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At least a comment of developer if i am right or wrong would be nice!
So, with AIs in Find A Match they are detectable. You can push the camera to top down view (either by using the down arrow key, or by using your mouse to click and push up). In that view you see the names of the players on the table and also an icon (Easy, Medium or Hard) if they are an AI. Those fade out after awhile. This can be done in Challenge Friends and Battle AI, as well, to remind yourself who is who on the table.
When someone forfeits out they are gone, and not replaced by an AI.
If the matchmaking system is not able to match you up with a human in approx. 2-3 minutes (it is a little randomized) it will provide AI opponents. To allow people to still play (grind) on the rank ladder, if they wish, rather than blocking that ability out entirely. So a general rule of thumb is that once you hit 2 minutes you may then be given an AI, and if you don't want one you can cancel the match search and try again later, etc.
On the AIs in general, they are coded as "no cheat" AIs. They have access to the same information that a player does in game, but no magical powers to see into your Hand or Deck, etc. Nor are any of the RNG systems in the game tweaked in-game for the AIs sake; they face the Viking bag or the Battle deck, for instance, the same way we do. They are given a pre-built deck, randomly from a wide database of decks, that is shuffled before the game starts, and also one of a number of AI personalities (with those personalities correlated with the type of deck they were given), and then they play the game out with the normal rules of play :)
This game, by it's BGG reviews, looks great. I'm seriously considering buying the hard copy.
Thanks for putting it on Steam, i wouldn't have known about it otherwise.
For me, in windowed mode, the game doesn't recover from being minimised, it seems to come back off the left of the screen.
It doesn't restart after killing it.
From the console:
$ ./OrtusRegni.x86_64
Set current directory to /home/edge/Steam/steamapps/common/Ortus Regni
Found path: /home/edge/Steam/steamapps/common/Ortus Regni/OrtusRegni.x86_64
Mono path[0] = '/home/edge/Steam/steamapps/common/Ortus Regni/OrtusRegni_Data/Managed'
Mono path[1] = '/home/edge/Steam/steamapps/common/Ortus Regni/OrtusRegni_Data/Mono'
Mono config path = '/home/edge/Steam/steamapps/common/Ortus Regni/OrtusRegni_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 4 screens
displaymanager screen (0)(DVI-I-1): 1600 x 1200
Using libudev for joystick management
Importing game controller configs
$
I suspect it's doing something strange with screens. This unity bug seems to turn up when people have multiple monitors, and the game is trying to display on the wrong one.
I only have one monitor connected at the moment, but i guess my system supports 4+. I've never had this problem with unity before, but that doesn't mean my config is optimal, and obviously other people have with other software.
Deleting the config directory at
~/.config/unity3d/JonSudburyGames/OrtusRegni
allows the game to restart.
Setting the game to run fullscreen it behaves properly for me.
The download links for the printable PDF's for the Villages variant do not work.