30 of 132 comments
Morbis Jul 31, 2019 @ 5:20pm 
Which ship are you using outside of the trials btw?
I like to be challenged, please, don't make the game any easier.
Shadow Cheese Jul 31, 2019 @ 6:29pm 
Nexus Omega Trial has already been nerfed into the ground. It's a little comical to go back to after you learn Omega Harbour.
tons0phun Aug 11, 2019 @ 11:04pm 
As a new player but experienced gamer, I have to agree.
The time difference between bronze and plat is often not great enough.
Plat can stay where it is, but the others need a bit more time scaling, especially silver and definitely bronze.

Bronze should be achievable for players who are still knicking the walls a bit.
HCMTR Aug 15, 2019 @ 2:38pm 
INSANE dificulty spikes. I play defrag and i find this stuff too difucult up to a pointless level, borderline rage quit.
Drop Aug 30, 2019 @ 11:31pm 
This game in general is pretty silly. Sometimes when you touch a wall, it's like a magnet and it's hard to get away from it, sometimes you bounce off and if you turn away from the wall at all, you ping-pong between the left and right walls. The pitch in this game is horrible. So many times you are flat with the surface but are still somehow grazing along the ground. How? These are ANTI-GRAV racers yet are still getting smashed by the floor that's flat, not even curving up at a high degree.

Redout is so far the only anti-grav racer on PC that is actually intuitive and consistent controls. This game, it just does not flow right at all. Overall control and steering is mediocre at best. And objectively-speaking, the time trials are far too stiff. Easily get cold/plat on every other mode? Welcome to zero medels (by a large margin) on most time trials.

And people blindly excuse this gross imbalance. Typical. This game has come far, and it's nice to see, but some fundamental things need to be addressed. A racing game that does not handle or feel well is just pointless.

EDIT: On average, the tracks are too narrow. Considering the proportion between overall handling and especially speed and acceleration, the tracks are too narrow.
Last edited by Drop; Aug 30, 2019 @ 11:38pm
Rathori Sep 21, 2019 @ 1:52pm 
I've been able to get silver in Techno campaign tier time trials reasonably quickly, and I did bump into walls and miss speedpads. I also didn't get even bronze on the first try, it takes a few runs to learn the track.

I'm pretty sure gold and plat are attainable with some more practice.

And in Breeze tier I got golds in time trials without the start boost or afterburner. Plat was easy once I found out those exist in the game.

I haven't tried the next tiers yet, so no idea what are those gonna be like.

Originally posted by Drop:
Redout is so far the only anti-grav racer on PC that is actually intuitive and consistent controls. This game, it just does not flow right at all.
Funny, I have the exact opposite feelings - this one feels right, and RedOut controls make no sense to me at all even after 3 hours of playing.

Then again, my favourite AG handling model is in WipEout Pure.
Drop Sep 21, 2019 @ 1:58pm 
Yeah, Pure was great. HD was good too. I will admit that Redout requires quite a bit of practice, but then it becomes incredibly intuitive and consistent. The practice, isn't muscle memory unlike BNG. Redout develops intuitive skill through experience, BNG is skill through rote.
Pacaz Sep 27, 2019 @ 10:10am 
It's good as it is, you won't make it later if you don't pass them
Mc Oct 1, 2019 @ 5:01am 
Agreed. Sometimes around 5th or 6th campaign season it just became incredibly difficult and I could not progress anymore. I get it the hardcore wipeout players want extra challenge (and that is where they can get gold or platinum), but more casual players should be able to pass with something like bronze or silver.

Redout is much better in this regard, because you always get at least some money/experience, even if you finish low, and you can also repeat tracks for extra money/experience. So you are never blocked from progress though it will take much longer if you can't finish well.

This is interesting reverse scenario, on strategic games forum I might be complaining "impossible is too easy" and lot of other players asking for even easier difficulty :-). Just shows that it is best if the game can somehow tailor for both audiences if possible - even something like chess we have players from total beginners to grandmasters and then invincible AI's - despite this game can be interesting on all difficulty levels.
tons0phun Oct 1, 2019 @ 6:22am 
Bingo.
Leave plat times untouched for the die-hards who feel the game belongs to them.
Modify bronze and silver times for those who are possibly new to the game, or can't invest as much time.
Gold times, adjust as the gateway drug into plat level play. ;P
it all comes to the classic "git gud"

wipeout was designed to be challeging to any player, not giving any quarter if you make mistakes but providing a fun and enjoyable experience when you start to improve yourself

edit: sorry for the necro btw
Last edited by Some Portuguese Bean; Nov 11, 2019 @ 1:42am
Mc Nov 11, 2019 @ 6:05am 
Originally posted by PFC Chyorny 29ID:
designed to be challeging to any player

Challenging is one thing, being impossible (for many) is another. For example I'm quite strong chess player and like to play strong opponents, but against grandmasters I simply have no chance and never will. "Git gud" can only get you so far and is very subjective. What is challenging for one is impossible (or piece of cake) for another.

Anyway for Wipeout clones I switched to Redout as it is overall better experience and offers better progression curve. It never blocks me from advancing further though it takes longer if I don't perform well.
Originally posted by Mc:
Originally posted by PFC Chyorny 29ID:
designed to be challeging to any player

Challenging is one thing, being impossible (for many) is another. For example I'm quite strong chess player and like to play strong opponents, but against grandmasters I simply have no chance and never will. "Git gud" can only get you so far and is very subjective. What is challenging for one is impossible (or piece of cake) for another.

Anyway for Wipeout clones I switched to Redout as it is overall better experience and offers better progression curve. It never blocks me from advancing further though it takes longer if I don't perform well.

is it impossible though?

if you didnt have any replacement for a Wipeout clone, you would just play the older games or not even bother to do so and that is fine

implying that this difficulty is impossible is just not right
Mc Nov 11, 2019 @ 7:27am 
Originally posted by PFC Chyorny 29ID:
is it impossible though?

For me, once the 6th (I think, maybe it was 5th) championship was reached, yes, it became pretty much impossible. I tried quite a few times, but even if I improved I was not even close. And it blocks the progress completely as I can't get any more points.

The game itself is still good, especially in VR. I don't mind purchasing it but it only lasted me several hours before all I could do is custom races (or repeat the impossible championship challenges).
Last edited by Mc; Nov 11, 2019 @ 7:28am
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