Absolver

Absolver

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DuX1112 Aug 2, 2018 @ 3:31pm
Why are all the models skinny? Any good reasons or pure style?
I mean, their hands are stick thin. Legs are... as thin as those of female fashion models. One would expect that intense fighting doesn't make everyone look like an anorexic? No thick biceps? How about strong forearms to choke your opponent with? A broad, thick fist to slam into your opponent's face? No one is buff or muscular. I'm not looking for fat models, although even some types of them would make sense in a brawler, but this game's choice when it comes to body types is seriously empoverishing.

I've been eyeing this game for a whiile now but the art style is turning me off. Very little body type variation. Makes no realistic sense at all, breaks my sense of immersion. If I'm fighting I don't want to be constantly wondering why me, and everyone else, look like insects or stick figures. WHY?

Anyways. If there are lore reasons, what are they? I don't mind getting spoiled, who knows, it may even convince me to buy the game.
Last edited by DuX1112; Aug 2, 2018 @ 3:32pm
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Showing 1-15 of 19 comments
Vix Aug 2, 2018 @ 3:52pm 
You would not very expect to see someone fighting in a Kung-fu-esque style to look like a MMA fighter.

They probably look like that for a style sort of thing. Sort of Like how monks were almost never muscle I guess, for example

If it bothers you too much it is a preference thing. Personally I don't think they look bad.
it's a gabe Aug 2, 2018 @ 3:55pm 
Two words: Bruce Lee.

More on that: Martial art is about using your opponent's strengths against them, not being strong and slapping the first thing that comes across you. I did judo when I was a kid and I could defeat people much bigger and physically stronger than me through technique alone. This is actually one of the core fundaments of martial arts.
DuX1112 Aug 2, 2018 @ 3:58pm 
Shaolin monks look quite meatier than the models in the game. Some are quite muscular and ripped. Here's a gallery: https://www.google.com/search?q=shaolin+monks&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiQmaWDu8_cAhUhS5oKHa6AAbgQ_AUICigB&biw=1280&bih=588

Cung Le, a famous Kung Fu and MMA martial arts fighter. Looks RIPPED: https://static.giantbomb.com/uploads/original/2/28122/1300500-cung_le3.jpg

Etc. etc. How a fighter looks depends on their personal training regimen. The characters in the game are way too thin - no muscles to speak of on their thin arms.
Rinera Aug 2, 2018 @ 3:59pm 
Let's be honest, it's mostly just artstyle, but it does have its benefits as well.

For example, less bulky models allow for the movement of the character to be clearer to the eye, which is very important in this game as you'd need to identify easilly your opponent's self-customized moveset.

It also helps minimize equipment clipping.

And everyone looking the same means no hitbox complaints and there would be no confusion regarding where the hitbox is.
Last edited by Rinera; Aug 2, 2018 @ 4:00pm
DuX1112 Aug 2, 2018 @ 4:00pm 
Compare the Absolver game models: https://i.ytimg.com/vi/bFOLax7Gw_E/maxresdefault.jpg

With Shaolin monks (I could give you boxers too, but that would be ridiculous): https://cdn.shopify.com/s/files/1/0940/1604/files/yellow_mt3-00088_grande.jpg?v=1469693466
DuX1112 Aug 2, 2018 @ 4:01pm 
Originally posted by Rinera:
Let's be honest, it's mostly just artstyle, but it does have its benefits as well.

For example, less bulky models allow for the movement of the character to be clearer to the eye, which is very important in this game as you'd need to identify easilly your opponent's self-customized moveset.

It also helps minimize equipment clipping.

And everyone looking the same means no hitbox complaints and there would be no confusion regarding where the hitbox is.

I see. Those are all quite logical and practical reasons. Any lore reasons btw?
Madeen Aug 2, 2018 @ 4:25pm 
If I had to guess. They don't have the Nutrition in their world for big muscle growth
Rinera Aug 2, 2018 @ 4:26pm 
Originally posted by DuX1112:
Originally posted by Rinera:
Let's be honest, it's mostly just artstyle, but it does have its benefits as well.

For example, less bulky models allow for the movement of the character to be clearer to the eye, which is very important in this game as you'd need to identify easilly your opponent's self-customized moveset.

It also helps minimize equipment clipping.

And everyone looking the same means no hitbox complaints and there would be no confusion regarding where the hitbox is.

I see. Those are all quite logical and practical reasons. Any lore reasons btw?

None that I am aware of other than that we probably never actually need to eat maybe? Lore is quite vague even by vague standards. You are by lore immortal, so whether you have need for food or not is anybody's guess.

Your character is supposed to be a versatile figther, so keeping a balanced physic which would allow them to basically use any kind of movement they want could be considered a "lore reason".

Other than those random guesses, nothing too specific.
Last edited by Rinera; Aug 2, 2018 @ 4:28pm
obliviondoll Aug 2, 2018 @ 4:36pm 
Originally posted by Madeen:
If I had to guess. They don't have the Nutrition in their world for big muscle growth

This is backed up by the fact that your mask makes you not need to eat. No food = less bulky.
Bigguss Dickuss Aug 2, 2018 @ 4:58pm 
or you know..... you could just respect the player models that the developers made? every game is different. some player models even look like bubbles in games and you have to climb stuff :l
Rabid Urko Aug 2, 2018 @ 5:49pm 
Originally posted by unnecesaurus:
Two words: Bruce Lee.

More on that: Martial art is about using your opponent's strengths against them, not being strong and slapping the first thing that comes across you. I did judo when I was a kid and I could defeat people much bigger and physically stronger than me through technique alone. This is actually one of the core fundaments of martial arts.

I wouldnt mess with Fat Bastard :P
https://www.youtube.com/watch?v=hgfbafx137A
SSJPrince Aug 2, 2018 @ 6:45pm 
Originally posted by unnecesaurus:
Two words: Bruce Lee.

More on that: Martial art is about using your opponent's strengths against them, not being strong and slapping the first thing that comes across you. I did judo when I was a kid and I could defeat people much bigger and physically stronger than me through technique alone. This is actually one of the core fundaments of martial arts.

I agree with the aesthetic of Absolver and the idea that technique > power is uncontestable. But the "Khalt's" fighting style in Absolver is described as "hulkish" in some ways, Judo is heavy on technique but some of the moves in Absolver would take power to perform hand in hand with technique. A weak person wouldn't be able to "absorb" a punch to the face/gut/lower region while delivering a powerful blow to the opponent that slowly homes in without flinching.
DuX1112 Aug 2, 2018 @ 7:07pm 
Originally posted by obliviondoll:
Originally posted by Madeen:
If I had to guess. They don't have the Nutrition in their world for big muscle growth

This is backed up by the fact that your mask makes you not need to eat. No food = less bulky.

:/ What a terrible world to live in. And fight in. YIKES.
Mr. Stimpson Aug 2, 2018 @ 8:42pm 
To be fair, some outfits make you look much larger than the model wearing it.
Originally posted by DuX1112:
Shaolin monks look quite meatier than the models in the game. Some are quite muscular and ripped. Here's a gallery: https://www.google.com/search?q=shaolin+monks&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiQmaWDu8_cAhUhS5oKHa6AAbgQ_AUICigB&biw=1280&bih=588

Cung Le, a famous Kung Fu and MMA martial arts fighter. Looks RIPPED: https://static.giantbomb.com/uploads/original/2/28122/1300500-cung_le3.jpg

Etc. etc. How a fighter looks depends on their personal training regimen. The characters in the game are way too thin - no muscles to speak of on their thin arms.

Also don't forget real martial artists out there such as Michael Jai White, Scott Adkins and Cyril Raffaelli who are jacked, yet super flexible and can perform moves that everyone on this board wishes that they could do.
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Date Posted: Aug 2, 2018 @ 3:31pm
Posts: 19