Rec Room

Rec Room

AlanD Feb 5, 2018 @ 6:49am
vr treadmill compatibility?
Does rec room work with any of the 360 degree treadmills that are made for VR? I would love to be able to walk/run in paintball and laser tag without worrying about the VR border.

Has anyone used one? How natural do they feel? Sometimes teleporting is the best way to move, but other times walking would work better if not for fear of running into walls
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Showing 1-6 of 6 comments
Carthage Feb 5, 2018 @ 8:06am 
There isn't any support for omnidirectional treadmills right now and, given that the vast majority of players don't have access to one, I doubt it would be a major focus for the devs in the near future. One thing to consider is that games like paintball and laser tag have been designed and balanced with teleporting in mind, so having players travelling around smoothly, instead of in discrete jumps (especially if they were mixed with those using teleportation), would have the potential to throw off the game balance significantly.
AlanD Feb 6, 2018 @ 12:35am 
I asked for two reasons. One is it would be great exercise. The other is I'm concerned I'm going to get so caught up in the game, especially laser tag, that I ignore the chaperone boundaries and run into the wall.

Even with a 360 treadmill, I would expect to still do a mix of walking short distances and teleporting longer ones.
Kai Feb 8, 2018 @ 4:43am 
It would be unfair to players to play using teleports to be outmatched by players who are way faster than them... Not to mention the motion sickness from all of the constant motion, as this game isn't made for that.

If you do a 30x30 feet play area you can run around in it, but the game still thinks your torso is in the middle.
Carthage Feb 8, 2018 @ 9:28am 
Originally posted by Kai:
If you do a 30x30 feet play area you can run around in it, but the game still thinks your torso is in the middle.

The game properly represents your movements within your own room-space, allowing you to take cover or quickly get to the other side of a wall by physically walking there in your room.
AlanD Feb 8, 2018 @ 12:58pm 
Originally posted by Kai:
It would be unfair to players to play using teleports to be outmatched by players who are way faster than them... Not to mention the motion sickness from all of the constant motion, as this game isn't made for that.

There's no reason for it to cause motion sickness when your movements match what you're seeing in the headset.

And the teleporting had delays that appear to pretty closely match how fast you could travel if you physically moved the distance. Walking works very well when you are inside a structure and want to walk back and forth between the openings to look or shoot. It's a pain to teleport and move to the center of the two openings so I can walk back and forth. I still would want to teleport between structures or other long distances, just want to be able to walk smaller distances without hitting my walls.
MiltoNova Feb 15, 2018 @ 11:33am 
Originally posted by AlanD:
Does rec room work with any of the 360 degree treadmills that are made for VR? I would love to be able to walk/run in paintball and laser tag without worrying about the VR border.

Has anyone used one? How natural do they feel? Sometimes teleporting is the best way to move, but other times walking would work better if not for fear of running into walls
are those even in the market yet, i remeber that the omni could only be bought by bussiness or something like that
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Date Posted: Feb 5, 2018 @ 6:49am
Posts: 6